A lot of the IZ weakness comes from people not running craftsmen. Not that it's a great idea to run the card on high difficulty anyways, but if you do run it then they are not nearly so bad, esp compared to other districts you give 1 card of support to. I think Netherlands' and japan's adjacency abilities combo really well with coal plants. I mean the dutch river bonus translates into +8 production total with a coal plant+craftsmen. Japan obviously can exploit a lot of things, and you need the Electronics factories to build the coal plants; +4 culture in a bunch of cities isn't the worst thing. In a sick sort of way, since submerged tiles count as water, you can polderize them. Thus, the dutch have every incentive to tactically flood things for their gain. We aren't going to talk about Hansas again because I think I've proved my point with them before. I think WotW suffers from coming online so late and just not being a productive ability. It doesn't help you do things faster. The other IZ users get beefy power spikes from coal plants because they have high adjacency IZs. England just gets +2 from the factory. I mean if they even had +100% towards IZ buildings, that would be nice. (See how I differentiated them from germany/japan there?) Even adding that, I would still bump the powered building bonus to like, +4. I really wish they would add something like this. I'm not sure if the "connected to capital" functionality exists in 6 like it did in 5, but having some kind of domestic economic benefit for rails would be nice. I like the mobility, but they only affect foreign trade gold, and the graphics are currently atrocious.