Chandrasekhar
Determined
Introduction
After a couple months of careful brainstorming and planning, I feel ready to give my first NES concept a try. This is a Sci-Fi NES, centered around humanity's colonization of the galaxy. It will place emphasis on international intrigue, believability ("realism" probably isn't the right word to use here), and of course creativity in designing a fictional universe that's interesting in its own right. Yeah, big space battles with drone armies and monolithic warships might play a part too.
This thread will take humanity from its first colony ship to an arbitrary point where it has spread over an appreciable number of nearby habitable systems. This will be done over a series of "BT" turns, though in this case a BT turn will never span over more than a generation. After we've reached the proper level of development, I'll start a second thread for the "real" NES, where anyone who's played in this one can continue playing their nation.
We'll take the reins of humanity starting in the year 2053, for reasons that I'll elaborate on at a later time. Progress up to the present day is assumed to have happened exactly as in OTL, and it is also assumed that nothing unusually crazy happened between 2007 and 2053.
Of course, a lot can happen over five decades. That's where you, the player, can make your first contribution.
Player Instructions 2/27/08
This turn will introduce another way for players to get involved in the game. Players can take control of more minor entities and, if they get the consent from the greater powers that control the Stigma skimways, they can independently colonize other systems. These entities could be minor nations, but they could also be corporations or other types of organization. I reserve the right to veto, of course, but creativity is encouraged here. This, combined with the opening of more governor slots over the next couple of turns, should result in more players being able to get involved.
Updates
Update 0: 2007-2053
Update 1: 2053-2075
Update 2: 2076-2090
Update 3: 2091-2105
Update 4: 2106-2115
Update 5: 2116-2125
Update 6: 2126-2135 (Map)
Update 7: 2136-2140 (Map)
Update 8: 2141-2145 (Map)
Update 9: 2146-2150
After a couple months of careful brainstorming and planning, I feel ready to give my first NES concept a try. This is a Sci-Fi NES, centered around humanity's colonization of the galaxy. It will place emphasis on international intrigue, believability ("realism" probably isn't the right word to use here), and of course creativity in designing a fictional universe that's interesting in its own right. Yeah, big space battles with drone armies and monolithic warships might play a part too.
This thread will take humanity from its first colony ship to an arbitrary point where it has spread over an appreciable number of nearby habitable systems. This will be done over a series of "BT" turns, though in this case a BT turn will never span over more than a generation. After we've reached the proper level of development, I'll start a second thread for the "real" NES, where anyone who's played in this one can continue playing their nation.
We'll take the reins of humanity starting in the year 2053, for reasons that I'll elaborate on at a later time. Progress up to the present day is assumed to have happened exactly as in OTL, and it is also assumed that nothing unusually crazy happened between 2007 and 2053.
Of course, a lot can happen over five decades. That's where you, the player, can make your first contribution.
Spoiler Player Instructions 12/16/07 :
Player Instructions: 12/16/07
I need four players before I can make my initial update. This update will give a "snapshot" of stats at the year 2053, as well as providing a more extensive background for the NES. After this, other players can make their reservations, rebellion plots, plans for independent colonies, and so on.
These four players will iron out the history between the years 2007 and 2053 as they create their nations. As they give background for their individual nation, a history for the world will be decided. Keep in mind, however, that the nations in power today will probably influence what nations are in power at the year 2053. Barring some skillful convincing on the players' part, three of these four nations will have to be the US, China, and something based around the EU. The fourth nation might be Russia, India, or even some sort of Middle Eastern pact... But in any case, it will probably be the underdog. Playing as one of these superpowers from the onset will be demanding, and it's not guaranteed that all of them will survive the tumultuous years after 2053, but they will certainly have the greatest impact on how human history unfolds across the stars.
Also keep in mind that humanity certainly won't have the ability to undertake a feasible permanent interstellar colonization project by the year 2053. Technology will be assumed to progress at a steady pace for the next five decades, so while you're making your nation, pretend that you don't know about any near term interstellar colonization. Certainly the world will be more advanced at this point in the near future, but keep it within reason.
Here's what I need from you, the first turn player - A (hopefully) detailed description of your nation, from which I can base your snapshot stats. A history would be helpful in figuring out the course of your nation, too. And, finally, some stories thrown in might unfairly bias me towards your nation so that your stats are better, comparatively, than those of your neighbors.
