nutranurse
Unlikeliest of Slash Fics
- Joined
- Jan 30, 2009
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- 2,077
So I have detailed the vague mechanics/ideas behind my three possiblNES' in the New Ideas thread and now figure it's time for people to vote. Be forewarned, I have an inclination to one of the three, but I find the other two equally good ideas and probably will run each one at some point.
~Aros Fallen~
This is to be a spiritual successor to the last NutraNES, drawing from the lore, advancing that story to a certain point, but ultimately abandoning the nessos-style and favoring something more akin to fulton's Varica in that players will heavily rely on their vassal clans. I've detailed more on this NES here, here, and here.
To sum it all up this NES is all about the player pandering to the lesser bloodlines they attract in order to complete whatever they might wish. People, not gold, is the currency of this NES, but they are far from expendable.
~OrcNES~ (Working title)
Players play the bad guys (yet to be determined if that means orcs/trolls/barbarians/some awesome new and terrible race) who move under the direction of their Queen and the Prophet. They are warlords of the yet-to-be-determined race and their goal is to conquer as much land/amass enough wealth/gain enough loyal followers to set themselves up as virtual god-kings of some terrible new kingdom. Detailed here, and here.
To sum it all up this NES will be a fairly strategic one on a board game-esque map where players move their armies to capture cities. Players receive missions from the Queen & Prophet and gain bonuses in the form of troops and monetary support for completing them, but ultimately players who decide to expand rapid will butt heads with their Queen. The game's not all about war, however. Each city/settlement you capture is important and has a certain amount of slots to hold buildings of various kinds. I'll be borrowing the building slot mechanic from the next NE to represent this.
~Beyond Blackgate~
Borrowed, in part, from Fulton's border kings idea, but changed into something more colonial. Players play interested parties of a world-wide empire that is expanding onto a different planet for the firs time (the moon, called Blackgate, has been colonized thoroughly). It is a slightly more economic and intrigue based game where players compete for the favor of certain factions all the while amassing wealth for themselves. Detailed here, here, here, and here
~Aros Fallen~
This is to be a spiritual successor to the last NutraNES, drawing from the lore, advancing that story to a certain point, but ultimately abandoning the nessos-style and favoring something more akin to fulton's Varica in that players will heavily rely on their vassal clans. I've detailed more on this NES here, here, and here.
To sum it all up this NES is all about the player pandering to the lesser bloodlines they attract in order to complete whatever they might wish. People, not gold, is the currency of this NES, but they are far from expendable.
~OrcNES~ (Working title)
Players play the bad guys (yet to be determined if that means orcs/trolls/barbarians/some awesome new and terrible race) who move under the direction of their Queen and the Prophet. They are warlords of the yet-to-be-determined race and their goal is to conquer as much land/amass enough wealth/gain enough loyal followers to set themselves up as virtual god-kings of some terrible new kingdom. Detailed here, and here.
To sum it all up this NES will be a fairly strategic one on a board game-esque map where players move their armies to capture cities. Players receive missions from the Queen & Prophet and gain bonuses in the form of troops and monetary support for completing them, but ultimately players who decide to expand rapid will butt heads with their Queen. The game's not all about war, however. Each city/settlement you capture is important and has a certain amount of slots to hold buildings of various kinds. I'll be borrowing the building slot mechanic from the next NE to represent this.
~Beyond Blackgate~
Borrowed, in part, from Fulton's border kings idea, but changed into something more colonial. Players play interested parties of a world-wide empire that is expanding onto a different planet for the firs time (the moon, called Blackgate, has been colonized thoroughly). It is a slightly more economic and intrigue based game where players compete for the favor of certain factions all the while amassing wealth for themselves. Detailed here, here, here, and here