Post Feb 1st 2013 - bugs - Multi Player

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Please report all multi player bugs and crashes from the 1st of Feb 2013 (release of v279 = SVN 4681)

When posting a an OOS, a bug or a crash please include
The version of C2C you are using;

The logs from all computers (especially the OoS log in the BtS exe folder and the random log in the normal Civ Logs folder).​
 
Hi- I hope this is the correct place to post this. First off- let me say I love this mod. I'm having an issue loading my multiplayer game with my wife. We can start a game fine and have no problem playing. The issue is when we try to pick up where we left off. When I go to the LAN lobby and try to
reload our saved game it crashes to the desktop. It also does the same when she tries to load the game from her system. I've also tried to load the autosaves from both systems with the same result. I ended uninstalling my wife's copy of Civs and then reinstalling it+patch plus fresh download of C2C v28. I just recently reinstalled Civs on my system so I just downloaded C2C again to rule out corrupt downloads. Still no fix. I've exhausted about everything I can think to do so I'm turning to the community to see if anyone has a solution. Thanks fellas.
 
I'm surprised you can pull it up in the lan lobby at all... that's an improvement.

I was unaware of a crash scenario but I may be able to figure that one out. What will be really tough though is all the OOS errors we still have yet unrepaired at the moment. At the moment, multiplayer is pretty much impossible without a hotseat game. (unless a LOT of work has been done to solve things that I did not know had been done somehow...)

This is an issue I would like to see get sorted out too... my wife and I also like to play on a lan network. We had more success working with the direct IP connection rather than the lan lobby last time we were able to play.
 
with the latest version of c2c the oos starts when choosing your first traits. (if you use pure traits in game options)
Me and my friend are using internet game with gamespy. That seems to work better than direct ip-connection or LAN. But when getting new traits the oos starts.
 
hmm... I was hoping some of what takes place there would automatically remain deterministic but there was a hint as to what would need to be done if it did create some oos issues. I'll take a look at what I can do and I may need to ask AIAndy a few questions on the matter but I think I can sort it out. I saw where some popup selection lists seemed to have some programming attached to the widget there that was likely about trying to maintain synch but sadly, it was overwhelmingly confusing as to what it was actually doing so I left it alone. Apparently I'm going to have to try to sort out how it all works and get it applied here too.

There's still a number of OOS issues lurking beyond that point though. Some may have been resolved by some of Koshling's recent AI adjustments though (Koshling? Have you found anything that may have caused our as of yet unresolved OOS errors and repaired it do you think?)
 
I try with my friend with internet (gamespy) and we couldn't see our game.. how you did that?
 
Have an OOS today that we've having a difficult time moving on from....using v28 and it is early in the game. And by the way, awesome job on the mod guys - seriously, I could play civ 4 until the end of time with all the variations and additions you guys have created.:)

We're noticing Neanderthals spawn (seemingly randomly) inside our borders - not sure if that is by design or a bug, but they seem to just show up and slaughter workers. Also, we are playing with Dynamic XP turned OFF - but I noticed a horseman go from 7 to 8.2 XP after winning a battle, which seemed odd.

I've attached the OOSLogs. Also, I looked for the "random" log, but could not find it. I did not see it in the Civ4 or BtS directory.

Thanks to everyone for your hard work!
 

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Try to reload an MP game after a de-sync, and when I get to the 'select a civilization screen' Civ immediately crashes.
 
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