Phoenicia: I'm torn about. On the one hand settler spam is incredible good. The harbors are solid and you end up with a pretty big income without trying too hard. On the other hand, they didn't feel particularly unique and their bonuses didn't feel impactful. Having said that, in my one playthrough all these weird parts joined into a well oiled naval empire that was aggressively settling as it conquered and generating massive revenue.
Phoenicia's bonuses are general enough that their immediate strengths aren't entirely evident from their inherent loyalty bonus (that you don't appreciate til you play another civ again) to their colonial benefits.
You felt strong because Phoenicia is strong. That they don't have tile yield porn is to compensate for just how expansionist you can get after one of the fastest early game developments in the game and later can get bonuses through proper colonial exploitation.
Every game is a well oiled naval empire with aggressive settling once your paradigm switches over from the same tired campus turtling other civs need to endure to keep up.
Last edited: