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Pre-FC/CrezNES Thread: 1836

Discussion in 'Never Ending Stories' started by Crezth, Sep 21, 2013.

  1. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    Preview Thread: fCrezNES

    Alternate title: IOT1836

    A comprehensive take on the Victorian era.

    Introduction & FAQ

    What is fCrezNES (working title)?

    Simply put, this NES represents the culmination of the efforts of both myself and resident sexpert flyingchicken at doing a Victorian-era NES with style and class. The idea started about a year ago. In the best manner I know how, I will attempt to capture the conversation that started it all – the veritable flash point, nay, genesis of this entire endeavor:

    [font=&#8221;Courier New&#8221;]<%fc> czerth, we should do an 1800s nes together
    <#Crezth> ok[/font]
    Figure 1: History in the making

    fCrezNES is a NES that&#8217;s all about the age of imperialism. Although this was a time of great tragedy, it was also a very dynamic period in the history of Europe and the world. The evolutions in political thought, economics, and natural philosophy did much to shake the foundations of the old order, and what resulted was a brave, new world unlike anything that had ever been seen before. As of Victoria&#8217;s coronation as Queen of England, the world was putty in the hands of those with the will to mold it.

    An historical start NES, fCrezNES will start in 1836 with the world as you knew it then &#8211; more or less. You will be playing as the government or ruling faction of a country and you will have a variety of useful stats and figures to help guide your policy-making. It&#8217;s up to you to find out how to harness your country&#8217;s resources to forge a truly great power. Obstacles will be various: economic, political, financial, and diplomatical. Balancing your many obligations and managing to effect positive change won&#8217;t be easy, but nothing worth doing ever is.

    Finally, fc and I are co-mods, and we&#8217;re to be considered equal authorities in this NES.

    Will this be canceled after having only completed three updates?

    Good question. I want to keep it going for the long-haul, but I know I&#8217;ve made and broken such promises before. I&#8217;ve constructed a very elaborate system and ruleset, with what I hope involves very little overhead, to support this NES. I am prepared to keep the NES running strong to as far as 1936, but empty promises are just that &#8211; empty. However, I promise you that if we work together on this, help one another out, and are patient and understanding, we will be able to keep trucking update after update. I will be very forthcoming about delays and issues and I will always be available to contact in some manner or another.

    What about CNES?

    The CNES project is on hold indefinitely while I graze greener pastures. I love the idea and look of CNES but I think it&#8217;s an idea that needs a lot of work. At any rate, the promise of fCrezNES is great, and this will be the focus of my NESing creative energy for a long time to come.

    I heard from (so-and-so) that this NES is going to be complex and-

    Stop right there, friend! I want to say that this NES is not meant to be overly complicated. The big numbers in the stats may seem intimidating, but they&#8217;re there for feedback purposes primarily. You don&#8217;t need to be extremely well-versed in the witchcraft of economics to play this NES &#8211; after all, I am most assuredly not and yet here I am.

    I welcome everyone to play in this NES regardless of your background or experience. If you want to play, I will work with you to find a country that works for you. Some countries &#8211; such as the UK, Russia, France, and others - I will want to reserve for players who I can rely on to participate, but there are in total 44 player slots and that means I should be able to find a fit for everyone.

    The Rules

    Stats

    Sample Stats:

    Tag: #UK
    United Kingdom of Great Britain and Ireland
    Government: Liberal Monarchy
    Ruling Faction: King William IV - Whig Party (L)
    Politics: Whigs (L/35), Conservatives (C/52), Tories (R/13)
    Population (Growth): 33,861,000 (+1.41%)
    GDP (Trend): £675,188 K (Booming)
    Development
    Agriculture: 19100
    Industry: 6544
    Development: 5 Army; 8 Navy; 9 Commerce; 5 Culture; 8 Industry
    Focus: Navy
    Government
    Treasury: £33,759 K
    Budget Surplus: £1,458 K
    Net Revenue: £20,038 K
    Net Spending: £18,580 K
    Tax Rate (Max): 8.00% (60%)
    Tariffs: 30.00%
    Military
    Army: 95000 Infantry, 45000 Cavalry, 150 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 517 Frigates, 61 Man-o'-Wars, 1 Steamers
    Navy Stats: Superb Quality; 2 Experience
    Navy Supply: 35.00%
    Supply Cost: £4.08

    Tag

    The &#8220;tag&#8221; of your country is a simple call-number that you can use to easily find your country&#8217;s stats in the dropdowns below.

    Country Name

    In simplest terms, this is the official name of your country. Sometimes it may be more or less &#8220;official&#8221; but I won&#8217;t be very rigorous about that.

    Government

    This is the style of your government, described using one of those pithy categories such as &#8220;Democracy&#8221; or &#8220;Dictatorship&#8221; that people are usually so fond of. I will attempt to be consistent and descriptive with these categories, and the type of government affects a variety of things to do with the efficacy of your regime. Your government may change passively over time with changes and reforms. Generally speaking, the more repressive your regime, the more people will be inclined to pack up and leave for greener pastures. On the other hand, a more controlling government will mean that all of your administrative efforts are more effective.

    Ruling Faction

    This stat lists the current faction that is in power as well as the current head of state. In specific terms, this is what you can be considered to be &#8220;playing as.&#8221; Your efforts should attempt to align with the policy goals of the ruling faction. There are a number of different kinds of factions. The vanilla factions, and their usual policy goals, are as follows:

    Conservative (C) &#8211; Conservative factions aren&#8217;t looking to institute reforms and will favor conducting business as usual.

    Liberal (L) &#8211; Liberal factions favor liberalizing political reforms, but oppose social reforms.

    Reactionary (R) &#8211; Reactionary factions are usually weak, but when in power they will violently oppose liberalizing influences and will attempt to roll back reforms.

    Socialist (S) &#8211; Socialist factions are usually weak, but when in power they will attempt to institute social and political reforms. The sworn-enemies of the Reactionaries. Socialists won&#8217;t exist from the start of the NES.

    Keep in mind that when your actions do not align with those of the ruling faction (consider, briefly, that your Reactionary Japan attempts to abolish the Shogunate), you will face severe repercussions. This does not apply in all cases &#8211; for example, a Conservative Britain facing down the barrel of a socialist uprising may consider social reforms to be preferable to civil war &#8211; however you must attempt to understand the desires of your ruling faction before you attempt to make big changes, or consider incorporating the big change over a long period of time with a soft touch.

    There are always consequences for your actions, so be prepared.

    Politics

    This is a very brief summary of the different factions in your country by name, their political orientation (given by a letter indicator), and their relative power (out of 100). Relative power dictates who will be taking power in the next elections &#8211; the highest value faction will be taking the stage. Relative power increases and decreases for factions based on dissent (displeasure with the ruling faction will erode its relative power), and increases with effective policy. Whenever a major reform is instituted, the relative power of the Conservative and Reactionary factions will increase by a concomitant amount.

    Population

    The total number of people directly ruled by your government as well as the change over the past year. This number increases more quickly with immigration and food self-sufficiency, and increases more slowly with emigration and famine. In cases of extreme instability, you may see an enormous increase in emigration.

    GDP

    The total market value of all goods produced and sold in your country this year. This is not a value you can impact directly, nor can you directly control this wealth. However, taxation and tariff rates will take your GDP into account when it comes to raising revenue.

    Agriculture

    The crop yield produced by your farmers in no particular units. The larger this value in proportion to your total population, the better fed your people are. You can&#8217;t impact this directly, although it should give you an indication of how effective your agricultural development is.

    Industry

    The manufactured goods produced by your craftsmen in no particular units. The larger this value is in proportion to the total industry produced by all nations in the world, the more powerful and competitive your industry is.

    Development

    The level of development your nation has acquired in five different categories &#8211; army, navy, commerce, culture, and industry. Development is obtained passively based on the quality of education in your country and how open your people are to new ideas and pluralistic thought. At the start of the NES, only western countries will be able to accrue development &#8211; eastern countries will need to obtain the political capital necessary to institute westernizing reforms before they can pursue development.

    Generally speaking, more development points improve your country in a variety of way. Development is graduated so that it is difficult to pull ahead of the rest of the world, and relatively easy to catch up &#8211; however, even small advancements can sometimes be crucial.

    Broadly speaking: army development is about the type and quality of equipment your army uses, as well as how advanced your doctrine and professional culture is. Navy development is about the type and quality of vessels your navy uses and about how advanced your naval supply, navigation, and naval doctrine is. Commerce development is about the evolution of your financial institutions, businesses, and markets. Cultural development is about how advanced are your social thought and natural philosophy. Industrial development is about the quality and availability of advanced manufactured goods, and the availability of advanced agricultural machinery.

    Development is a numerical value that increases slowly over time. The &#8220;maximum&#8221; development value is 30, which represents the level of development that the west had achieved by 1930 in OTL.

    Focus

    This is your developmental focus &#8211; it indicates the area of development you are most likely to see advances in. You can change this, however in doing so you will cause developmental instability which will slow down all development by a very small amount for several years.

    Treasury

    This is the wealth your government has stowed away for a rainy day. A large treasury can be good as it decreases the danger a budget deficit poses. You may spend money out of your treasury on a variety of projects and for a variety of purposes.

    If your treasury ever drops into negative numbers, you will automatically take out loans which you must pay interest on. If this debt ever drops to below a critical proportion of your GDP and stays there for a long period of time, you will be considered insolvent, and every bank and financial body that had given you those loans will lose those assets permanently. When the threat of insolvency is looming, your stats will show a warning.

    Budget Surplus

    This is your revenue minus expenditures. A positive budget surplus indicates how much money will be added to your treasury every year. A negative budget surplus (or budget deficit) indicates how much money is subtracted from your treasury every year. You do not manage your budget manually! You do not need to micromanage aspects of taxes, tariffs, and expenditures. The results of your budget situation are based on your policy, and you will rarely ever run a deficit within reason. However, in situation where spending needs have gone up precipitously (such as when you need to increase army or navy supply), the spending situation will require your attention. Additionally, sometimes for political reasons you may wish to institute new taxes or tariffs, or repeal the same. This is the extent to which you are needed to weigh in on budget issues.

    I want to be clear that what is expected of you is not to micromanage every aspect of your budget. This information is all FYI.

    Net Revenue

    Total amount of revenue your government earns from taxes, tariffs, bonds, and other sources of revenue.

    Net Spending

    Total amount of spending your government has to pay from year to year due to military, education, and administration expenditures, plus paying interest.

    Tax Rate

    The nominal tax rate. This is how much of your GDP your government aims to seize for governmental purposes. The actual tax rate is much lower and is dictated by your administrative efficiency and commerce development. You cannot set the nominal tax rate higher than your max tax rate, which is determined by your commerce development. You may set tax rate manually, however you do not need to &#8211; you may be vague in your spending instructions.

    Tariffs

    This is the import duty collected on imported goods as a percentage of those goods&#8217; value. High tariffs make foreign goods less competitive than domestically produced goods, however they can also restrict the access that your markets have to goods that cannot be obtained domestically. Tariffs are generally more efficient than taxes, and there is no maximum tariff rate; however, tariffs can&#8217;t gather as much wealth as taxes can. You may set tariffs manually.

    Army

    The total number of soldiers and large guns in active service. Not listed are the size of the reserves nor the number of men who can be raised via mobilization. During war, your reserves are automatically depleted to refresh the strength of your armies. When your reserves are not large enough to completely reinforce your armies, a warning like (MANPOWER LOW) will appear in your Army stat.

    Mobilization

    During times of war or emergency, you can mobilize your poor strata and press them into service. This gives you an enormous boost to your reserves and immediately raises a portion of your reserves as irregulars.

    Recruitment & Maintenance

    When you find a need for a larger standing army, the time has come for recruitment. To recruit, you need two things: money and men. When your manpower is low, it&#8217;s probably not a good time to recruit additional soldiers, although you may desire to do so anyway in order to have as many men as possible deployed to the field.

    In terms of money, new units cost certain number of supply. The cost of supply changes from country to country (see the Supply section below), and the cost of units in supply is as follows (unless otherwise stated, the costs provide just one of the given unit):

    Infantry: 1 Supply
    Cavalry: 4 Supply
    Artillery: 250 Supply
    Irregular: 0.1 Supply

    The cost of recruitment is taken out of your treasury. Once recruited, the unit will be in your army until you dismiss them or until they are destroyed and cannot be reinforced.

    Infantry are semi-mobile units equipped with light arms. They are integral to all aspects of warfare and perform normally on the attack and defense. Cavalry are highly mobile units equipped with light arms. They are quick and devastating on the offense, however their mobility is wasted on the defense. They can give chase much better than infantry. Artillery are non-mobile, lethal weaponry that perform normally on the attack and defense. Though they are expensive, an artillery gun will last for a long time, and are not destroyed as easily as infantry or cavalry. Irregulars are like infantry, but less mobile, poorly trained, and less effective when casualties are incurred.

    Army Quality

    The quality of your army in three stats. These stats are all roughly equal in importance but points in each are acquired in different ways: to increase training, you must regularly pay an appropriate level in army supply (see chart below). To increase experience, your soldiers need to be active fighting wars. To increase leadership, you need dumb luck and a good martial culture. Good leaders are hard to find and there&#8217;s no absolute formula, however they tend to make themselves known &#8211; once a good leader has distinguished himself, his good qualities will rub off on the rest of your army the higher he is ranked.

    The training-supply relationship is thus. Note that increasing army supply does not guarantee an increase in training, but it is necessary.

    Training &#8211; Supply
    Nonexistent &#8211; 0%
    Poor &#8211; 5%
    Average &#8211; 10%
    Good &#8211; 15%
    Excellent &#8211; 25%

    Army Supply

    The amount of your army&#8217;s total needs which are met by spending. The higher this is, the higher your military expenditures will be, and the higher your logistical effectiveness will be. Note that keeping army supply low makes sense for peacetime, when your soldiers do not need to be totally combat-ready, but it will severely inhibit their ability to fight come war. Keeping army supply high during peacetime is costly, but it will help keep training up and it will increase your readiness for war. You may set this manually.

    Army Upkeep

    The square root of the army supply percentage indicates how much of the following base upkeep costs you pay per year per unit:

    Infantry: 1 Supply/year
    Cavalry: 4.5 Supply/year
    Artillery: 100 Supply/year
    Irregular: 0.75 Supply/year

    Note that these are base upkeep costs, and are increased by your level of development.

    Navy

    Total number of vessels in your navy, other than the fact that this involves your navy it is the same as the Army stat.

    Fleet-Building

    Adding new vessels to your navy is quite important. Although they are expensive to build, navy vessels are resilient and versatile. The building costs are thus:

    Frigate: 2000 Supply
    Man-O&#8217;-War: 12000 Supply
    Steamers: 4500 Supply (Requires 7 Navy Development)
    Junk: 1000 Supply (Can be built with 0 Navy Development)

    Frigates are quick clippers with a decent number of guns, the mainstay of a navy. Man-O&#8217;-Wars are cumbersome beasts with a large number of guns, the true measure of naval power. Steamers are very fast and maneuverable, can&#8217;t match the firepower of frigates. Junks are slow and come in all sizes, but either have no cannonades or very few.

    Navy Quality

    Navy Quality is represented in two stats: quality and experience. Quality refers to the make and maintenance of your ships and, like training, is maintained by regular naval supply spending. Experience is like army experience.

    Navy quality, like army quality, requires certain naval supply:

    Quality &#8211; Supply
    Awful &#8211; 0%
    Poor &#8211; 5%
    Modest&#8211; 10%
    Good &#8211; 20%
    Superb &#8211; 35%

    Navy Supply

    The amount of your navy&#8217;s needs that are met by supply. Be warned that keeping this value too low for too long can and will erode naval quality as your ships become poorly maintained.

    Navy Upkeep

    The upkeep cost, in units of supply, that your ships demand are as follows:

    Frigate: 1000 Supply/year
    Man-O&#8217;-War: 5000 Supply/year
    Steamer: 2500 Supply/year
    Junk: 750 Supply/year

    Supply Cost

    This is the cost of a single unit of &#8220;supply.&#8221; This value is based on your agricultural and industrial production compared to the rest of the world&#8217;s. As a rule of thumb, high industry gives you an advantage, and low industry gives you a disadvantage. Supply units dictate the cost of just about everything you can buy.

    Note that when you buy things that cost supply, you won&#8217;t be required to list the cost of what you&#8217;re buying &#8211; those calculations are just FYI, in case you want to know what kind of expenses you should be expecting to incur.

    Importing Goods/Supply

    If your own supply cost is too high, or the equipment your own people produces too lousy, you may decide to import goods from other countries to do things like arm your soldiers and do special building projects. In this case, you must use the supply cost of the country you're importing the goods from multiplied by your tariff rate plus 100%. You don't need to negotiate with the foreign government to do this, however be aware that importing goods like this counts as foreign exchange. Since you're placing an order on foreign goods, there's no immediate guarantee that it'll go through - in case it doesn't, the money you would have spent on the supplies is refunded to your treasury.

    However, some countries have rules limiting the kinds of exports they will put out. Depending on the security of their export laws, you will be limited in what you can buy. Next to the Supply stat in a nation's stats is a short descriptor of the export situation. A quick legend on what those descriptors mean for somebody who wants to import goods from that country follows. Please note that the export liberty level indicates the general case: if you make a negotiation with that country's government, they may give you special access which will not be apparent in the stats.

    Column 1 Column 2
    Export Liberty Import Limitations
    No Exports Cannot import goods.
    Limited Exports Cannot import weapons, clippers, steamers, or army materiel.
    Free Exports Can import all types of goods.


    Please note again this is a rule of thumb. To give an example, suppose the Prussians have access to an advanced type of small firearm, but they practice Limited Export. If you wanted to buy that firearm from the Prussians, you'd have to ask for permission ahead of time. If it was granted, you could proceed as you wanted buying weapons to arm infantry with from the Prussians. If it wasn't, then you'd have to look somewhere else. However, the Prussians don't have export limitations on I-beams, timber, and coal; so you decide to build a railroad using equipment bought from Prussia. You would be free to do so in a Limited Exports case, although in a No Exports case you would, again, need to ask for permission.