The layout of the stats might change between now and the start of the "real" NES. However, at the moment, I have a basic set to work from, which is admittedly (and shamelessly) quite closely based on those das uses in AFSNES I. To give you an idea of what I'll be looking for in stat descriptions, here's the current frame for the stat layout:
Naturally, in your nation descriptions, I'd prefer it if rather than say "Perfect Education, 75 active divisions," you just said "Very good Education, and lots of soldiers as well." Generalities are expected, not particulars. I'll figure out exactly what goes in each stat based on how you describe your nation. If you have questions about what a stat represents, feel free to ask.
Lastly, keep in mind that I reserve full veto rights in this stage of the game. If I decide that your concept or a specific aspect of your concept just isn't workable, don't take it personally. In most cases, I'll probably just make helpful suggestions if I don't like something that I see, or let my dissatisfaction be known through in-game events. This should go both ways - I'm not really an expert in either Sci-Fi settings or world politics (or NESing for that matter), so if I say something particularly inane, I encourage you to correct me.
So, with that out of the way, feel free to start the creation process! Just post to say you're interested, and what sort of nation you're interested in taking over, and I'll try to respond promptly. All of this stage should take place on the public thread - After all, the history of the world should be common knowledge. If there's something that you feel you absolutely need to PM me about, I suppose you can do so as well. And, of course, if you'd like to reserve a spot for later in the Pre-NES, but don't feel like taking over any of the major powers just yet, I can reserve a spot for you.
I need four players before I can make my initial update. This update will give a "snapshot" of stats at the year 2053, as well as providing a more extensive background for the NES. After this, other players can make their reservations, rebellion plots, plans for independent colonies, and so on.
These four players will iron out the history between the years 2007 and 2053 as they create their nations. As they give background for their individual nation, a history for the world will be decided. Keep in mind, however, that the nations in power today will probably influence what nations are in power at the year 2053. Barring some skillful convincing on the players' part, three of these four nations will have to be the US, China, and something based around the EU. The fourth nation might be Russia, India, or even some sort of Middle Eastern pact... But in any case, it will probably be the underdog. Playing as one of these superpowers from the onset will be demanding, and it's not guaranteed that all of them will survive the tumultuous years after 2053, but they will certainly have the greatest impact on how human history unfolds across the stars.
Also keep in mind that humanity certainly won't have the ability to undertake a feasible permanent interstellar colonization project by the year 2053. Technology will be assumed to progress at a steady pace for the next five decades, so while you're making your nation, pretend that you don't know about any near term interstellar colonization. Certainly the world will be more advanced at this point in the near future, but keep it within reason.
Here's what I need from you, the first turn player - A (hopefully) detailed description of your nation, from which I can base your snapshot stats. A history would be helpful in figuring out the course of your nation, too. And, finally, some stories thrown in might unfairly bias me towards your nation so that your stats are better, comparatively, than those of your neighbors.
The layout of the stats might change between now and the start of the "real" NES. However, at the moment, I have a basic set to work from, which is admittedly (and shamelessly) quite closely based on those das uses in AFSNES I. To give you an idea of what I'll be looking for in stat descriptions, here's the current frame for the stat layout:
Spoiler :
<Nation Name>
Leader: <IC Name (OOC Player)>
Capital: <Capital City, Planet>
Government: <Description>
Technology: <Year Avg. and short description>
Army Stats: <Number of divisions>
Army Description: <Short summary of forces>
Navy Stats: <Number of each ship type>
Navy Description: <Short summary of ship status>
Total Economy: <EP gained from each system>
Planets Occupied: <List and total number>
Avg. Infrastructure: <One-Word Descriptor>
Control: <One-Word Descriptor>
Total Population: <Game Units>
Military Cap: <Divisions>
Education: <One-Word Descriptor>
Avg. Safety & Health: <One-Word Descriptor>
Avg. Patriotism: <One-Word Descriptor>
Projects: <Name, Effect, and Progress>
History: <Custom Paragraph>)
Leader: <IC Name (OOC Player)>
Capital: <Capital City, Planet>
Government: <Description>
Technology: <Year Avg. and short description>
Army Stats: <Number of divisions>
Army Description: <Short summary of forces>
Navy Stats: <Number of each ship type>
Navy Description: <Short summary of ship status>
Total Economy: <EP gained from each system>
Planets Occupied: <List and total number>
Avg. Infrastructure: <One-Word Descriptor>
Control: <One-Word Descriptor>
Total Population: <Game Units>
Military Cap: <Divisions>
Education: <One-Word Descriptor>
Avg. Safety & Health: <One-Word Descriptor>
Avg. Patriotism: <One-Word Descriptor>
Projects: <Name, Effect, and Progress>
History: <Custom Paragraph>)
Lastly, keep in mind that I reserve full veto rights in this stage of the game. If I decide that your concept or a specific aspect of your concept just isn't workable, don't take it personally. In most cases, I'll probably just make helpful suggestions if I don't like something that I see, or let my dissatisfaction be known through in-game events. This should go both ways - I'm not really an expert in either Sci-Fi settings or world politics (or NESing for that matter), so if I say something particularly inane, I encourage you to correct me.
