There have been a number of threads on which civs are overpowered and which could do with a boost. I thought we could do the same with wonders.
I don't think there are any overpowered wonders in Civ 5 at the moment. The Great Library comes the closet (with the CS slingshot), but since you can do the same with social policies (through the liberty tree) it balances out I think. It isn't the same as the CS slingshot was in the early days of Civ 4, that was definitely unbalanced.
Part of this, I think, is that production seems to be harder to come by in Civ 5 than in 4, and so building wonders tends to be more of an effort.
On the other hand, there are certainly some wonders that seem to me to be barely worth building. The Colossus seems a little weak to me because its bonus applies only in one city. The fact that the AI loves to build it means you need to have good production in the city, but to take advantage of the wonder's effects you want as much food as possible (to grow the city to work as many sea tiles as you can), rather than production. I suppose you could use a early Great Engineer on it, but you are much better off using him for something else.
The Great Lighthouse doesn't have much going for it either. Water units already go at a decent speed. Furthermore, early in the game you aren't going to be moving units across water frequently (on most maps anyway). It might help you late game with intercontinental invasions, but you aren't going to build it in the early game just for that.
Then there are the defence wonders, like the Great Wall or the Kremlin. These are annoying if the AI builds them, but would you build them? If you are in a position where building these wonders would help you, then you want to use your hammers to build units, not wonders. This is pretty much the same problem that we had with Chichen Itza in Civ 4.
Those are the wonders that stand out for me. Thoughts?
I don't think there are any overpowered wonders in Civ 5 at the moment. The Great Library comes the closet (with the CS slingshot), but since you can do the same with social policies (through the liberty tree) it balances out I think. It isn't the same as the CS slingshot was in the early days of Civ 4, that was definitely unbalanced.
Part of this, I think, is that production seems to be harder to come by in Civ 5 than in 4, and so building wonders tends to be more of an effort.
On the other hand, there are certainly some wonders that seem to me to be barely worth building. The Colossus seems a little weak to me because its bonus applies only in one city. The fact that the AI loves to build it means you need to have good production in the city, but to take advantage of the wonder's effects you want as much food as possible (to grow the city to work as many sea tiles as you can), rather than production. I suppose you could use a early Great Engineer on it, but you are much better off using him for something else.
The Great Lighthouse doesn't have much going for it either. Water units already go at a decent speed. Furthermore, early in the game you aren't going to be moving units across water frequently (on most maps anyway). It might help you late game with intercontinental invasions, but you aren't going to build it in the early game just for that.
Then there are the defence wonders, like the Great Wall or the Kremlin. These are annoying if the AI builds them, but would you build them? If you are in a position where building these wonders would help you, then you want to use your hammers to build units, not wonders. This is pretty much the same problem that we had with Chichen Itza in Civ 4.
Those are the wonders that stand out for me. Thoughts?