Praetyre
King
PLEASE SEE POST #5 FOR IMPORTANT INFO
Since the old thread has gone more than 3 years without further reply (and the spreadsheet I mention in it is also no longer used) , and I'd like to keep info about my ideas up to date and up front and center thread wise (as well as not making potential viewers wade through 10 pages of old discussion), I figured I'd start a new thread compiling my ideas and proposals regarding the broad subject of, well, timelines, dates and eras.
This thread will largely be spoilered, so that interested parties can sift through it without the long scroll times often found for big, complex proposals and threads (and should particularly interesting posts, be it by me, the mod team or others, I'll make sure to mention them in one of the initial posts), particularly on slower computers or browsers (thankfully not the case for me, though my browser is oddly slow at times despite plenty of CPU power and RAM, possibly due to me playing a year+ long of Cookie Clicker and typically having loads of tabs open, though I'm nowhere near as bad on that one as I used to be).
First, the most recent proposal for my planned future modmod, which also includes a section at the end detailing where in this revised/expanded timeline I would place some of the religions:
Next, my notes on (including some suggested revisions which will be explicated on in another part of these initial posts) the previous proposal, as part of a discussion concerning someone else's idea to detail and revise C2C's eras, as well as my vision for the placement of alt-timelines, including some alt-timelines not currently included and, in some cases, not to my knowledge planned to be included in C2C:
Since the old thread has gone more than 3 years without further reply (and the spreadsheet I mention in it is also no longer used) , and I'd like to keep info about my ideas up to date and up front and center thread wise (as well as not making potential viewers wade through 10 pages of old discussion), I figured I'd start a new thread compiling my ideas and proposals regarding the broad subject of, well, timelines, dates and eras.
This thread will largely be spoilered, so that interested parties can sift through it without the long scroll times often found for big, complex proposals and threads (and should particularly interesting posts, be it by me, the mod team or others, I'll make sure to mention them in one of the initial posts), particularly on slower computers or browsers (thankfully not the case for me, though my browser is oddly slow at times despite plenty of CPU power and RAM, possibly due to me playing a year+ long of Cookie Clicker and typically having loads of tabs open, though I'm nowhere near as bad on that one as I used to be).
First, the most recent proposal for my planned future modmod, which also includes a section at the end detailing where in this revised/expanded timeline I would place some of the religions:
Spoiler :
While I think at least half of what I'll mention here would fit better in my planned modmod (which for both RL and C2C reasons I imagine I won't start developing until much, much later in C2C's development), I have recently found it useful to sketch out a "maximal" interpretation and trim if desired from there.
The way I see it, the timeline should go something like this:
Paleolithic Era
Lower Paleolithic-3,300,000 BC-Earliest known appearance of Australopithecus, the first habitually bipedal hominid.
Middle Paleolithic-200,000 BC-Earliest non-disputed appearance of anatomically modern humans (Homo sapiens sapiens).
Upper Paleolithic-50,000 BC- Earliest mainstream date for human behavioural modernity, excluding models that see there as being no such sudden step forward. I should note that I presently consider this an ideal starting date for both C2C and my modmod; the previous eras are listed largely just for considerations sake. The very late part of this subera would be where I would place a hypothetical Stonepunk alt-timeline project.
I feel I should note that I didn't include the Mesolithic (which I saw in a similar way to the developments of the early Neolithic, which I discuss below) nor the Epipaleolthic, due to them lacking distinctive characteristics from these eras and overlapping with them (and, in the formers case, starting 10,000 years prior in one region (the Near East) to Europe, though I will grant you could accuse me of hypocrisy on this specific point, on the grounds that I favour a model where the leading historical region determines the date, and indeed place the Near East ahead of Europe throughout what my version of the Ancient Era.)
Neolithic Era (replaces what is now called Ancient-10,000 BC-End of Last Glacial Maximum (Ice Age), development of agriculture and sedentism.
While perhaps this choice of date is too early (if aesthetically and evocatively appealing), I think 6000 BC may be too late. When I envision the Neolithic, I envision the transition from egalitarian hunter-gatherer bands to comparatively stratified tribal chiefdoms. Gameplay wise, I envision it being more or less like what Prehistoric is now, with permanent settlements and a focus shifting (though never entirely) from raw survival to development, be it in the form of technologies or culture.
Eventually, these societies become closer to oligarchic and/or patriarchal townships, first ruled by fathers of the household, then by patriarchs of the families, then finally by priest-kings, who then go on to become the monarchs (and in some cases, divinities) of the future eras. There'd be a similar (and possibly related) transition from stone to copper weaponry during the latter part of this era as well, overlapping with what Empire Earth called the Copper Age (though the Chalcolithic proper may be narrower than that period, despite what EE's choice of name might indicate), as well as a good portion of vanilla Civ's Ancient Era.
So I guess you could say I see this era as a hybrid between the second half or last third of what is now the Prehistoric Era and the entirety of what is now the Ancient Era.
The Ancient Era in C2C (and, to be fair, this is something at least in part inherited from RoM, AND and Civ itself) is very poorly defined, which I suspect is the reason so many here are essentially portraying it as a synonym or near-synonym for the Neolithic; Monarchy and the Ancient Egyptian religion(s) are certainly not near-contemporaries of what historians call "Classical Antiquity".
As such, I propose the creation of a new era or subera (of Classical, though I can see a third option where this era has some new techs with its latter part overlapping with Classical, possibly an expanded Classical), detailed below:
Ancient Era
Early Bronze Age-3000 BC-Invention of writing (beginning of what survives of recorded history), widespread usage of bronze metallurgy. I personally consider most of non-Minoan Europe to be behind the Ancient Near East at this time, somewhere in the first half of the Neolithic, hence Stonehenge.
Middle Bronze Age-2000 BC-While I cannot find a precise cultural or technological breakthrough delineating this era from its predecessor, I do know that this is the time of Abraham and his descendants, as well as the once-thought-legendary Xia Dynasty in China, and, of course, of Middle Kingdom Egypt. The Ancient Near East would also see the rise of the first Assyrian Empire and the Babylonian civilization, the capital of which would become the largest city in the world towards the middle of this period.
Late Bronze Age-1500 BC-Like its immediate predecessor, a precise event or series of events for the beginning of this period is not something I've found. Nonetheless, this era was certainly not free of interesting times; the Mycenean civilization in Greece, the Olmec in what is now Mexico, the Vedic period in India, the Shang dynasty in China and, of course, part of the New Kingdom in Egypt.
Iron Age-1200 BC-This subera, the final of the Ancient Era, marks not only the widespread development (in the Ancient Near East) of the aforementioned (and game-breaking in both real and game terms) metallurgy, but the Bronze Age Collapse, including and perhaps precipitated at least in part by the fall of Troy. I personally consider this time to be the setting of most Greek myths (that is, the intended date for the stories themselves, not when they were first conceived of or recorded), but that's an aside.
Classical Era
Archaic Period-800 BC-First, a note is in order. I identify the Classical era with Classical antiquity, not what is presently designated Classical in Civ or C2C. While I doubt such a development will take place anytime soon in C2C, I think this necessitates a very radical shift in the tech tree, one that would greatly expand this era and possibly (as aforementioned) create an entirely new Ancient Era between the renamed Ancient (Neolithic) and the Medieval era.
In any event, I would identify Classical antiquity as beginning with the rise of the Greek polis', the First Olympiad, Homer and the legendary founding of Rome by Romulus and Remus. This is admittedly Eurocentric (as is much of this era itself), but I see this as no more problematic for C2C than having the Ancient Near East define the Ancient Era- effectively, I see the most advanced region of the world as defining the timespan each era should cover.
Classical Period-500 BC-We return from almost 1000 years of a so called "dark age", with a bright rebirth of civilization. This period, among the briefest of premodern suberas, nevertheless contains almost every famous Greek figure under the sun, and is kicked off with the overthrowing of the last Athenian tyrant and, elsewhere, the last of the Roman kings, ushering in an era where the first known governments that history, C2C and its ancestor mods would call republics. Another major event that kicked off this era was the ultimately-thwarted invasion of Greece by the Achaemenid dynasty of Persia, which saw an unexpected alliance between the antagonistic city states/hegemonic empires of Athens and militaristic, monarcho-theocratic-oligarchic Sparta. Naturally, this golden age would be a good place for Sandalpunk, although I can see a good argument for it fitting better around the mid to late 2nd century AD.
Hellenistic Period-300 BC-The death of Macedonian prince turned emperor Megas Alexandros, one of the greatest conquerors has ever seen and the first known European emperor, marked the end of Greece's golden age, and the beginning of this era.
Imperial Age-50 BC-Assassination of Julius Caesar, fall of the Roman Republic.
Late Antiquity-200 AD-Crisis of the Third Century.
Medieval Era
This one is much easier than the previous two, as there are established historiological conventions for its division. Nevertheless, I will identify events that I would see as key to beginning and ending each era.
Early Middle Ages-500 AD-Death of the last true Western Roman Emperor, closure of the Neoplatonic, revived Academy by Eastern Roman Emperor Justinian I.
High Middle Ages-1000 AD-Viking proto-settlement of the New World, Norman conquest of Britain. It's worth noting that most "classic" 20th century fantasy is set in this period or one with an equivalent technological level, although the Martinesque intrigue and societal and technological change of the Late Middle Ages may have resulted in somewhat of a shift (see for example, Shrek (especially its sequels) and the Warcraft universe) since the "golden age" of the 1980s for fantasy, one no doubt in part precipitated by general artistic trends towards deconstruction. Note that the tendency to set fantasy in this period has historical precedent; even during the modernistic times that followed the Middle Ages, many saw this period as a golden age of chivalry and Christendom, especially in comparison to the so called "Dark Ages".
Late Middle Ages-1300 AD-This subera is by far the most difficult to pinpoint the beginning and end of; for the former, I would tentatively (and recently, as far as my thinking goes) nominate the Black Death, political centralization, and the widespread usage of cannon- the last item is perhaps the most significant, given the impact it had upon the castle paradigm that had dominated European warfare for almost a thousand years (especially given what I've heard of Late Antiquity). Speaking of popular culture, some of Shakespeare's plays are set in this period, which was a fairly recent memory at the time for his audience (especially when one considers how differently people looked at time and history back then).
Early Modern Era
Leaving aside the issue of when to start and end this era for a moment, I think this name is far more fitting. The Renaissance is not only a specific period in European history that arguably began centuries earlier in Italy than anywhere else, but also did not last for the entirety of this period (even given the most generously early dates for Industrial) and was primarily cultural, artistic and political, rather than technological. The aspects of it that weren't (exploration, "wooden ships and iron men", gunpowder) also extend beyond it, and in the case of gunpowder have less advanced forms in the past, not only in China and Korea, but even in Europe, and in ways that are clearly not outliers (see my notes for the Late Middle Ages above).
Renaissance-1500 AD-Widespread adoption of hand-held gunpowder weaponry, invention of the printing press, the Reformation, the spread of the Renaissance beyond Italy (and its further development within it), the fall of the Eastern Roman Empire, creation of liberalism and rise of political centralism (although aspects of the former can be seen in various Christian heresies, especially European ones in general and European ones of the Late Middle Ages in particular, and the latter had begun at the dawn of the Late Middle Ages at the latest), and, of course, the discovery and colonization of the New World. This is where Clockpunk should be.
Age of Sail/Age of Discovery (name tentative)-1600 AD-While both of these ages extend well beyond the period covered by this era, it's the closest name I can think of. This is the part of the Early Modern Era in which the principle and primary issues were exploration, colonization and discovery. Such things were found in other suberas, even those outside of the Early Modern Era, but in no other were they the sole or predominating concern (for Europe, at least), although at the same time one should not downplay the advancements in science that took place in this period (built as they were upon the achievements of both Catholic and Muslim luminaries).
Enlightenment-1700 AD-While the previous era saw many advances in science, this one would see new forms of philosophy take root in Europe. Like these advances, much of the philosophical ideas that would become popular in this period would have their precedent in liberalism and its predecessors, and indeed, in philosophy as far back as its genesis in the pre-Socratics, but like the previous subera, philosophy and the philosophes would become the predominating European concern.
Industrial Era
Early Industrial Period-1800 AD-Both French Revolutions, the first Age of Revolutions in general, and the Napoleonic Wars would come to define this period, as well as the beginnings of widespread industrialization. The Napoleonic Wars in particular would extend their legacy for a century, well beyond merely this period.
High Industrial Period-1850 AD-Rise of Queen Victoria, including the Great Exhibition of the Works of Industry of all Nations. Rifles become widely used in warfare in both Europe and the Americas. Steampunk would fall here.
Late Industrial Period-1900 AD-The death of Queen Victoria occurs a mere 4 days into the century, bringing both the zenith of European colonialism and the greatest advancements in industrial technology the world has ever seen to a close.
Age of Diesel-1925 AD-The Roaring Twenties, short lived as they were, kick off this era, which is overshadowed by the legacy of the War to End All Wars. This subera, the final of the Industrial Era is, as one might expect, the time of Dieselpunk.
Atomic Era-1950 AD-I would see this era as replacing all but the last 10-20% of the Modern Era we have now. Event wise, the end of the greatest war the world has ever seen, the culmination of the Manhattan Project raising the stakes of warfare to heights undreamt of, the breakup of US-USSR relations creating a new form of cold warfare and the foundation of the United Nations would mark the start of this era. Atompunk would also be here, of course.
Information Era-1990 AD-I debated where to start this, not only because it overlaps with both the Modern Era and Transhuman era as they stand, but because of the core defining element of this era is that of widespread usage of computers, a trend overlapping with the previous era in military terms, the late 1970s onward in business terms, and sometime in the 1990s onwards in domestic terms. Needless to say, the end of the Cold War would also come to define this period, foreshadowing the rise of asymmetrical warfare (though like many developments, this was far from without precedent). Obviously, this would encompass the last 10-20% and first 10-30% of the Transhuman era (though maybe shorter, it has gotten really long lately). Biopunk would fit here, sometime in the mid to late 90s.
Transhuman Era
Singularity Era-2030 AD-While I am personally skeptical of both the predicted time and claims of singularitarianism/transhumanism, partly because of my historical pessimism and partly because of their attachment to scientistic, physicalist and utilitarian dogmas (among them being that it is in principle possible to creata a material intellect, be it in the form of uploading people's consciousness to computer networks or creating artificial intelligences), this nevertheless seems a decent spot to mark the end of the current era, and will no doubt be an interesting time in many ways. I think this would be a good time for Cyberpunk, though you can probably argue it could be as early as the 80s.
22nd Century-2100 AD-Naturally, as we head deeper into the future things get more speculative. I'm of the opinion that Minority Report is (minus the central, plot necessary technology itself) the most accurate prediction of 2030, the quite underrated I, Robot film the most accurate prediction of 2050 (again, ironically excepting the plot-necessary conceit of material intellects) and Bladerunner that of 2100 (natch). And while we're on the subject of media, I think Mass Effect is right in thinking there will be no moon bases prior to around 2070 or so, and no bases on Mars until around 2100.
In any event, this era will probably be primarily distinguished by increased exploration and colonization of the solar system, although I think it will be many centuries before mankind ever leaves the solar system itself, barring nationalistic or other political factors which I think will be mostly irrelevant by this time.
Space Era-2200 AD-This is my preferred term for what is now called the Galactic Era, given I think it will take a hundred thousand years for humanity to rise to that level. 3000 AD is my present choice of end date, but that is partly motivated by a desire to keep the pace consistent with that established in the previous eras and suberas, though I will grant that a slowing of pace may actually be realistic considering that the distance between planets and stars and the sheer scope and size of civilizations would be many orders of magnitude beyond that of any prior point in human history.