So, with that out of the way, feel free to start the creation process! Just post to say you're interested, and what sort of nation you're interested in taking over, and I'll try to respond promptly. All of this stage should take place on the public thread - After all, the history of the world should be common knowledge. If there's something that you feel you absolutely need to PM me about, I suppose you can do so as well. And, of course, if you'd like to reserve a spot for later in the Pre-NES, but don't feel like taking over any of the major powers just yet, I can reserve a spot for you.
Spoiler Player Instructions 01/02/08 :
Player Instructions: 01/02/08
This will begin the main phase of the Pre-NES. Current players should send orders to detail their nation's development over the course of the turn and conduct diplomacy, while prospective players can be appointed as colonial governors for new planets and systems.
Orders should include how nations will develop internally, their technological aims, what systems they intend to colonize, any diplomacy conducted with PCs or NPCs, and miscellaneous (read: military) actions. Governors appointed this turn will send their first orders next turn.
On the public thread, stories and diplomacy are of course welcome. Further comments on the structure of the game would be helpful, too. This turn will last from 2054 to 2075, so keep that in mind when deciding what you want your aims to be. Detailed diplomacy and contingency plans are certainly within the scope of your control.
This will begin the main phase of the Pre-NES. Current players should send orders to detail their nation's development over the course of the turn and conduct diplomacy, while prospective players can be appointed as colonial governors for new planets and systems.
Orders should include how nations will develop internally, their technological aims, what systems they intend to colonize, any diplomacy conducted with PCs or NPCs, and miscellaneous (read: military) actions. Governors appointed this turn will send their first orders next turn.
On the public thread, stories and diplomacy are of course welcome. Further comments on the structure of the game would be helpful, too. This turn will last from 2054 to 2075, so keep that in mind when deciding what you want your aims to be. Detailed diplomacy and contingency plans are certainly within the scope of your control.
Spoiler Player Instructions 01/24/08 :
Player Instructions: 01/24/08
This turn will be very similar to the last one, except for the addition of colonial governors. These players will have some degree of autonomy, and will be very influential in how a colony develops independent of its parent nation. While not all of these slots strictly have to be filled, I think we should be able to run a full roster. I currently need only three colonial governors; that is, one for each nation that has colonized the Infinitas system. You may apply to be a governor for one of the lesser two colonized systems, but due to these systems' notably lower overall potential, I wouldn't recommend it.
Also note that the previous restrictions on colonization also apply, with the caveat that it is quite difficult and somewhat counterproductive to establish a launch platform in a system that has not been populated enough to support the construction effort. Yes, European Bacchus qualifies for this, which is why another system has been added to the stats.
This turn will be very similar to the last one, except for the addition of colonial governors. These players will have some degree of autonomy, and will be very influential in how a colony develops independent of its parent nation. While not all of these slots strictly have to be filled, I think we should be able to run a full roster. I currently need only three colonial governors; that is, one for each nation that has colonized the Infinitas system. You may apply to be a governor for one of the lesser two colonized systems, but due to these systems' notably lower overall potential, I wouldn't recommend it.
Also note that the previous restrictions on colonization also apply, with the caveat that it is quite difficult and somewhat counterproductive to establish a launch platform in a system that has not been populated enough to support the construction effort. Yes, European Bacchus qualifies for this, which is why another system has been added to the stats.
