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post most unbalanced things you want to be fixed

Discussion in 'Civ5 - General Discussions' started by picsa300, Apr 7, 2012.

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  1. picsa300

    picsa300 Chieftain

    Joined:
    Apr 3, 2012
    Messages:
    4
    1. a bunch of longbowman and can destroy a jet fighter, with arrow? (swordsmen can do same lol)

    2. can british ship beat a destroyer, on 1vs1? with this : http://www.dha.com.tr/newpics/news/220320111056276806348_2.jpg

    3. is it actually takes one year for an infantry cross river?

    4. parathropers are totally useless (too far on tech tree)

    thats all i remember i will post more
     
  2. apocalypse105

    apocalypse105 Chieftain

    Joined:
    May 17, 2011
    Messages:
    2,704
    great scientist discover a technology isntantly even the most expansive one's like stealth or nanotechnology so keeping a lot of great scientist lets say 5 you can blaze through the end game amazingly fast and just ignore the endgame
     
  3. GenjiKhan

    GenjiKhan Chieftain

    Joined:
    Apr 29, 2011
    Messages:
    1,117
    The most critical one,which I believe it'll be fixed is about Cannon/Artillery,which both are overly too overpowered and ridiculously powerful against units(I believe that even GDR and Nukes aren't so f** powerful)
    The other one is about Lancers . To fix it,just limit the defense penalty for meele units .
     
  4. jega001

    jega001 Chieftain

    Joined:
    Aug 22, 2011
    Messages:
    68
    Location:
    Columbus Ohio
    Like I said in another post the GS mechanics is top of my list since in my oppinion thats the biggest exploit. Pre-200 Babylon stealth bombers is funny but ridiculous as is pre 80 Keshiks and the "great leap" as its come to be called must be altered in some way if everything else is getting attention in regards to balancing.

    In regards to Cannons and Artillery, I dont see Cannons as over powered. What makes artilery over powered is the range not the combat strength. If you reduce the range to 2 then what about rocket artilery. That would make rocket artilery the first longe range artillery unit and the first unit to ignore terrain and thats too much IMO. If you change Artillery, just change the combat strength but that wont change the fact that they revolutionize combat upon introduction.
     
  5. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    29,858
    Location:
    Germany / Netherlands
    Moderator Action: Closed, due to the troll OP.
    Next time think better about the threads you open, since this here doesn't reach a minimum quality.
     
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