For another fictional barometer, I would choose the Mass Effect series as the technological level for this eras beginning, and either the very underrated game Freelancer or the Orion's Arm collaborative fiction project (which C2C apparently used to draw from) for its end, again (irony and repetition plus deja vu being the order of the future) minus the magical nanotechnology and AI gods.
One last thing I should note, one important not only to the future in general but to the entire timeline of human history both in real life and that of Civ, is the differing rates of advancement in humanity. I think there is going to be a very, very wide gap between technological development and "colonize everything" development, one of many orders of magnitude. It is entirely possible humanity may reach a technological ceiling, not unlike that which some speculate has been present in the Star Wars Legends continuity, where the only thing left to do is colonize and explore (that, and sufficiently large projects that make the Ring and the Death Star look like ants by comparison.).
[Snipped part about religions placement, will post below.]
Next, my notes on (including some suggested revisions which will be explicated on in another part of these initial posts) the previous proposal, as part of a discussion concerning someone else's idea to detail and revise C2C's eras, as well as my vision for the placement of alt-timelines, including some alt-timelines not currently included and, in some cases, not to my knowledge planned to be included in C2C:
Spoiler :
While my (eventual) modmod will go beyond just the scope of this project, I have no objection to others using my ideas (even if I cared about my own "copyright", we are talking the eras of human history here), and so you might want to take a look at this post.
I should note a few things, though:
- My plan is predicated on massive, pervasive changes to the tech tree, and possibly even to how the technology system works (i.e. techs that require buildings, techs being unlocked by culture, religion techs largely giving way to a Faces of God/Gods & Kings/VI esque mechanic, though obviously with C2C and my modmods depth). While the biggest changes are to the early part of the tech tree (renaming Ancient to Neolithic and creating a new Ancient era in between Neolithic and Classical that absorbs the last 20% of old Ancient/Neolithic into itself), I think the general "slowing" of the tech tree pace and expansion of scope will result in greatly expanded tech trees even for Renaissance/Early Modern onwards, which seems to me to be by far the best defined part of the tech tree historically (partly because it was the era in which the idea of societal and technological progress and invention really came to the fore, and also given the historically-based tweaks there's been to it)
- I don't think that Mesolithic is really a definable era. Anthropologically, my thinking had been that it marked a transition from the most basic forms of human society (post-behavioral modernity, at least), namely egalitarian hunter-gatherer bands, to more stratified tribes or even tribal chiefdoms, complete with warfare or proto-warfare and animism developing into shamanism. However, it seems the Mesolithic was little more than a transitional stage between the Paleolithic and the Neolithic, one more or less equivalent to "Most of the techs for Prehistoric have been researched and some progress has been made on Neolithic/Ancient techs". Furthermore, it lasted for 10,000 years (20,000-10,000 BC) in the Near East and half of that in Europe (10,000-5000 BC), and somewhere in between some other places apparently were 10,000-400 BC Now, you could accuse me of hypocrisy on this point, since I start my Ancient Era at 3000 BC and base it largely on the Ancient Near East, but at least there you have the Minoans (3500 BC, Europe) Indus Valley Civilization (3300 BC, South Asia), the Xia Dynasty (2000 BC, East Asia) and the Olmec (1500 BC, North/Central America), and the ending dates for Eurasia are within striking distance of each other, whereas the Near Eastern Mesolithic ends just as the other two begin!
- The same points about lack of technological distinguishment and transitional stage apply even more to the Epipaleolithic, about which I'll admit I know even less than the Mesolithic
- As I note in the post, I think keeping a realistic pace (which may or may not be your goal here) is incompatible with including the Lower and Middle Paleolithic. Other reasons to avoid these are that the main differences in them are the different hominid species, the population (both in numbers and spread) of the world and tool industries (which I'll grant C2C's tech tree sort of has with early techs like soft-hammer percussion and so on). Other reasons for a Upper Paleolithic (50,000 BC for me) start date include the fact that the current scientific consensus holds Homo sapiens sapiens to have evolved c. 200,000 BC in East Africa, the African Exodus to have occured before the Upper Paleolithic, human behavioral modernity being coterminous with the start of the Upper Paleolithic and, according to at least some, language, and the Toba catastrophe.
