whyidie
Emperor
- Joined
- Dec 10, 2003
- Messages
- 1,187
AI Unit refresh - I think the reason AI doesn't build air units is because its like city states, they build an initial set of units and then upgrade them. Once you kill that initial set, they don't re-prioritize military. Remember the AI running around with ancient units in vanilla ? Cause is the same. AI doesn't hard build units in modern eras on lower levels, production just isn't there.
UI - Between spies and trade routes any game with a large empire is a slog. When I'm within 50 turns I start killing spies. When I get to within 20 I kill trade routes. Please set these to function like governors. Assign spies, then interrupt to re-assign. Same for trade routes. Give us a screen that allows us to re-assign and tells us how long we have to wait if we can't. Its probably the biggest killer of the mid to late game.
UI - Have great generals/admirals/support units inherit the same number of moves as whatever unit its joined to and go to sleep once it has been joined. So irritating moving them around that more often than not I'll just leave them at home or immediately activate their special effect.
Overall I like what they're doing, just want more focus on click reduction.
UI - Between spies and trade routes any game with a large empire is a slog. When I'm within 50 turns I start killing spies. When I get to within 20 I kill trade routes. Please set these to function like governors. Assign spies, then interrupt to re-assign. Same for trade routes. Give us a screen that allows us to re-assign and tells us how long we have to wait if we can't. Its probably the biggest killer of the mid to late game.
UI - Have great generals/admirals/support units inherit the same number of moves as whatever unit its joined to and go to sleep once it has been joined. So irritating moving them around that more often than not I'll just leave them at home or immediately activate their special effect.
Overall I like what they're doing, just want more focus on click reduction.