Discussion in 'Civ6 - General Discussions' started by The googles do nothing, Feb 20, 2019.
I'm getting the impression that you don't like civs with Generalistic tendencies.
Population = more production, more science, more districts, more wealth, etc etc and so forth, at a faster rate. The 3 food civs are cannons that can be pointed at any vc. Inca and Russia are obviously better than Khmer, but Khmer is still strong. 'Just amass faith?' Have you ever chosen monumentality with a high faith civ? Buying builders and settlers with faith? And you have a governor that prevents settlers from eating a population point!
Faith can be used to buy anything in the game, through various means. The only thing it can't do is pay for unit maintenance.
What Khmer does, Kongo does everything better... and people used to rank Kongo as C-tier. On deity I don't think you can get enough faith such that you can afford to buy your martyr missionaries AND still buy settlers/workers. Kongo simply gets those relics for "free" (such that whatever faith is generated from the relics, Kongo can actually use to buy real stuff)--they just need a particular wonder. Moreover the relics give crazy yields with Kongo.
And people said Kongo was weak... so Khmer should even be weaker...
Tried the Oracle+Pingala combo with her. Obviously, main problem is that you are stuck building stuff where you could expand early, but that's no worry...
First settler out at t70+... on deity there's no way this is going to cut it? well...
Managed to finally take this beauty off of Korea's hands despite her being in a golden age thanks to all those writings... This was the straw that started to break the camel's back.
Culture Victory... Korea has entirely collapsed (give her a few more turns Daegu will fall, and Pyongyang afterwards)--all the while being my ally, as you can see. All this without firing a single shot--that would've been tough against a science powerhouse like deity Korea once she got her hwachas (my entire military all game was a grand total of 2 scouts, an archer and a warrior turned swordsman). Totally peaceful conquest.
In my Frelanor game, I completely absorbed Scythia (who was the largest civ) entirely through peaceful conquest. The great works coupled with spies and bread & circuses allowed me to easily gobble her up. I did the same with America but took some cities due to a war.
I can understand the general opinion on Canada being weak, but why are a lot of posters focusing on the surprise war thing as the main negative? It's a handful of turns before you can declare formal war irrespective of the other declaration types later on. I would say this is the least of that civs issues.
You cannot steal settlers or workers or attack city states. Maybe it is not their main negative but it is up there. On deity you can sometimes catch their third settler. Or you can jump in and take a city state that the AI is attacking. With Canada not so much. I think their worst thing is the tundra and that you can only make one hockey rink and .......
Or we could just have on tier with both Georgia and Canada called the ''fan request" (i.e. marketing made us add them) tier.
I’m glad posts are confirming Canada Civ is no good. I hadn’t even placed them in my Civ ranking list to play.
Not entirely true, I think the Netherlands, the Cree, Nubia, the Inca, and Germany all better than the Khmer. I'm also going to push back on the Khmer as a generalist Civ in the first place, because they're pretty clearly oriented towards religion in particular.
Yes, but you're pretty much almost always better off having five civs with ten pop than two or three with twenty pop. If you give me the option to have faster production towards districts or having high pop cities, I'm going to always go for the former. And yeah, lots of faith is good, but again, I'll almost always prefer having gold over faith unless I'm explicitly playing for a religious victory. And the Khmer's faith generation isn't even all that good in the first place; it's good, but not as good as it should be for how oriented around faith as the Civ's design is. Poland, Arabia, the Maori, Mali, and Russia are all better religious Civs than the Khmer, and you'll notice that all of those Civs don't have as much of an insular focus on religion as the Khmer do. It's not that faith or growth gameplay is bad, it's that other strategies work better within the metagame and that other Civs do what Khmer do, but better.
Then they should have made an achievement called "Take off, hoser!"
Also if they attack your city state, and before protectorate war is unlocked, or you need to move to liberate a CS, then you have to waste time on denouncing and this might be too late.
Ironically, this means Canada really sucks at the best way to gain early favor....