    ---

    Special Rules for Vassals

    Some countries in this NES are &#8220;vassals,&#8221; or in other words, states that are legally beholden to other states, called suzerains. The controlling state usually has a great deal of de facto control over the vassal, but, at least nominally, the vassal manages its own affairs.

    If you are playing as a vassal state, you must keep in mind that your suzerain has more influence over you than another state might. They will have access to a number of levers that give them some control of your government, so it is worth toeing the line lest you incur their wrath. You will also automatically give a portion of your income each year to your suzerain. Nevertheless, it&#8217;s not all bad being a vassal. You&#8217;re not responsible for handling international affairs, meaning if any country picks a fight with you, they also pick a fight with your suzerain.

    If you are playing as a suzerain, keep in mind that you&#8217;re responsible for your vassals. If they do something stupid, that&#8217;s something that you have to take care of. Not only that, but if things start getting really bad in a vassal state &#8211; you know, stability-wise &#8211; you&#8217;ll probably have to move on in there and clean things up. On the other hand, having a vassal is usually better than directly ruling an unruly populace &#8211; and you still get a large fraction of the tax income that that vassal earns. It&#8217;s a toss-up. A vassal that gets into an extraordinarily bad condition is usually weak enough to justify a direct annexation, but be careful that you aren&#8217;t stepping on anyone else&#8217;s toes!

    Land Warfare Rules of Thumb

    Here&#8217;s just a few things to keep in mind for perpetrating your wars on the land:

    Attrition&#8217;s a jerk. In fair weather situations, it&#8217;s not as bad, but in hostile or extreme territories attrition whittles your force down something fierce. A good rule of thumb is 0.1% of your army lost to disease and attrition per day in hostile territory; twice that in hostile, nasty territory.

    If things can go wrong, they will. No plan is perfect.

    Attacking is hard. Sometimes it&#8217;s better to siege a fortified position than to attempt to assault it. It&#8217;s even better to defend if you can help it.

    Training is determinant in how good your soldiers are at doing the soldier things, like march and load guns. It&#8217;s important, but sometimes doing is the best learning.

    Leadership is very important: it trickles into everything. Good leaders keep the morale of their men high, know how to push them without exhausting them, and are creative and insightful tacticians. Bad leaders do none of these things.

    Experienced armies know war. They are more resilient to exhaustion and morale loss and they can feel the course of battle in their blood. Experience, unfortunately, cannot be taught, so as an experienced army loses its parts and replaces them with fresh troops, it also loses some of its experience.

    An army needs stuff to do stuff. It gets that stuff by means of lines of supply. The further away from your territory you deploy your soldiers, the more stressed your logistical situation becomes.

    Finally, the most important rule of warfare: numbers matter. A lot. More mans and guns equals more winning

    Naval Warfare Rules of Thumb

    Naval bases are important. Your navy can&#8217;t sail all around the world without needing a safe haven to dock and restock between missions. If you want your navy to do things, make sure there are friendly harbors nearby.

    Naval quality determines the kind and maintenance level of guns and ships you have. High naval quality means good boats with good stuff on the boats and good guns; low naval quality is pretty much the opposite.

    Experienced sailors can tap into the high skill cap demanded of sailors in the 19th century. Highly experienced sailors are therefore much more effective than inexperienced ones.

    Don&#8217;t be deceived by the fact that boats can&#8217;t paint your color on the map: sailing is the fastest way to get around, and the principle way that goods are moved. Find a way to work that to your advantage.

    The Cost of Actions

    Here&#8217;s a short list of some common actions, and the average cost these actions would probably incur. Keep in mind that this list indicates the "base" cost, and in fact the actual cost may be quite a bit lower depending on circumstances.

    Minor administrative action (such as banning and seizing all tobacco, commissioning an investigative report, establishing some lookout towers sparsely across the frontier): 2% of your GDP or 500,000 Supply
    Moderate administrative action (such as subsidizing a business&#8217; overhead for one year, employing many new government employees or soldiers, installing several small outposts throughout a territory): 6% of your GDP or 1,500,000 Supply
    Major administrative action (such as opening a new colony, annexing a large territory, facilitating a large demographic shift of any kind): 10% of your GDP or 3,000,000 Supply
    Minor construction project (such as a dock or a harbor base, or a large fortress): 500,000 Supply
    Major construction project (such as a manufacturing center, or a railroad): 1,000,000 Supply

    As the NES goes on, this list will be made more comprehensive.

    This "base" cost will tell you what kind of minimum cost is necessary for efficacy. Now, these are not hard-and-fast expenses, but let's say you wanted to commission a report on corruption in your government. OK, so that's a minor administrative action. To make sure the report works, you need to allocate funds. So if your country's GDP is 50 million pounds, this action would require about ~2% of that, or 1 million pounds. So you can allocate just 500 thousand pounds, but then your report probably won't work so well. Meeting spending thresholds is important, but so is the quality of your orders. You can't make a program more effective just by throwing money at it!

    These costs are guidelines. If you want to know costs in very specific terms for very specific projects, feel free to send me a PM - think of it as hiring consultants to help out (and no, it won't cost you anything).

    Please note only some countries have the capability to start building railroads, and very primitive ones at that (the quality of railroad goes up with your Industry development score). Those countries with railroads already, or the capacity to build railroads, are:

    Countries that can propagate railroads:
    • United Kingdom
    • France
    • USA
    • Belgium
     
  2. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    Well that&#8217;s it for the rules. Now what?

    Pre-Thread Business

    This pre-thread is for you to provide feedback on three important things.

    Item 1. Rules Critique

    If you&#8217;re interested in this NES, I invite you please to review the rules and tell what sort of things you would like explanations or clarifications on. Airing these concerns out now will help further down the line, so that they don&#8217;t gum up the works.

    For the most part, this NES is like other NESes. There&#8217;s just more in the way of feedback mechanisms than you might be used to.

    Item 2. Factual Accuracy

    If you know a lot about 19th century anywhere, please look at the stats for the countries (listed below) and see that they make sense. If you have reason to believe that there are errors that need to be fixed, or if I have something right but not-quite-right enough, or if there&#8217;s anything else I need to know, please don&#8217;t hesitate to let me know. This is of utmost importance!

    Item 3. Country Application

    If you want to play this NES, you must submit an application. Tell me the countries you&#8217;re interested in playing in a simple hierarchy. List the top 5 countries you want to play. You can sweeten the deal by detailing what kinds of things you plan to do as your country. You may post your application in the thread, or you may PM the application to both me and flyingchicken. A sample format might look like:

    Mr. Jehoshapat&#8217;s Application
    1. Russia (Implement serf emancipation over several decades, erode the power of the landed gentry, find ways to improve infrastructure)
    2. Britannia
    3. Austria
    4. Uruguay
    5. Chile

    Now, just keep in mind that even if you think you have an excellent application, or really good qualifications, you&#8217;re by no means guaranteed to get the spot you want. I will attempt to be fair and work with everyone to get everybody who wants to play a country that works for them, but I can&#8217;t promise anything more than that. Please work with me and be patient and understanding.

    ----------

    Now that that&#8217;s settled, the stats and the map for your interest:

    Stats

    Spoiler ToC :
    1. # UK United Kingdom of Great Britain and Ireland
    2. # FRA Kingdom of France
    3. # RUS Russian Empire
    4. # PRU Kingdom of Prussia
    5. # NET Kingdom of the Netherlands
    6. # USA United States of America
    7. # AUS Austrian Empire
    8. # BEL Kingdom of Belgium
    9. # SWE Kingdom of Sweden
    10. # DEN Kingdom of Denmark
    11. # OTT Ottoman Empire
    12. # SPA Kingdom of Spain
    13. # 2SC Two Sicilies
    14. # SDP Sardinia-Piedmont
    15. # POR Kingdom of Portugal
    16. # MEX Mexico
    17. # BRA Empire of Brazil
    18. # BAV Kingdom of Bavaria
    19. # CHI Qing Empire
    20. # JAP Tokugawa Shogunate of Japan
    21. # KOR Korea
    22. # PAN Sikh Empire
    23. # EGY Egypt
    24. # PAP Papal States
    25. # ARG Argentine Confederation
    26. # CHL Chile
    27. # COL Republic of the New Granada
    28. # PEU Peru
    29. # ECU Ecuador
    30. # VNZ Venezuela
    31. # URU Uruguay
    32. # PAR Paraguay
    33. # BOL Bolivia
    34. # UCA United States of Central America
    35. # TEX Texas
    36. # SWI Switzerland
    37. # SER Serbia
    38. # HAI Haiti
    39. # PER Persia
    40. # BUR Burma
    41. # DAI Viet Nam
    42. # SIA Siam
    43. # GRE Greece
    44. # EIC East India Company
    ***UNPLAYABLE COUNTRIES***
    45. # MON Montenegro
    46. # BAD Baden
    47. # WUR Wurttemberg
    48. # SAX Saxony
    49. # NG North German States (various)
    50. # TUS Tuscany
    51. # AFG Afghanistan
    52. # LBR Liberia
    53. # TIB Tibet
    54. # NEP Nepal
    55. # MAD Madagascar
    56. # MOR Morocco
    57. # NEJ Nejd
    58. # SOK Sokoto
    59. # ZUL Zulu
    60. # YEM Yemen
    61. # ABU Abu Dhabi
    62. # ALG Algeria
    63. # OMN Oman
    64. # ETH Ethiopia
    65. # HAW Hawaii
    66. # HED Hedjaz
    67. # BRU Brunei
    68. # ITA Italian States (various)
    69. # WAL Wallachia
    70. # MOL Moldavia
    71. # TUN Tunisia
    72. # KRA Republic of Krakow
    73. # SIN West Indian Principalities
    74. # HOL Duchy of Holstein


