I was wondering... would it be possible to program in a secession option? It would work like this;
Let's use the example of the British colonies in America. As taxes rose (symbolized by "Corruption" in Civ3), riots began and eventually the Colonies "seceded" and attempted started a war with Britian. The mechanics would work like this;
There must be at least 60% unhappy cits to secede.
"High" corruption levels (not sure about what it would be, exactly).
The city must be in a riot for the city to secede.
If one city secede's, the cities close to it are more likely to secede too, i.e. there may be at least 40% unhappy citizens and a lower corruption rate for cities close to one that just seceded for them to secede. (For example, if New York seceded, then New Jersey would likely secede, too.) This can start a chain reaction upon unhappy colonies.
If a city seceded, all units native to that city will secede also, unless they are within 1 square of a loyal unit. All units within 2 squares of the seceding city secede automaticially.
I may have missed some things... oh well, I'll check back later. Some problems I see are:
1) How do you form a new civilization? I don't think that the civ3 engine allows this.
Possible Answer: Have them join the Barbarian civ?
Hmm... that's it for now.
Let's use the example of the British colonies in America. As taxes rose (symbolized by "Corruption" in Civ3), riots began and eventually the Colonies "seceded" and attempted started a war with Britian. The mechanics would work like this;
There must be at least 60% unhappy cits to secede.
"High" corruption levels (not sure about what it would be, exactly).
The city must be in a riot for the city to secede.
If one city secede's, the cities close to it are more likely to secede too, i.e. there may be at least 40% unhappy citizens and a lower corruption rate for cities close to one that just seceded for them to secede. (For example, if New York seceded, then New Jersey would likely secede, too.) This can start a chain reaction upon unhappy colonies.
If a city seceded, all units native to that city will secede also, unless they are within 1 square of a loyal unit. All units within 2 squares of the seceding city secede automaticially.
I may have missed some things... oh well, I'll check back later. Some problems I see are:
1) How do you form a new civilization? I don't think that the civ3 engine allows this.
Possible Answer: Have them join the Barbarian civ?
Hmm... that's it for now.