If that were true, then everyone would be out of their mind to not grow very large cities And it was very true in previous games. But in this game, specialists are weak, and citizens don't give production without taking work ethic.The citizen science isn't that great either.
There's some very severe diminishing returns on that, since not all districts are equally as good. In the end, you can only have 1 campus, and 1 theater district, so the game favors having many more cities.
There are clearly people commenting here who have no played civs they comment on. May I ask you do not because playing is hugely different to thinking.
I have played 3 Hungary deity games. The small map one was a fail, CS’s fell like bowling pins. On standard size in one game I just could not suze anything for a while, in the other game, when I did suze it by 2 clear envoys, 3 turns later I lost my troops. Suze at deity is risky biz, and without that lance in his trousers Matthias is oddly adjacent and a mid tier... one trick pony.
Maori, lack of resource chop limits them in some ways and the lack of standard early tourism from the Marae makes them a bad oddity for CV. To me they are pure Dom, proper flexible land and sea Dom. The Toa is so much faster at sea and weirdly can land and pillage in the same turn making them OP currently. They are OP anyway with that -5 per toa against enemy ships as well. The fact they cost no maintenance or iron puts them ahead of anything else that can use a GG. You can multi -5 an archer so it cannot even shoot. Toas can repair as well.The Maori is near if not in S purely for toa.
Inca, you got hills? You are multiplying. This food + prod combo is strong but the Warak’aq is as good as the Toa. Better in some ways but not as flexible. They are weak on defence until they get the lvl 3 promo but with double shot and the 100% xp card it does not take long.... however what really hurts is the lvl2 move and shoot promo... this gels with them so well... and with 3 MP. I played them with a GG and it was GG after that. Play them and see. The Waraq’aq alone makes them near S... the terraces and holes ... deffo s.
Canada... umm... yeah, remind me what they have?... oh yeah, a Mountie like the rough rider, yummy tundra they cannot see that is not that yummy when they get to so they play hockey to keep their mind off the food... National parks... yeah! Cool.... I think...
Mali sounds like a little brother that grew up too fast. From weakling to monster in 100 turns. Not played them yet. They sound like they are broken if you have the right toolbox.
Not played the rest, played these below though, they are all still down there.
98 - Philip
99 - Harald
100 - anything that uses an ice rink.
Well, this is why I take "X is OP" with many grains of salt. Sometimes people roll a lucky map, or just reroll the ones where they weren't overpowered (I guess they're not that overpowered huh?)
It's like the Free Inquiry meme and the last thing anyone wants Firaxis to do is to see that and be like "Hurr, harbors too stronk, let's nerf!"
Hungary do get the extra envoys but on a map where the AI is way ahead on culture and has wiped out a lot of CS your chance of suzing what is left is not promising... and you need to suze to get the +2. If you get the +2, it may not be enough for 10 turns let alone 30.
Emperor rocks, they are S tier on emperor maps.
Harbours are good enough now with the CS change, they have limitations like coasts that have been made up for... the key thing re harbours for me now is their shipyards, food and gold.
People go on about incan food... maoris get food gold, faith, era points, tile bomb, choice of settlement, sailing and ship building. These are not small added up.
Well, shipyards have always been the only thing I've really cared for. I guess that is a reason to build that lumber mill.
Being on the way to industrialization helps too.
You don't even need hills. I don't know if it's a bug or an oversight, but you can build terrace farms on volcanic tiles.
Not a bug, volcanic soil is magic dust you can do everything with. They are really encouraging you to settle near volcanoes.
Strange enough, you cannot build a chateau on a volcanic tile next to a river... just tried it in my previous game... for whatever reason
However, you CAN seaside resort a volcanic plains HILL tile next to the coast with breathtaking appeal.
I'm thinking chateaux might be bugged or was that intentional...
The Volcano-side Resort is kinda cool. I bet they go on helicopter rides over the crater.
Separate names with a comma.