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Home
Forums
CIVILIZATION VI
Civ6 - General Discussions
Post Spring Patch: what does FXS still need fix / rework?
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View results: What are the top three things you think still need to be fixed / reworked?
AI building and using Airforce units
Votes:
84
63.6%
AI building an using Naval units
Votes:
33
25.0%
AI diplomacy
Votes:
35
26.5%
AI layout of districts and wonders
Votes:
3
2.3%
AI placing cities not on Freshwater
Votes:
7
5.3%
AI use of units
Votes:
30
22.7%
Anti-Cav units (Spearmen, Pikes etc.) (cost, relative strength)
Votes:
15
11.4%
Coastal Cities (too weak)
Votes:
8
6.1%
England (inc. RND, Pax B, Sea Dog)
Votes:
12
9.1%
Other Civs (specify which in comments)
Votes:
0
0.0%
Era Score - Overflow
Votes:
7
5.3%
Era Score - too hard to get Dark Age
Votes:
10
7.6%
Military Tactics (leaf tech)
Votes:
17
12.9%
Specific Governor (specify in comments)
Votes:
3
2.3%
Tier 3 District Buildings (too weak)
Votes:
12
9.1%
UI - Trade Routes
Votes:
8
6.1%
UI - Other (specify in comments)
Votes:
5
3.8%
Walls (too weak)
Votes:
1
0.8%
Policy Card (specify in comments)
Votes:
1
0.8%
City States getting crushed by the AI
Votes:
20
15.2%
Cede cities
Votes:
19
14.4%
UI - Bandar Brunei
Votes:
2
1.5%
UI - Spear of Fionn etc. (clarify which units have this buff)
Votes:
11
8.3%
UI - Experience Bonus (clarify which units earn exp. 'faster' via Barracks etc.)
Votes:
8
6.1%
Value of settling cities on foreign continents (currently not worth the effort)
Votes:
5
3.8%
Production overflow
Votes:
15
11.4%
AI forward settling / other AI city placement issues (specify in comments)
Votes:
1
0.8%
Total voters
132
Home
Forums
CIVILIZATION VI
Civ6 - General Discussions
Post Spring Patch: what does FXS still need fix / rework?
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