    Spoiler 1 to 20 :
    Tag: #UK
    United Kingdom of Great Britain and Ireland
    Government: Liberal Monarchy
    Ruling Faction: King William IV - Whig Party (ELECTIONS NEXT YEAR)
    Politics: Whigs (L/35), Conservatives (C/52), Tories (R/13)
    Population (Growth): 33,861,000 (+1.19%)
    GDP (Trend): £675,188 K (Booming)
    Development
    Agriculture: 17508
    Industry: 5998
    Development: 5 Army; 8 Navy; 9 Commerce; 5 Culture; 8 Industry
    Focus: Navy
    Government
    Treasury: £33,759 K
    Budget Surplus: £2,072 K
    Net Revenue: £20,422 K
    Net Spending: £18,350 K
    Tax Rate (Max): 8.00% (60%)
    Tariffs: 30.00%
    Military
    Army: 86000 Infantry, 16000 Cavalry, 150 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 517 Frigates, 61 Man-o'-Wars, 1 Steamers
    Navy Stats: Superb Quality; 2 Experience
    Navy Supply: 35.00%
    Supply Cost: £5.51 (Limited Exports)

    Tag: #FRA
    Kingdom of France
    Government: Liberal Monarchy
    Ruling Faction: King Louis Philippe - Orleanist Party
    Politics: Orleanist (L/45), Conservatives (C/35), Bonapartiste (R/20)
    Population (Growth): 33,541,000 (+1.24%)
    GDP (Trend): £439,723 K (Expanding)
    Development
    Agriculture: 16980
    Industry: 234
    Development: 7 Army; 7 Navy; 8 Commerce; 6 Culture; 6 Industry
    Focus: Culture
    Government
    Treasury: £21,986 K
    Budget Surplus: £10,259 K
    Net Revenue: £28,743 K
    Net Spending: £18,484 K
    Tax Rate (Max): 9.00% (60%)
    Tariffs: 40.00%
    Military
    Army: 245000 Infantry, 45000 Cavalry, 450 Artillery
    Army Stats: Excellent Training; Good Leadership; 2 Experience
    Army Supply: 25.00%
    Navy: 289 Frigates, 21 Man-o'-Wars
    Navy Stats: Good Quality; 2 Experience
    Navy Supply: 20.00%
    Supply Cost: £10.71 (Limited Exports)

    Tag: #RUS
    Russian Empire
    Government: Absolute Monarchy
    Ruling Faction: Tsar Nicholas I - Tsarist Faction
    Politics: Tsarist (C/52), Slavophile (R/44), Westernizers (L/4)
    Population (Growth): 60,530,000 (+0.42%)
    GDP (Trend): £435,816 K (Stagnant)
    Development
    Agriculture: 20126
    Industry: 73
    Development: 5 Army; 5 Navy; 4 Commerce; 5 Culture; 4 Industry
    Focus: Culture
    Government
    Treasury: £21,791 K
    Budget Surplus: £915 K
    Net Revenue: £9,354 K
    Net Spending: £8,439 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 200000 Infantry, 80000 Cavalry, 300 Artillery, 200000 Irregulars
    Army Stats: Average Training; Poor Leadership; 5 Experience
    Army Supply: 10.00%
    Navy: 259 Frigates, 19 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.68 (Limited Exports)

    Tag: #PRU
    Kingdom of Prussia
    Government: Absolute Monarchy
    Ruling Faction: King Wilhelm III - Konservative Partei
    Politics: Konservative (C/60), Liberal (L/20), Reactionary (R/20)
    Population (Growth): 14,952,060 (+0.54%)
    GDP (Trend): £213,515 K (Stagnant)
    Development
    Agriculture: 5560
    Industry: 188
    Development: 7 Army; 5 Navy; 5 Commerce; 5 Culture; 5 Industry
    Focus: Army
    Government
    Treasury: £10,676 K
    Budget Surplus: £2,831 K
    Net Revenue: £11,043 K
    Net Spending: £8,212 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 49000 Infantry, 9000 Cavalry, 200 Artillery
    Army Stats: Good Training; Excellent Leadership; 3 Experience
    Army Supply: 20.00%
    Navy: 99 Frigates, 5 Man-o'-Wars
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £9.74 (Limited Exports)

    Tag: #NET
    Kingdom of the Netherlands
    Government: Absolute Monarchy
    Ruling Faction: King William I - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 2,762,000 (+0.57%)
    GDP (Trend): £59,742 K (Stagnant)
    Development
    Agriculture: 1050
    Industry: 14
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Commerce
    Government
    Treasury: £2,987 K
    Budget Surplus: £4,417 K
    Net Revenue: £7,409 K
    Net Spending: £2,992 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 46000 Infantry, 10000 Cavalry, 80 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 34 Frigates, 2 Man-o'-Wars
    Navy Stats: Good Quality; 2 Experience
    Navy Supply: 30.00%
    Supply Cost: £13.50 (Limited Exports)

    Tag: #USA
    United States of America
    Government: Democracy
    Ruling Faction: President Andrew Jackson - Democratic Party (ELECTIONS NEXT YEAR)
    Politics: Democrat (C/55), Whig (L/45)
    Population (Growth): 15,753,000 (+2.77%)
    GDP (Trend): £278,198 K (Expanding)
    Development
    Agriculture: 10713
    Industry: 291
    Development: 5 Army; 7 Navy; 7 Commerce; 5 Culture; 6 Industry
    Focus: Industry
    Government
    Treasury: £13,910 K
    Budget Surplus: -£48 K
    Net Revenue: £6,088 K
    Net Spending: £6,136 K
    Tax Rate (Max): 5.00% (60%)
    Tariffs: 30.00%
    Military
    Army: 6000 Infantry, 1200 Cavalry, 45 Artillery
    Army Stats: Poor Training; Good Leadership; 2 Experience
    Army Supply: 5.00%
    Navy: 48 Frigates, 6 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 15.00%
    Supply Cost: £11.61 (Free Exports)

    Tag: #AUS
    Austrian Empire
    Government: Absolute Monarchy
    Ruling Faction: Emperor Ferdinand I - Metternich Faction
    Politics: Metternich (C/55), Von Kolowrat (L/35), Reactionary (R/10)
    Population (Growth): 34,780,000 (+0.77%)
    GDP (Trend): £421,534 K (Stagnant)
    Development
    Agriculture: 15260
    Industry: 131
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 5 Industry
    Focus: Culture
    Government
    Treasury: £21,077 K
    Budget Surplus: £3,346 K
    Net Revenue: £13,192 K
    Net Spending: £9,846 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 230000 Infantry, 30000 Cavalry, 330 Artillery
    Army Stats: Good Training; Average Leadership; 2 Experience
    Army Supply: 15.00%
    Navy: 30 Frigates, 4 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £10.57 (Limited Exports)

    Tag: #BEL
    Kingdom of Belgium
    Government: Liberal Monarchy
    Ruling Faction: King Leopold I - Catholic Party
    Politics: Catholic (C/55), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 4,120,000 (+1.50%)
    GDP (Trend): £60,935 K (Expanding)
    Development
    Agriculture: 2380
    Industry: 484
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 8 Industry
    Focus: Industry
    Government
    Treasury: £3,047 K
    Budget Surplus: -£34 K
    Net Revenue: £1,532 K
    Net Spending: £1,566 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 30000 Infantry, 8000 Cavalry, 100 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 30.00%
    Supply Cost: £8.71 (Limited Exports)

    Tag: #SWE
    Kingdom of Sweden
    Government: Liberal Monarchy
    Ruling Faction: King Charles XIV John - Conservative Party
    Politics: Conservative (C/60), Liberal (L/30), Reactionary (R/10)
    Population (Growth): 4,096,000 (+0.54%)
    GDP (Trend): £40,223 K (Stagnant)
    Development
    Agriculture: 1393
    Industry: 47
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Culture
    Government
    Treasury: £2,011 K
    Budget Surplus: -£329 K
    Net Revenue: £1,433 K
    Net Spending: £1,762 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 35000 Infantry, 5000 Cavalry, 120 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 77 Frigates, 8 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £10.85 (Limited Exports)

