chaosprophet
Prince
- Joined
- Sep 5, 2005
- Messages
- 586
While the game still months away from release, I'm curious of what possibilities future expansions may have regarding adding more ages to the game.
I think there is pretty much two ways it can be done:
1) Divide the current ages in a bigger number of ages covering a shorter amount of history time.
2) Add new age(s) before Antiquity.
3) Add new age(s) after Modern.
+Option 1 would likely be the harder to do because from what we see they want each age to be significant, so making a bigger number of shorter ages can easily make them less remarkable, make the crisis / age transition too repetitive, and possibly need to completely rebalance the game to make it work well, as you may need to expand things like tech tree to make the higher number of ages longer than just the same amount of average turns divided in more than 3 now.
+Option 2 is workable but still a bit difficult, as it would impact the start of the antiquity age. If it has no impact, then it is meaningless as a age. If it is long and impacts a lot, then you need to rebalance at very least a lot of the antiquity, and possible of all the game. I think this could work as a short starting age / part of a minor dlc. It could be meaningful for you to as a nomad group explore a little bit of your surroundings, so when antiquity starts, you can have a settler positioned on a best position you want to create a city on turn 1 (helping solve/mitigate the problem of not making your city at turn 1, meaning being 1 or more turns behind every other player because there is a place 1~2 turns away that would be so much better to make the city), maybe pick a very small bonus for legacy, like a starting tech or unit, etc. It would probably be better to not even pick a civ at this age, maybe just a type of nomadic tribe.
+Option 3 is the one that can more easily be done as it would need none to barely none rebalance to the previous ages, and easy to fit the whole idea of each age being different, a crisis to end the modern age, expansion of map, etc. It is easy to come with ideas for crisis for a modern age, like an economic crisis, pandemic, environment, power crisis, that may depends of things like co2 emissions, number of atomic bombs used, having not much sanitation and/or too much connectivity over the world that would allow for easier spread of diseases, overpopulation, etc. The new era can easily allow for the usual map expansion by doing things like giving you a space / atmosphere layer to the world, allowing you to build floating or subterrean cities etc. The main problem with option 3, is that seems like not many civ players are interested in civ games that goes too futuristic / speculative.
Anyway, what do you think about these ideas or if there is any other idea for possible additional ages to the game later on?
I think there is pretty much two ways it can be done:
1) Divide the current ages in a bigger number of ages covering a shorter amount of history time.
2) Add new age(s) before Antiquity.
3) Add new age(s) after Modern.
+Option 1 would likely be the harder to do because from what we see they want each age to be significant, so making a bigger number of shorter ages can easily make them less remarkable, make the crisis / age transition too repetitive, and possibly need to completely rebalance the game to make it work well, as you may need to expand things like tech tree to make the higher number of ages longer than just the same amount of average turns divided in more than 3 now.
+Option 2 is workable but still a bit difficult, as it would impact the start of the antiquity age. If it has no impact, then it is meaningless as a age. If it is long and impacts a lot, then you need to rebalance at very least a lot of the antiquity, and possible of all the game. I think this could work as a short starting age / part of a minor dlc. It could be meaningful for you to as a nomad group explore a little bit of your surroundings, so when antiquity starts, you can have a settler positioned on a best position you want to create a city on turn 1 (helping solve/mitigate the problem of not making your city at turn 1, meaning being 1 or more turns behind every other player because there is a place 1~2 turns away that would be so much better to make the city), maybe pick a very small bonus for legacy, like a starting tech or unit, etc. It would probably be better to not even pick a civ at this age, maybe just a type of nomadic tribe.
+Option 3 is the one that can more easily be done as it would need none to barely none rebalance to the previous ages, and easy to fit the whole idea of each age being different, a crisis to end the modern age, expansion of map, etc. It is easy to come with ideas for crisis for a modern age, like an economic crisis, pandemic, environment, power crisis, that may depends of things like co2 emissions, number of atomic bombs used, having not much sanitation and/or too much connectivity over the world that would allow for easier spread of diseases, overpopulation, etc. The new era can easily allow for the usual map expansion by doing things like giving you a space / atmosphere layer to the world, allowing you to build floating or subterrean cities etc. The main problem with option 3, is that seems like not many civ players are interested in civ games that goes too futuristic / speculative.
Anyway, what do you think about these ideas or if there is any other idea for possible additional ages to the game later on?