- Please read my notes in the linked post about the band->tribe->chief->kingdom and father->patriarch->priest-king transitions in the Neolithic.
- I used to think the Chalcolithic was a thing and it should be included in C2C, but I envision shifts within the Neolithic that would cover it and it comes into too many of the same problems Mesolithic and Epipaleolithic do.
- I have recently been thinking that the problem that true Ancient (which I date as 3000-800 BC) is technologically sparse is that it may be Classical is more of a Mediterranean cultural period that spread elsewhere, and does not represent other parts of the world (the closest I can think of is Olmec->Maya and Zhou->Qin, and these are far from perfect matches either chronologically or Civ-technologically) and accordingly, we should do as (contemporary?) academia does and merge the last 20% of Ancient with Classical and rename Classical to Ancient. One sad thing about this for me is that we'd lose the musical distinction between the two (perhaps having all the tracks from both playing in the new Ancient era), but that's largely irrelevant to your project as far as I can tell. This is admittedly still not a perfect solution (some parts of African went straight from Neolithic to Iron Age level tech (not necessarily the same Iron Age I talk about in my post), but I can definitely see arguments in favour of it. Note that said split would still retain the suberas, that's a seperate question.
- Part of the reason I divide eras so much is military technology; look at the Rome: Total War mod Europa Barbarorum and its numerous reforms for numerous Classical (specifically, Hellenistic era) factions as an example (though far from the only) of this. It really doesn't seem right to me to lump the tribal forces of the Roman Kingdom in with the quasi-Medieval forces the Roman Empire possessed in Late Antiquity (for another RTW example, compare vanilla RTW to its expansion, Barbarian Invasion. Its not as perfect a historical match as Europa Barbarorum, but it should give some general pointers).
- Partly in relation to the previous point, I regard "technologies" in C2C as representing more than just technologies, and as not necessarily representing the literal discovery of said technology as much as its widespread adoption and implementation.
- I'm personally open to merging the High Middle Ages with the Early Middle Ages OR the Late Middle Ages, though not both.
- Keep in mind that I consider the leading region of the world to define the tech line, barring massive outliers like that mentioned in the Mesolithic post.
- I think even just changing the name of "Renaissance" to "Early Modern" would be a victory, for numerous reasons.
- The Age of Sail/Discovery, and even its name, are hazy at the moment, and I can see a fairly strong case for eliminating it and merging it with Renaissance and/or shortening the Enlightenment to 1750-1800.
- I see the Napoleonic Wars as the twilight of the Early Modern era, WWI as the twilight of the Industrial Era, and WWII as the defining conflict and ender for the Age of Diesel (which I now tend to regard as seperate from Industrial, though that may be more semantic and aesthetic from a gameplay perspective.
- I can see a case for merging the Early Industrial Period with the Enlightenment (which could under this merger retain either name but probably stay in Early Modern, not Industrial (which could be renamed Late Modern in keeping with the conventions I mentioned when discussing the merging of the new Ancient and Classical eras) or the High Industrial Period, but not both. On that note, my chief reason to split the Late Industrial period from the High Industrial Period is so it can have WWI technology seperated from, say, the technology used in the Union-Confederacy war, as well as aesthetic and musical changes (which ties in my recently revived music project).
- [Snipped part about alt-timelines, will post below.]
- Lastly [snipped part about numbers resetting, as without the alt-timeline bullet point stuff they no longer do so], in an amusingly circular way, I've kept the Space Era relatively short (2200-3000 AD) to avoid the kind of pacing problems one gets with the Lower and Middle Paleolithic. There's also issues of scale I discuss near the end of my post.
Sorry for the size of the post, but this subject is a passion of mine and I'm glad to see someone else take up the torch.
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