    Tag: #DEN
    Kingdom of Denmark
    Government: Absolute Monarchy (Suzerain of Duchy of Schleswig-Holstein)
    Ruling Faction: King Frederick VI - Joachim Faction
    Politics: Joachim (C/60), Liberal (L/20), Reactionary (R/20)
    Population (Growth): 1,315,000 (+0.59%)
    GDP (Trend): £17,976 K (Stagnant)
    Development
    Agriculture: 508
    Industry: 11
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Culture
    Government
    Treasury: £899 K
    Budget Surplus: -£173 K
    Net Revenue: £613 K
    Net Spending: £785 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 11000 Infantry, 3000 Cavalry, 80 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 12 Frigates, 1 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.17 (Limited Exports)

    Tag: #OTT
    Ottoman Empire
    Government: Absolute Monarchy
    Ruling Faction: Sultan Mahmud II - Janitschars
    Politics: Janitschars (R/55), Imperial Party (C/25), People's Union (L/20)
    Population (Growth): 20,400,000 (+0.47%)
    GDP (Trend): £155,040 K (Stagnant)
    Development
    Agriculture: 7140
    Industry: 41
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £7,752 K
    Budget Surplus: £4,081 K
    Net Revenue: £8,016 K
    Net Spending: £3,935 K
    Tax Rate (Max): 10.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 120000 Infantry, 12000 Cavalry, 200 Artillery
    Army Stats: Average Training; Poor Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 38 Frigates, 52 Junks
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 20.00%
    Supply Cost: £11.47 (Limited Exports)

    Tag: #SPA
    Kingdom of Spain
    Government: Liberal Monarchy
    Ruling Faction: Queen Isabella II - Partido Moderado
    Politics: Moderado (C/50), Liberal (L/20), Reaccionario (R/30)
    Population (Growth): 16,840,000 (+0.70%)
    GDP (Trend): £159,980 K (Stagnant)
    Development
    Agriculture: 6568
    Industry: 34
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £7,999 K
    Budget Surplus: -£7,795 K
    Net Revenue: £9,680 K
    Net Spending: £17,476 K
    Tax Rate (Max): 13.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 40000 Infantry, 10000 Cavalry, 120 Artillery, 32000 Irregulars
    Army Stats: Good Training; Poor Leadership; 4 Experience
    Army Supply: 100.00%
    Navy: 50 Frigates, 6 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 25.00%
    Supply Cost: £10.90 (Limited Exports)

    Tag: #2SC
    Two Sicilies
    Government: Absolute Monarchy
    Ruling Faction: King Ferdinand II - Restaurazionisti
    Politics: Conservative (C/35), Restaurazionisti (R/45), Liberal (L/20)
    Population (Growth): 7,560,000 (+0.50%)
    GDP (Trend): £113,249 K (Stagnant)
    Development
    Agriculture: 2722
    Industry: 15
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £5,662 K
    Budget Surplus: £2,004 K
    Net Revenue: £5,240 K
    Net Spending: £3,236 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 38000 Infantry, 12000 Cavalry, 150 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 7 Frigates, 2 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.22 (Limited Exports)

    Tag: #SDP
    Sardinia-Piedmont
    Government: Absolute Monarchy
    Ruling Faction: King Charles Albert - Restaurazionisti
    Politics: Conservative (C/35), Restaurazionisti (R/45), Liberal (L/20)
    Population (Growth): 3,767,000 (+0.50%)
    GDP (Trend): £57,258 K (Stagnant)
    Development
    Agriculture: 1356
    Industry: 8
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £2,863 K
    Budget Surplus: £1,469 K
    Net Revenue: £2,657 K
    Net Spending: £1,187 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 18000 Infantry, 7000 Cavalry, 100 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 12 Frigates, 1 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.28 (Limited Exports)

    Tag: #POR
    Kingdom of Portugal
    Government: Liberal Monarchy
    Ruling Faction: Queen Maria II - Setembrismo
    Politics: Setembrismo (L/45), Moderado (C/30), Reaccionario (R/25)
    Population (Growth): 6,040,000 (+0.60%)
    GDP (Trend): £55,749 K (Stagnant)
    Development
    Agriculture: 2174
    Industry: 12
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Commerce
    Government
    Treasury: £2,787 K
    Budget Surplus: £1,246 K
    Net Revenue: £2,523 K
    Net Spending: £1,277 K
    Tax Rate (Max): 7.50% (50%)
    Tariffs: 30.00%
    Military
    Army: 20000 Infantry, 3000 Cavalry, 80 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 15 Frigates, 4 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience
    Navy Supply: 25.00%
    Supply Cost: £10.91 (Limited Exports)

    Tag: #MEX
    Mexico
    Government: Democracy
    Ruling Faction: President Miguel Barragan - Partido de Conservado
    Politics: Conservado (C/50), Moderado (L/30), Reaccionario (R/20)
    Population (Growth): 7,120,000 (+1.76%)
    GDP (Trend): £45,568 K (Stagnant)
    Development
    Agriculture: 2777
    Industry: 14
    Development: 4 Army; 1 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £2,278 K
    Budget Surplus: -£1,807 K
    Net Revenue: £1,920 K
    Net Spending: £3,727 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 3000 Cavalry, 5 Artillery, 9000 Irregulars (MANPOWER LOW)
    Army Stats: Average Training; Good Leadership; 3 Experience
    Army Supply: 100.00%
    Navy: 12 Frigates, 1 Man-o'-Wars
    Navy Stats: Awful Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £12.41 (Limited Exports)

    Tag: #BRA
    Empire of Brazil
    Government: Liberal Monarchy
    Ruling Faction: Lord Regent Antonio Feijo - Partido de Conservado
    Politics: Conservado (C/50), Setembrismo (L/30), Reaccionario (R/20)
    Population (Growth): 6,000,000 (+0.85%)
    GDP (Trend): £40,980 K (Stagnant)
    Development
    Agriculture: 2565
    Industry: 3
    Development: 4 Army; 1 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Culture
    Government
    Treasury: £2,049 K
    Budget Surplus: £851 K
    Net Revenue: £1,724 K
    Net Spending: £873 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 25000 Infantry, 4000 Cavalry, 10 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 48 Frigates, 2 Man-o'-Wars
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.98 (Limited Exports)

    Tag: #BAV
    Kingdom of Bavaria
    Government: Absolute Monarchy
    Ruling Faction: King Ludwig I - Konservative Partei
    Politics: Konservative (C/60), Liberal (L/20), Reactionary (R/20)
    Population (Growth): 4,330,000 (+0.31%)
    GDP (Trend): £54,038 K (Stagnant)
    Development
    Agriculture: 1270
    Industry: 22
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £2,702 K
    Budget Surplus: £1,307 K
    Net Revenue: £2,487 K
    Net Spending: £1,180 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 20000 Infantry, 9000 Cavalry, 300 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 19 Frigates, 4 Man-o'-Wars
    Navy Stats: Awful Quality; 0 Experience
    Navy Supply: 10.00%
    Supply Cost: £10.64 (Limited Exports)

    Tag: #CHI
    Qing Empire
    Government: Absolute Monarchy
    Ruling Faction: Emperor Daoguang - Daoguangist Faction
    Politics: Daoguangist (R/65), Westernizers (L/5), Imperialist (C/30)
    Population (Growth): 412,897,000 (+0.42%)
    GDP (Trend): £2,477,382 K (Stagnant)
    Development
    Agriculture: 107353
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £123,869 K
    Budget Surplus: -£35 K
    Net Revenue: £18,620 K
    Net Spending: £18,655 K
    Tax Rate (Max): 9.00% (40%)
    Tariffs: 15.00%
    Military
    Army: 250000 Infantry (MANPOWER LOW)
    Army Stats: Poor Training; Average Leadership; 1 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 612 Junks
    Navy Stats: Poor Quality; 1 Experience
    Navy Supply: 10.00%
    Supply Cost: £18.43 (No Exports)
     
  3. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    Spoiler 21 to 44 :
    Tag: #JAP
    Tokugawa Shogunate of Japan
    Government: Feudalistic Shogunate
    Ruling Faction: Shogun Tokugawa Ienari - Shogunate Faction
    Politics: Shogunate (R/60), Daimyo (C/35), Imperialists (L/5)
    Population (Growth): 28,320,000 (+0.43%)
    GDP (Trend): £187,195 K (Shrinking)
    Development
    Agriculture: 7363
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £9,360 K
    Budget Surplus: £3,308 K
    Net Revenue: £6,213 K
    Net Spending: £2,905 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 50000 Infantry, 70000 Irregulars
    Army Stats: Average Training; Average Leadership; 1 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 19 Junks
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £17.11 (No Exports)

    Tag: #KOR
    Korea
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Heonjong - Conservative Party
    Politics: Conservative (C/80), Westernizers (L/10), Sinophile (R/15)
    Population (Growth): 14,400,000 (+0.43%)
    GDP (Trend): £48,528 K (Shrinking)
    Development
    Agriculture: 3744
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £2,426 K
    Budget Surplus: £914 K
    Net Revenue: £1,565 K
    Net Spending: £651 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 0 Infantry, 4000 Irregulars
    Army Stats: Average Training; Average Leadership; 1 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 7 Junks
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £22.68 (Limited Exports)

