Bibor
Doomsday Machine
It's no secret by now that Civilization 6 maps can be(come) a rich place. Volanoes, forest fires, natural wonders, monopolies... Take your pick. Put the disaster level to 3 and off it goes. Add mid-game trade routes into the mix (most powerful yields by far) and yields explode.
My question, or perhaps a comment is this: why are the devs being so sheepish about leader abilities? Or, better to say, why don't they all focus on scaling, rather than flat bonuses? +1 science per trade route? +100 gold per sacked camp? Hm... why?
Wouldn't it be far more interesting if leader abilities were scaling with map and game progression?
Devs have done it before – in heroes. Sinbad, Hercules, Himiko... Take for example Sinbad. 400 gold per natural wonder, continent, cleared barb camp or when damaging enemy ship. 8 charges for a total of possible yield of 3200 gold. Can you grab that amount? Well, it depends. If you are ahead in exploration, yields from continents or natural wonders might be a miss. Camps might be rare, your best bet might be chasing barbarian fleets camping those islands. But... you can plan for Sinbad. Hold back on exploration, leave that isolated coastal barb camp protected. He might very well fund those universities, if space is your goal. Hercules might be handy twice – once for early districts & warfare, later for spaceports. Better save up those 850 faith points! And himiko works however you want – either top up several city states, or grab that single one that everyone wants. She's flexible, really flexible.
There's a reason why I prefer nations that have abilities that helpfully scale. Trajan is a perfect example. Effective +2 culture per founded city that rewards early expansion. Legions that can chop themselves out. New roads built with every city added to the empire. Wilhelmina: +2 adjacency for every new district added to the empire. Hojo – similar to Wilhelmina. The idea here is that many of these abilities scale by doing stuff you would otherwise do anyway. Attacking someone not in a golden age, while I'm not in a golden age... is a very... very specific scenario. I understand it's flavor, but...
There are numerous examples of leaders with scaling abilities. And these are by far the most interesting, at least in my opinion. I hope devs add some more. Still a few leaders to go
My question, or perhaps a comment is this: why are the devs being so sheepish about leader abilities? Or, better to say, why don't they all focus on scaling, rather than flat bonuses? +1 science per trade route? +100 gold per sacked camp? Hm... why?
Wouldn't it be far more interesting if leader abilities were scaling with map and game progression?
Devs have done it before – in heroes. Sinbad, Hercules, Himiko... Take for example Sinbad. 400 gold per natural wonder, continent, cleared barb camp or when damaging enemy ship. 8 charges for a total of possible yield of 3200 gold. Can you grab that amount? Well, it depends. If you are ahead in exploration, yields from continents or natural wonders might be a miss. Camps might be rare, your best bet might be chasing barbarian fleets camping those islands. But... you can plan for Sinbad. Hold back on exploration, leave that isolated coastal barb camp protected. He might very well fund those universities, if space is your goal. Hercules might be handy twice – once for early districts & warfare, later for spaceports. Better save up those 850 faith points! And himiko works however you want – either top up several city states, or grab that single one that everyone wants. She's flexible, really flexible.
There's a reason why I prefer nations that have abilities that helpfully scale. Trajan is a perfect example. Effective +2 culture per founded city that rewards early expansion. Legions that can chop themselves out. New roads built with every city added to the empire. Wilhelmina: +2 adjacency for every new district added to the empire. Hojo – similar to Wilhelmina. The idea here is that many of these abilities scale by doing stuff you would otherwise do anyway. Attacking someone not in a golden age, while I'm not in a golden age... is a very... very specific scenario. I understand it's flavor, but...
There are numerous examples of leaders with scaling abilities. And these are by far the most interesting, at least in my opinion. I hope devs add some more. Still a few leaders to go