This turn will introduce another way for players to get involved in the game. Players can take control of more minor entities and, if they get the consent from the greater powers that control the Stigma skimways, they can independently colonize other systems. These entities could be minor nations, but they could also be corporations or other types of organization. I reserve the right to veto, of course, but creativity is encouraged here. This, combined with the opening of more governor slots over the next couple of turns, should result in more players being able to get involved.
Current Status
flyingchicken: Signed up as United States of America (SF Member).
Governorship of American Infinitas is open!
Symphony D.: Signed up as Russian Federation (SF Member).
Governorship of Russian Zenit is open!
Icekommander: Governor of Brazillian Amazonas.
The13thRonin: Governor of Australian Victoria.
Governorship of Israeli Zion is open!
Governorship of Canadian Elizabeth is open!
Governorship of Japanese Yamato is open!
Governorship of Indian Dharma is open!
Governorship of Korean Gyeongju is open!
Governorship of Indonesian Merdeka is open!
Governorship of Federate Babylon is open!
Governorship of American Liberty is open!
Lord Iggy: Signed up as European Union. (IC Member)
a_propagandist: Signed up as Valhallan Union (IC Member).
BananaLee: Signed up as Olympian Union (IC Member).
Soyuz Union is open (IC Member)!
Kol.7: Signed up as Tyrelian Union (IC Member).
Niklas: Signed up as the People's Republic of China.
das: Governor of Chinese Damen.
Azale: Governor of Chinese Xiaoping.
Governorship of Chinese 192-209 is open!
alex994: Governor of Chinese Tiantang.
Adrogans: Signed up as Planetary Republic of Bacchus.
TerrisH: Signed up as Sonty corporation.
North King: Signed up as Orion Industries.
Frozen In Ice: Signed up as Malloy Systems.
a_propagandist: Signed up as Euro Espace.
---------------------- Supermath: Lurking. --- Erik Mesoy: Both scornful and interested.
-----------The Loser: Lurking... --- Thlayli: Lurking with interest.
erez87: Will join later. Definitely. --- Luckymoose: Intends to join.
--------- sp1023: Intends to join. --- carmen510: Interested, lurking.
flyingchicken: Signed up as United States of America (SF Member).
Governorship of American Infinitas is open!
Symphony D.: Signed up as Russian Federation (SF Member).
Governorship of Russian Zenit is open!
Icekommander: Governor of Brazillian Amazonas.
The13thRonin: Governor of Australian Victoria.
Governorship of Israeli Zion is open!
Governorship of Canadian Elizabeth is open!
Governorship of Japanese Yamato is open!
Governorship of Indian Dharma is open!
Governorship of Korean Gyeongju is open!
Governorship of Indonesian Merdeka is open!
Governorship of Federate Babylon is open!
Governorship of American Liberty is open!
Lord Iggy: Signed up as European Union. (IC Member)
a_propagandist: Signed up as Valhallan Union (IC Member).
BananaLee: Signed up as Olympian Union (IC Member).
Soyuz Union is open (IC Member)!
Kol.7: Signed up as Tyrelian Union (IC Member).
Niklas: Signed up as the People's Republic of China.
das: Governor of Chinese Damen.
Azale: Governor of Chinese Xiaoping.
Governorship of Chinese 192-209 is open!
alex994: Governor of Chinese Tiantang.
Adrogans: Signed up as Planetary Republic of Bacchus.
TerrisH: Signed up as Sonty corporation.
North King: Signed up as Orion Industries.
Frozen In Ice: Signed up as Malloy Systems.
a_propagandist: Signed up as Euro Espace.
---------------------- Supermath: Lurking. --- Erik Mesoy: Both scornful and interested.
-----------The Loser: Lurking... --- Thlayli: Lurking with interest.
erez87: Will join later. Definitely. --- Luckymoose: Intends to join.
--------- sp1023: Intends to join. --- carmen510: Interested, lurking.
Updates
Update 0: 2007-2053
Update 1: 2053-2075
Update 2: 2076-2090
Update 3: 2091-2105
Update 4: 2106-2115
Update 5: 2116-2125
Update 6: 2126-2135 (Map)
Update 7: 2136-2140 (Map)
Update 8: 2141-2145 (Map)
Update 9: 2146-2150