    Tag: #PAN
    Sikh Empire
    Government: Absolute Monarchy
    Ruling Faction: Maharajah Sher Singh - Royalists
    Politics: Royalists (C/80), Imperialists (R/20)
    Population (Growth): 10,800,000 (+0.43%)
    GDP (Trend): £64,044 K (Shrinking)
    Development
    Agriculture: 2808
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £3,202 K
    Budget Surplus: £1,118 K
    Net Revenue: £2,115 K
    Net Spending: £997 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 15000 Infantry, 35000 Irregulars
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £17.33 (Limited Exports)

    Tag: #EGY
    Egypt
    Government: Absolute Monarchy
    Ruling Faction: Muhammad Ali - Majilis Al-Shura
    Politics: Majlis Al-Shura (C/80), Ottomanists (R/20)
    Population (Growth): 9,480,000 (+0.43%)
    GDP (Trend): £47,305 K (Shrinking)
    Development
    Agriculture: 2465
    Industry: 0
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £2,365 K
    Budget Surplus: £59 K
    Net Revenue: £1,704 K
    Net Spending: £1,646 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 48000 Infantry, 3000 Cavalry, 48 Artillery, 20000 Irregulars
    Army Stats: Good Training; Excellent Leadership; 4 Experience
    Army Supply: 25.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £17.34 (Limited Exports)

    Tag: #PAP
    Papal States
    Government: Ecclesiastical Oligarchy
    Ruling Faction: Pope Gregory XVI - Restaurazionisti
    Politics: Conservative (C/35), Restaurazionisti (R/45), Liberal (L/20)
    Population (Growth): 2,751,280 (+0.67%)
    GDP (Trend): £41,242 K (Stagnant)
    Development
    Agriculture: 1045
    Industry: 3
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £2,062 K
    Budget Surplus: £133 K
    Net Revenue: £920 K
    Net Spending: £787 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 3.00%
    Military
    Army: 9000 Infantry, 3000 Cavalry, 30 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 7 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.35 (Limited Exports)

    Tag: #ARG
    Argentine Confederation
    Government: Presidential Dictatorship
    Ruling Faction: Governor Juan Manuel de Rosas - Reaccionario
    Politics: Conservado (C/30), Liberal (L/25), Reaccionario (R/45)
    Population (Growth): 949,760 (+0.77%)
    GDP (Trend): £10,048 K (Stagnant)
    Development
    Agriculture: 361
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £502 K
    Budget Surplus: £221 K
    Net Revenue: £438 K
    Net Spending: £218 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 30 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £10.79 (Limited Exports)

    Tag: #CHL
    Chile
    Government: Democracy
    Ruling Faction: President Prieto - Partido de Conservado
    Politics: Conservado (C/50), Liberal (L/30), Reaccionario (R/20)
    Population (Growth): 1,080,000 (+3.94%)
    GDP (Trend): £8,186 K (Stagnant)
    Development
    Agriculture: 410
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £409 K
    Budget Surplus: £191 K
    Net Revenue: £347 K
    Net Spending: £156 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 4 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.55 (Limited Exports)

    Tag: #COL
    Republic of the New Granada
    Government: Democracy
    Ruling Faction: President Santander - Liberal Party
    Politics: Conservado (C/30), Liberal (L/45), Reaccionario (R/25)
    Population (Growth): 1,617,960 (+2.88%)
    GDP (Trend): £8,413 K (Stagnant)
    Development
    Agriculture: 615
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £421 K
    Budget Surplus: £155 K
    Net Revenue: £347 K
    Net Spending: £193 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 6000 Infantry, 3000 Cavalry, 2 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 8 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £13.97 (Limited Exports)

    Tag: #PEU
    Peru
    Government: Presidential Dictatorship
    Ruling Faction: Supreme Ruler Salaverry - Partido de Conservado
    Politics: Conservado (C/50), Liberal (L/30), Reaccionario (R/20)
    Population (Growth): 1,645,000 (+0.77%)
    GDP (Trend): £11,499 K (Stagnant)
    Development
    Agriculture: 625
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £575 K
    Budget Surplus: £268 K
    Net Revenue: £484 K
    Net Spending: £215 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 6000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.92 (Limited Exports)

    Tag: #ECU
    Ecuador
    Government: Democracy
    Ruling Faction: President Rocafuerte - Liberal Party
    Politics: Conservado (C/30), Liberal (L/45), Reaccionario (R/25)
    Population (Growth): 876,000 (+4.68%)
    GDP (Trend): £3,600 K (Stagnant)
    Development
    Agriculture: 333
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £180 K
    Budget Surplus: £67 K
    Net Revenue: £147 K
    Net Spending: £80 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 2 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £16.47 (Limited Exports)

    Tag: #VNZ
    Venezuela
    Government: Democracy
    Ruling Faction: President Vargas - Partido de Conservado
    Politics: Conservado (C/50), Liberal (L/30), Reaccionario (R/20)
    Population (Growth): 978,840 (+4.27%)
    GDP (Trend): £5,139 K (Stagnant)
    Development
    Agriculture: 372
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £257 K
    Budget Surplus: £103 K
    Net Revenue: £212 K
    Net Spending: £109 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 10 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 5 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £13.89 (Limited Exports)

    Tag: #URU
    Uruguay
    Government: Democracy
    Ruling Faction: President Oribe - Partido Colorado
    Politics: Blancos (C/60), Colorados (L/40)
    Population (Growth): 90,000 (+4.57%)
    GDP (Trend): £1,184 K (Stagnant)
    Development
    Agriculture: 34
    Industry: 0
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £59 K
    Budget Surplus: £29 K
    Net Revenue: £53 K
    Net Spending: £24 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 500 Infantry, 100 Cavalry, 2 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £10.95 (Limited Exports)

    Tag: #PAR
    Paraguay
    Government: Presidential Dictatorship
    Ruling Faction: Supreme Dictator Rodriguez de Francia - Autoritaristas
    Politics: Autoritaristas (C/80), Liberal (L/20)
    Population (Growth): 670,000 (+0.77%)
    GDP (Trend): £3,645 K (Stagnant)
    Development
    Agriculture: 255
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £182 K
    Budget Surplus: £78 K
    Net Revenue: £151 K
    Net Spending: £72 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 2500 Infantry, 500 Cavalry, 10 Artillery
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £13.59 (Limited Exports)

    Tag: #BOL
    Bolivia
    Government: Presidential Dictatorship
    Ruling Faction: President Andres de Santa Cruz - Reaccionario
    Politics: Reaccionario (R/80), Conservado (L/20)
    Population (Growth): 1,435,200 (+0.77%)
    GDP (Trend): £7,032 K (Stagnant)
    Development
    Agriculture: 545
    Industry: 3
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £352 K
    Budget Surplus: £148 K
    Net Revenue: £290 K
    Net Spending: £142 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 6000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £14.53 (Limited Exports)

    Tag: #UCA
    United States of Central America
    Government: Democracy
    Ruling Faction: President Francisco Morazan - Liberal Party
    Politics: Conservado (C/30), Liberal (L/45), Reaccionario (R/25)
    Population (Growth): 1,613,300 (+2.89%)
    GDP (Trend): £9,518 K (Stagnant)
    Development
    Agriculture: 613
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £476 K
    Budget Surplus: £184 K
    Net Revenue: £396 K
    Net Spending: £212 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 7000 Infantry, 3000 Cavalry, 2 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 6 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £12.96 (Limited Exports)

    Tag: #TEX
    Texas
    Government: Democracy
    Ruling Faction: President David G. Burnet - Liberal Party (ELECTIONS NEXT YEAR)
    Politics: Liberal (L/90), Mexophiles (R/10)
    Population (Growth): 30,000 (+28.69%)
    GDP (Trend): £198 K (Stagnant)
    Development
    Agriculture: 1
    Industry: 0
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £10 K
    Budget Surplus: -£1,140 K
    Net Revenue: £51 K
    Net Spending: £1,191 K
    Tax Rate (Max): 100.00% (50%)
    Tariffs: 100.00%
    Military
    Army: 5000 Infantry, 1000 Cavalry (MOBILIZED) (MANPOWER LOW)
    Army Stats: Average Training; Excellent Leadership; 3 Experience
    Army Supply: 100.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £12.31 (Limited Exports)

    Tag: #SWI
    Switzerland
    Government: Democracy
    Ruling Faction: President Karl Friedrich Tscharner - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 2,171,000 (+0.77%)
    GDP (Trend): £46,481 K (Stagnant)
    Development
    Agriculture: 825
    Industry: 4
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Commerce
    Government
    Treasury: £2,324 K
    Budget Surplus: £1,137 K
    Net Revenue: £2,244 K
    Net Spending: £1,108 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 25000 Infantry, 5000 Cavalry, 20 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £13.30 (Limited Exports)

