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Potential Improvements to Great People

Discussion in 'Civ - Ideas & Suggestions' started by Aussie_Lurker, Feb 12, 2018.

  1. Aussie_Lurker

    Aussie_Lurker Warlord

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    As much as I love Civilisation VI, I currently feel like there is somewhat of an imbalance within the current Great People system, largely due to when certain districts arrive, & I feel this needs to be rectified.

    Have Some Improvements Generate GPP's: Even before we get districts, certain Improvements over Resources should grant a tiny amount of GPP's to the player when worked. Marble, Copper & Dyes could contribute towards Great Artists, Stone, Dyes, Sheep & Dairy could likewise contribute to Great Writers (inks & stuff to write on). Stone, Marble, Gypsum, Iron & Copper could contribute to Great Engineers, Sheep, Dairy, Deer, Elephants & Horses-as odd as it sounds-could contribute to Great Musicians.....as many of these animals' parts were used to fashion the earliest instruments. These resources-when worked-would only contribute a fraction of a point each, but I believe even that would help partly rectify the imbalance of the somewhat late arrival of many Great People types.

    More Great People per Era: At the moment, someone gets a Classical Great Person, & you're suddenly gunning for a Medieval Great Person, which jacks up the cost quite significantly. Instead, I'd rather each game had around 3 Great People-of each Type-per Era. Also, where a Great Person doesn't exist for a certain Era (like Great Musicians) the cost of getting that Great Person should scale with the rest of the Great People (for example, if the first Great Musician doesn't arrive until the Industrial Era, it should still cost the same as if they were from the Classical Era).

    Great Musicians: This is where I feel the Game misses the mark. There are loads of Great Composers in the Medieval & Renaissance Eras, yet Great Musicians are only listed from Industrial Era on. Similarly, I genuinely believe we need more places that can generate Great Musician Points & can be a site to place Great Works of Music. Civilisation 5 had Guilds as National Wonders, & I feel that some kind of Guild District-that can only be built once per empire, would be a great addition to the game. Likewise, Amphitheatres should be able to store works of music as well as writing & Religions that have Choral Music as a Belief should gain a slot for Great Music Works within them. Lastly, we need an Opera House or Theatre building for the Theatre District....as a place where music can be placed.

    Anyway, just some thoughts. Hopefully the next expansion can address these issues.
     
  2. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    The easiest thing to add a great works of music slot is to let the Broadcast Center hold at least two of them. They already changed the number for the Amphitheatre earlier.
     
  3. Aussie_Lurker

    Aussie_Lurker Warlord

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    Yes, but the Broadcast Centre comes so very late in the game, especially if the other changes I mentioned were implemented. Having certain Religion Buildings have a slot for a Great Works of Music (if the appropriate belief is chosen), allowing Amphitheatres to hold Music as well as Writing and/or having an Opera Hall for Great Works of Music would definitely allow for much greater flexibility in relation to Great Works.

    Also, whilst on the subject of Great Works, they *really* need to bring back all the Wonder Theming Bonuses from Civilization V.
     
    rattatatouille likes this.
  4. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    True it would be cool if the Choral Music belief would allow a Great Work of Music in the temple. And adding a Opera House to the theater district would help out as well maybe even giving it a Great Work of Writing Slot.
     
  5. Amrunril

    Amrunril Chieftain

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    My first change would be to make specialists provide great people points as they did in Civ V. In addition to adding depth to great person races, this would make specialists a more compelling game mechanic and allow tall cities options for focusing more strongly on their primary yield. Fractional GPPs from resources are an interesting idea as well, especially if they somehow interact with nearby district places. More ways to make different maps play differently are always welcome.

    As for the era pacing of great people, this was definitely an issue in vanilla, especially when there were lots of culturally focused civs in the game. In Rise and Fall, I haven't played enough games yet to be sure, but my tentative sense is that basing great people around the global eras has mitigated the issue at least somewhat.
     
    Aussie_Lurker likes this.
  6. conorbebe

    conorbebe Chieftain

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    I'd like to see them made capturable, with Great Generals and Admirals being exceptions that can actually defend themselves and die. This would make the game more dynamic and immersive for me, and we'd hopefully see the end of Great Person scouting.
     
    Aussie_Lurker likes this.
  7. Aussie_Lurker

    Aussie_Lurker Warlord

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    Yep, additional GPP's from Specialists is a must IMHO-& more Wonders granting GPP's too. The former would definitely help to further balance out Wide vs Tall.
     
  8. Nalain

    Nalain Chieftain

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    I like the idea of capturing Great People, but instead of make them systematically die, do something a little as for the spy system, so make a chance :
    - to capture him to be able to negociate for his freedom,
    - to escape himself so he goes back in X turn to the nearest ally city,
    - to kill him,
    - to make him join your civilization.

    What bugs me most with great people is when you put an unit on them is they go back to city and if the city is near enough, they come back to you in few turn, alone. Even if the idea i spoke just before isn't good one, they have to make something like a for spy who escape.
     
  9. Ciarson

    Ciarson Chieftain

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    a few ideas that i have to make the great people more durable in the gameplay would be:

    - dont give the option to retire directly after he is hired. make it so that they only can retire when the civ is not in the great people era. (medieval writer would be able to retire when the civ get to renaissance).

    - make great people give bonuses while standing on a specific district and in a civ with a matching era. ( like machiavel standing on a theatre square could give bonus equal to the "machiavelism" doctrine. or alan turing giving more visibility in nation you are at war with.)

    - to allow civ with less district of a given type to stay in the race, each time you hire a great people you reduce the amount of great people point you are generating. for example if at start you generate 10 great scientist point but hire 4 of them, then you would end up on even ground with a civ that only generate 6 great scientist point but wasnt able to hire one yet. that would be giving some more reason to refuse a great people that dont match your strategy.

    those ideas would make great people asset you will need to protect and , like some people here have offered, would give the opportunity to steal a civ great people (or lend it to an ally).
     
    Aussie_Lurker likes this.

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