Pows Camp (ww2)

kodzi

civ4_ww2:1939
Joined
Jan 22, 2006
Messages
108
Location
Poland,EU
this is city imrp. a 3d model of pows camp from ww2.

4c7b52c85335674e.jpg


link:
http://forums.civfanatics.com/downloads.php?do=file&id=2524

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this is from mod ww2:1939
 
Very Stalag 17 :goodjob:
 
Looks like about 12 :lol:

It's simple and beautiful. For a very boxy building like a camp barracks, there's absolutely no need to get crazy with the polycount which some people insist upon doing even when it isn't needed.
 
You will answer our questions! If you refuse we have ways of making you talk!

Very nice building, I wonder if I could turn it into a tile improvement.. :thanx:
 
thx for all, next models comnig soon.
 
Chamaedrys said:
Jeckel said:
Very nice building, I wonder if I could turn it into a tile improvement..
Interessting! It could provide hammers, but not commerce...

Yea that is a good point. I was mainly thing for some python code that would allow you to fortify units in the pow camp for a certain number of turns and they would turn into slave units that have reduced strength, but no upkeep and can build tile improvements at a reduced speed of normal workers. Mainly for use in mods where you end up with alot of captured units and need somthing to do with them besides just deleting them. :)
 
Jeckel said:
Mainly for use in mods where you end up with alot of captured units and need somthing to do with them besides just deleting them. :)

I've usually a lot of catured workers in the late game. I delete them, cause they have nothing to do. :sad:

Sorry, but I don't need more captured workers.
 
Well, the main point being that the slaves can both work and will also have a small amount of strength allowing they to be used as throw away troops.

But I wasn't meaning to turn captured workers into a slave units, I was meaning to turn units captured by TheLopez's UnitAllegience mod.

Without giving away all the surprises of my JUnitSlavery Mod, this turning of captured units into slave units is just one aspect and is tied in with other features. :)
 
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