rcoutme
Emperor
There should be a limited chance that units that are getting beaten to a pulp surrender. This could cause them to become POW units with limited worker capabilities for the capturing nation. The new POW unit would not be able to create colonies or join cities, but could perform other worker tasks, albeit and reduced efficiency. The quantity of POW's lost by a nation could directly affect war weariness. Since both sides could have unhappiness due to lost POW's, exchanges could be made, even while at war.
If a POW unit was recaptured, the rescuing player would still be forced to find a way to transport it back to his host nation for it to be disbanded (and thus not cause unhappiness).
Finally, the POW unit would have a limited lifespan (unlike other units). Since there are no fresh bodies taking the place of POW's, after a certain amount of time, the POW's would die of old age and disease (this could even be shortened if the poor bastards are used to clear jungle, etc.) When a POW unit died, the nation the troops originally came from would then have a set amount of turns for further unhappiness. This could also be done if the POW units were murdered. However, purposely killing the POW's would have a BIG relationship hit throughout the world.
If a POW unit was recaptured, the rescuing player would still be forced to find a way to transport it back to his host nation for it to be disbanded (and thus not cause unhappiness).
Finally, the POW unit would have a limited lifespan (unlike other units). Since there are no fresh bodies taking the place of POW's, after a certain amount of time, the POW's would die of old age and disease (this could even be shortened if the poor bastards are used to clear jungle, etc.) When a POW unit died, the nation the troops originally came from would then have a set amount of turns for further unhappiness. This could also be done if the POW units were murdered. However, purposely killing the POW's would have a BIG relationship hit throughout the world.