Hi everyone,
Long time reader, and have recently become able to win regularly on Deity thanks to all the amazing threads here, so thank you!
One thing that has fascinated me in my games is seeing which tech/military advantages open up power windows for conquest, and how long they tend to last. Some of these like an early archer or horseman rush seem reasonably agnostic to civ choice, whereas I've read about some pretty unique ones in these forums as well (really enjoyed doing a Llanero Industrial rush in this month's GoTM, and about to try Mr. Shadow's Singing Hussars strategy next).
I am curious to learn more about what tech/military power windows you all tend to enjoy most in general, how you prioritize arriving at them, as well as some unique or civ-specific ones you may have tried, and what tech/event tends to close them. For example, I've noticed that my early archer rush will generally continue until I spot the first couple xbows on the map, and then it's time to pack it in. Other windows, like rushing to flight/aluminum in the 200's on standard seems to end games on the spot though. For the fast players, I am sure there are other game ending windows that come up in the 100's.
TLDR: what power windows do you prioritize and why?
Thanks to all.
Long time reader, and have recently become able to win regularly on Deity thanks to all the amazing threads here, so thank you!
One thing that has fascinated me in my games is seeing which tech/military advantages open up power windows for conquest, and how long they tend to last. Some of these like an early archer or horseman rush seem reasonably agnostic to civ choice, whereas I've read about some pretty unique ones in these forums as well (really enjoyed doing a Llanero Industrial rush in this month's GoTM, and about to try Mr. Shadow's Singing Hussars strategy next).
I am curious to learn more about what tech/military power windows you all tend to enjoy most in general, how you prioritize arriving at them, as well as some unique or civ-specific ones you may have tried, and what tech/event tends to close them. For example, I've noticed that my early archer rush will generally continue until I spot the first couple xbows on the map, and then it's time to pack it in. Other windows, like rushing to flight/aluminum in the 200's on standard seems to end games on the spot though. For the fast players, I am sure there are other game ending windows that come up in the 100's.
TLDR: what power windows do you prioritize and why?
Thanks to all.