    Tag: #SER
    Serbia
    Government: Absolute Monarchy
    Ruling Faction: King Obrenovic I - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 800,000 (+0.57%)
    GDP (Trend): £5,760 K (Stagnant)
    Development
    Agriculture: 304
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £288 K
    Budget Surplus: £133 K
    Net Revenue: £243 K
    Net Spending: £110 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 500 Cavalry, 15 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £11.78 (Limited Exports)

    Tag: #HAI
    Haiti
    Government: Presidential Dictatorship
    Ruling Faction: President Jean Pierre Boyer - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 640,760 (+0.72%)
    GDP (Trend): £3,486 K (Stagnant)
    Development
    Agriculture: 243
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £174 K
    Budget Surplus: £79 K
    Net Revenue: £144 K
    Net Spending: £65 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 1000 Infantry, 500 Cavalry, 10 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 1 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £13.59 (Limited Exports)

    Tag: #PER
    Persia
    Government: Absolute Monarchy
    Ruling Faction: Mohammad Shah Qajar - Shahist Faction
    Politics: Shahist (C/80), Westernizers (L/10), Islamist (R/10)
    Population (Growth): 5,980,000 (+0.39%)
    GDP (Trend): £35,760 K (Shrinking)
    Development
    Agriculture: 1420
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £1,788 K
    Budget Surplus: £712 K
    Net Revenue: £1,427 K
    Net Spending: £715 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 0 Infantry, 45000 Irregulars (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 16 Junks
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £20.46 (Limited Exports)

    Tag: #BUR
    Burma
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Bagyidaw - Conservative Party
    Politics: Conservative (C/75), Westernizers (L/10), Sinophile (R/15)
    Population (Growth): 3,706,000 (+0.39%)
    GDP (Trend): £22,236 K (Shrinking)
    Development
    Agriculture: 880
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £1,112 K
    Budget Surplus: £516 K
    Net Revenue: £888 K
    Net Spending: £372 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £20.47 (Limited Exports)

    Tag: #DAI
    Viet Nam
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Minh Mang - Conservative Party
    Politics: Conservative (C/75), Westernizers (L/10), Sinophile (R/15)
    Population (Growth): 6,000,000 (+0.39%)
    GDP (Trend): £31,620 K (Shrinking)
    Development
    Agriculture: 1425
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £1,581 K
    Budget Surplus: £634 K
    Net Revenue: £1,254 K
    Net Spending: £620 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 0 Infantry, 40000 Irregulars (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 10 Junks
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £20.55 (Limited Exports)

    Tag: #SIA
    Siam
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Borommarachathirat Ramathibodi - Conservative Party
    Politics: Conservative (C/75), Westernizers (L/10), Sinophile (R/15)
    Population (Growth): 4,920,000 (+0.39%)
    GDP (Trend): £28,044 K (Shrinking)
    Development
    Agriculture: 1169
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £1,402 K
    Budget Surplus: £614 K
    Net Revenue: £1,117 K
    Net Spending: £503 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 0 Infantry, 23000 Irregulars
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £20.46 (Limited Exports)

    Tag: #GRE
    Greece
    Government: Absolute Monarchy
    Ruling Faction: King Otto - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 926,000 (+0.44%)
    GDP (Trend): £5,278 K (Stagnant)
    Development
    Agriculture: 315
    Industry: 0
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £264 K
    Budget Surplus: -£71 K
    Net Revenue: £179 K
    Net Spending: £250 K
    Tax Rate (Max): 10.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 2000 Infantry, 1000 Cavalry, 50 Artillery, 37000 Irregulars (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 6 Frigates, 74 Junks
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £13.28 (Limited Exports)

    Tag: #EIC
    East India Company
    Government: Royal Charter (Vassal of British Empire)
    Ruling Faction: President Bobby - Imperialist
    Politics: Conservative (C/50), Imperialists (L/25), Charterites (R/25)
    Population (Growth): 210,091,000 (+0.41%)
    GDP (Trend): £1,245,840 K (Stagnant)
    Development
    Agriculture: 52523
    Industry: 0
    Development: 4 Army; 5 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £62,292 K
    Budget Surplus: £18,896 K
    Net Revenue: £32,093 K
    Net Spending: £13,197 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 50.00%
    Military
    Army: 35000 Infantry, 80000 Irregulars
    Army Stats: Poor Training; Average Leadership; 2 Experience
    Army Supply: 20.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience
    Navy Supply: 10.00%
    Supply Cost: £12.78 (Limited Exports)


    UNPLAYABLE COUNTRIES:

    Spoiler 45 &#8211; 75 :
    Tag: #MON
    Montenegro
    Government: Absolute Monarchy
    Population: 104,000
    GDP: £751 K
    Development: Civilized
    Army: 200 Infantry
    Navy: 0 Frigates
    Tag: #BAD
    Baden
    Government: Absolute Monarchy
    Population: 1,301,000
    GDP: £16,236 K
    Development: Civilized
    Army: 3000 Infantry
    Navy: 0 Frigates
    Tag: #WUR
    Wurttemberg
    Government: Absolute Monarchy
    Population: 1,615,000
    GDP: £20,155 K
    Development: Civilized
    Army: 4000 Infantry
    Navy: 0 Frigates
    Tag: #SAX
    Saxony
    Government: Absolute Monarchy
    Population: 1,660,000
    GDP: £23,705 K
    Development: Civilized
    Army: 4000 Infantry
    Navy: 0 Frigates
    Tag: #NG
    North German States (various)
    Government: Various Monarchies (Includes Duchy of Holstein)
    Population: 6,240,980
    GDP: £89,121 K
    Development: Civilized
    Army: 14000 Infantry, 50 Artillery
    Navy: 0 Frigates
    Tag: #TUS
    Tuscany
    Government: Absolute Monarchy
    Population: 1,600,000
    GDP: £24,000 K
    Development: Civilized
    Army: 3500 Infantry
    Navy: 0 Frigates
    Tag: #AFG
    Afghanistan
    Government: Absolute Monarchy
    Population: 3,498,240
    GDP: £20,989 K
    Development: Civilized
    Army: 0 Infantry, 8000 Irregulars
    Navy: 0 Frigates
    Tag: #LBR
    Liberia
    Government: Democracy
    Population: 456,000
    GDP: £2,736 K
    Development: Civilized
    Army: 1000 Infantry
    Navy: 0 Frigates
    Tag: #TIB
    Tibet
    Government: Absolute Monarchy (Satellite of Qing)
    Population: 300,000
    GDP: £1,800 K
    Development: Civilized
    Army: 0 Infantry, 700 Irregulars
    Navy: 0 Frigates
    Tag: #NEP
    Nepal
    Government: Absolute Monarchy
    Population: 300,000
    GDP: £1,800 K
    Development: Civilized
    Army: 0 Infantry, 700 Irregulars
    Navy: 0 Frigates
    Tag: #MAD
    Madagascar
    Government: Absolute Monarchy
    Population: 1,936,800
    GDP: £11,621 K
    Development: Civilized
    Army: 0 Infantry, 4500 Irregulars
    Navy: 0 Frigates
    Tag: #MOR
    Morocco
    Government: Absolute Monarchy
    Population: 1,612,120
    GDP: £9,673 K
    Development: Civilized
    Army: 0 Infantry, 4000 Irregulars
    Navy: 10 Frigates, 10 Junks
    Tag: #NEJ
    Nejd
    Government: Absolute Monarchy
    Population: 411,480
    GDP: £2,469 K
    Development: Civilized
    Army: 0 Infantry, 1000 Irregulars
    Navy: 0 Frigates, 5 Junks
    Tag: #SOK
    Sokoto
    Government: Absolute Monarchy
    Population: 5,400,000
    GDP: £32,400 K
    Development: Civilized
    Army: 0 Infantry, 13500 Irregulars
    Navy: 0 Frigates
    Tag: #ZUL
    Zulu
    Government: Absolute Monarchy
    Population: 601,880
    GDP: £3,611 K
    Development: Civilized
    Army: 0 Infantry, 1500 Irregulars
    Navy: 0 Frigates
    Tag: #YEM
    Yemen
    Government: Absolute Monarchy
    Population: 500,000
    GDP: £3,000 K
    Development: Civilized
    Army: 0 Infantry, 1200 Irregulars
    Navy: 0 Frigates, 5 Junks
    Tag: #ABU
    Abu Dhabi
    Government: Absolute Monarchy
    Population: 250,000
    GDP: £1,500 K
    Development: Civilized
    Army: 0 Infantry, 600 Irregulars
    Navy: 0 Frigates, 10 Junks
    Tag: #ALG
    Algeria
    Government: Absolute Monarchy
    Population: 1,240,000
    GDP: £7,440 K
    Development: Civilized
    Army: 0 Infantry, 3000 Irregulars
    Navy: 0 Frigates
    Tag: #OMN
    Oman
    Government: Absolute Monarchy
    Population: 250,000
    GDP: £1,500 K
    Development: Civilized
    Army: 0 Infantry, 600 Irregulars
    Navy: 0 Frigates, 5 Junks
    Tag: #ETH
    Ethiopia
    Government: Absolute Monarchy
    Population: 1,600,000
    GDP: £9,600 K
    Development: Civilized
    Army: 0 Infantry, 4000 Irregulars
    Navy: 0 Frigates
    Tag: #HAW
    Hawaii
    Government: Absolute Monarchy
    Population: 100,000
    GDP: £600 K
    Development: Civilized
    Army: 0 Infantry, 200 Irregulars
    Navy: 0 Frigates
    Tag: #HED
    Hedjaz
    Government: Absolute Monarchy
    Population: 300,000
    GDP: £1,800 K
    Development: Civilized
    Army: 0 Infantry, 700 Irregulars
    Navy: 0 Frigates
    Tag: #BRU
    Brunei
    Government: Absolute Monarchy
    Population: 287,000
    GDP: £1,722 K
    Development: Civilized
    Army: 0 Infantry, 700 Irregulars
    Navy: 0 Frigates
    Tag: #ITA
    Italian States (various)
    Government: Various Monarchies
    Population: 6,679,720
    GDP: £100,129 K
    Development: Civilized
    Army: 14000 Infantry, 50 Artillery
    Navy: 0 Frigates
    Tag: #WAL
    Wallachia
    Government: Absolute Monarchy (Satellite of Ottoman Empire)
    Population: 1,229,200
    GDP: £8,850 K
    Development: Civilized
    Army: 3000 Infantry
    Navy: 0 Frigates
    Tag: #MOL
    Moldavia
    Government: Absolute Monarchy (Satellite of Ottoman Empire)
    Population: 1,000,000
    GDP: £7,200 K
    Development: Civilized
    Army: 2000 Infantry
    Navy: 0 Frigates
    Tag: #TUN
    Tunisia
    Government: Absolute Monarchy
    Population: 347,850
    GDP: £2,087 K
    Development: Civilized
    Army: 500 Infantry, 300 Cavalry
    Navy: 2 Frigates, 3 Junks
    Tag: #KRA
    Republic of Krakow
    Government: Democracy
    Population: 146,000
    GDP: £1,460 K
    Development: Civilized
    Army: 200 Infantry, 50 Cavalry, 1 Artillery
    Navy: 0 Frigates
    Tag: #SIN
    West Indian Principalities
    Government: Various Monarchies
    Population: 2,000,000
    GDP: £12,000 K
    Development: Civilized
    Army: 0 Infantry, 4500 Irregulars
    Navy: 0 Frigates
    Tag: #HOL
    Duchy of Holstein
    Government: Duchy
    Population: 799,000
    GDP: £10,922 K
    Development: Civilized
    Army: 1500 Infantry
    Navy: 0 Frigates
     
