PPQ Flavor Module

Discussion in 'Rise from Erebus Modmod' started by PPQ_Purple, Aug 6, 2017.

  1. <Nexus>

    <Nexus> Traveler of the Multiverse

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    In a constant brainstorm...
    Here are "marvelous" pictures to inspire you :lol:
    Spoiler :



     
  2. black_imperator

    black_imperator Emperor

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    got a new report of a red blob unit from your module, the Sailor's Dirge
     
  3. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Unzip and move the contents into: "PPQ_NAVY\art\civs\Special\units" so that you get "PPQ_NAVY\art\civs\Special\units\UndeadShip"
     

    Attached Files:

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  4. black_imperator

    black_imperator Emperor

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    found two other red blobs ( elvish Great Engineer and Lizard Great Merchant). the other gps seem ok
     
  5. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I'll get to them as soon as I revert to the version of SVN that I can load saves on.
     
  6. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I know this year was a tad lacking in releases but I have some cool ideas for next time round.
    Spoiler :
     
  7. black_imperator

    black_imperator Emperor

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    the picture doesn't show for me.
     
  8. <Nexus>

    <Nexus> Traveler of the Multiverse

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    In a constant brainstorm...
    +1
     
  9. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    It does not show for me either today but worked yesterday. Must be some sort of hotlink prevention on their end.
    Anyway, it's the lost soul from doom. I am using it as an art replacement for hawks for the Infernals and a couple other civs that deal with demons.


    icon.png
    Civ4ScreenShot0000.JPG
     
  10. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Just in case anyone was wondering I am not done with this yet. It's just that my current project of creating custom animations for magic units is taking a while as I am very much threading on new ground trying things nobody has to my knowledge tried before. So that'll take a while.

    On a related note you have probably asked your self why I don't do custom icons for most of my units. Well, actually you probably haven't. I mean, who really cares right? But I will tell you anyway because I have some time to kill before dinner and nothing good to do with it.

    Anyway, when it comes to unit art I find that it must be both good looking and functional. An archer must look like an archer and an axeman like an axeman so that the player can differentiate them at a glance without having to mouse over. And icons are the one place where all this can go tragically wrong.

    Playing the game we learn its UI. After very little time we no longer have to think about the unit we are searching for to build. We just find it once, remember it and it's in there forever. So when we need to build a unit we just click it instantly.

    If I did custom unit icons than every time you change civs you would have to relearn the whole interface. And in practice this would basically end up with an eternal loop of you staring at the city screen mousing over icons trying to find the bloody axeman. Compound this with the fact that the wiki would only show icons for your selected civ and you get a mess.

    Thus I choose to keep it uniform.

    Anyway, stay tuned for images of a lightning throwing adept or something. SoonTM.
     
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  11. Dimitri12345

    Dimitri12345 Chieftain

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    Great mod, much appreciated. I see a lot of orc bandits that look like humans. Any way to just make them look like the existing orc axemen models? Also something for centaur slaves/thralls would be cool.
     
  12. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Thanks. Unfortunately I have to take a break from this mod until the dev makes saving and loading more functional. As it stands I am literally paralyzed. :(
     
  13. black_imperator

    black_imperator Emperor

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    working on it ^^ (i've uploaded a dll last month that may be an improvement)
     
  14. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Honestly at this point I am holding off for a version that is stable enough for me to play a proper game start to finish in. That way I can play the game and get motivated to do art for it. My last attempt was foiled.
     

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