  4. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    Map

    Spoiler :


    ***NOTE: MAP IS NOT FINAL.***

    FC will be completing the final map over the course of the next week. This is an accurate historical map for reference only.

    ********

    YOU MAY NOW POST.
     
  5. Nuka-sama

    Nuka-sama :)

    Joined:
    Jan 27, 2006
    Messages:
    9,439
    Gender:
    Male
    1. Only three words I need are U S and A (Become World's greatest superpower. Profit. Make the Christmas Empire perhaps? Who knows, the sky's the limit!)
    2. Qing China-Try to survive, perhaps even make something of China in this era? Dont let the Barbarians overwhelm China!
    3. Ottoman Empire-Preserve the Empire against the Russian Horde
    4. Papal States-Out pope Jeshoua
     
  6. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    Cool, but please list the top five countries you want to play as. Just because you only listed one does not make it obligatory that you'll get the country you want.
     
  7. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,349
    Location:
    Get Back
    1. East India Company (I want to be the very best, like no one ever was. To enslave the East Indies is my real test. To profit is my cause. I will travel across the sea, searching far and wide, each third world oriental to remind that the power is Anglophone)
    2. Qing
    3. Portugal
    4. Liechtenstein
    5. Andorra
     
  8. Symphony D.

    Symphony D. Chieftain

    Joined:
    Apr 27, 2003
    Messages:
    8,991
    Location:
    ALNITAHIA FOREVER
    Application PM'd for Tokugawa Shogunate of Japan. Backups:

    2. Serbia: Ninth Rome
    3. Ecuador
    4. United States of Central America
    5. Republic of the New Granada
     
  9. Shadowbound

    Shadowbound Scourge of God

    Joined:
    Mar 4, 2007
    Messages:
    3,961
    Austria's liberal faction can't really be led by Bach, seeing as he's like 24 and just got his doctorate. Von Kolowrat is the dude who was Metternich's rival on the Secret State Council, and he was relatively liberal.

    1. Austria
    2. Mexico
    3. Sikh Empire
    4. Belgium
    5. The Dragon Empire of Bhutan
     
  10. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    Okay, thanks.
    :love:
     
  11. ChiefDesigner

    ChiefDesigner Sunset Emperor

    Joined:
    Mar 5, 2007
    Messages:
    761
    1. Republic of Texas (Don’t mess. I mean, seriously. Don't mess. Details provided upon request.)
    2. Qing China (Currency reform, moving from silver to paper banknotes. Stop the stupid waffling about shipping grain by sea vs. Grand Canal. Manage opium, and the Sea Barbarians. Play Cao Cao to the Daoguang Emperor.)
    3. Lanfang Republic (Survive.)
    4. Natalia Republic. Really, whichever Trekboer state is open for play (Exploit Africa.)
    5. …Indian Territory
     
  12. merciary

    merciary No idea what I'm doing

    Joined:
    Mar 8, 2006
    Messages:
    1,541
    Location:
    OSU
    I love this era, it was my semi-focus in school lets see who I want to be...

    1. Kingdom of Sweden (no idea why, it just calls to me)
    2. Sardinia-Piedmont (can't resist the urge to form Italy)
    3. Chile (Always fun in South America, probably try and develop the country)
    4. Egypt (semi-client nations can be fun, may and try to resist foreign powers and turn it into a proper regional power)
    5. Ecuador
     
  13. DC123456789

    DC123456789 Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    3,060
    Location:
    Canada
    This doesn't look ripped off of Victoria 2 at all. :p

    1. Denmark
    2. Sweden
    3. Brazil
    4. Netherlands
    5. Bavaria
     
  14. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    I leveraged a lot of Victoria 2 concepts for use in this NES, because they are robustly representative of reality (and, more importantly, well-balanced), however I assure you the phenomena of nationalists everywhere and huge casualties will not have enterprise within this NES.
     
  15. SouthernKing

    SouthernKing crickety cricket

    Joined:
    Dec 29, 2010
    Messages:
    6,891
    Location:
    Deva Loka
    Prussia is the wrong color :mad:

    1. Egypt: I want to see if I can't pull a Meiji and reform Egypt into the Muslim world's modernized power, while at the same time obviously establishing independence from everyone else.
    2. Sikh Empire: The idea here will be, again, to stay independent and modernize, then begin challenging the East India Company for supremacy. I am also Indian, and therefore know quite a bit about the history of the subcontinent, the Raj in particular, so if that helps. I'd prefer Egypt though.
    3. Korea: As with 1. and 2, modernize and stay independent, and even industrialize. Then spread Korean dominance across East Asia.
    4. Kingdom of the Two Sicilies: Try to industrialize, and establish myself as a power.
    5. Switzerland
     
  16. madviking

    madviking north american scum

    Joined:
    May 22, 2005
    Messages:
    11,337
    Gender:
    Female
    Location:
    flavortown
    1. United States of Central America
    2. Texas Republic
    3. Russia
    4. Brazil
    5. Two Sicilies
     
  17. Shadowbound

    Shadowbound Scourge of God

    Joined:
    Mar 4, 2007
    Messages:
    3,961
    Yay for Austria!
     
  18. Frozen In Ice

    Frozen In Ice Chieftain

    Joined:
    Jun 30, 2007
    Messages:
    1,533
    1. Prussia - Unite Northern Germany and focus on internal development.
    2. Egypt - Maintain territorial integreity and begin modernization.
    3. Ottomans - Try to unite populations under Ottoman control and begin major reforms (once liberals come to power).
    4. Persia - Maintain independence and internal development.
    5. Brazil - Internal development and becoming strongest South American nation.
     
  19. spryllino

    spryllino Chieftain

    Joined:
    Jan 13, 2010
    Messages:
    3,150
    Location:
    England
    1. Bavaria
    2. Two Sicilies
    3. Papal States
    4. Greece
    5. France
     
  20. m.t.cicero

    m.t.cicero Good Kid

    Joined:
    Mar 23, 2012
    Messages:
    544
    Location:
    m.A.A.d city
    1. Mexico (Incentivize Mexicans to emigrate to northern areas, play Europeans and Americans off each other to maintain territory in NA, exert influence on Central America and the Carribean)
    2. Ottoman Empire (Retake Egypt, find some way to reconcile ethnic groups within the emprie while streamlining administration)
    3. Spain (Catch up to northern Europe industrially, maybe emphasize a pan-Iberian identity to absorb Portugal)
    4. Portugal (Catch up to northern Europe industrially, maintain and attempt to expand colonial empire)
    5. Two Sicilies (Match northern Italy industrially, build North African/Mediterranean colonial empire, resist pan-Italian sentiment until we can take advantage of it)
     

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