Update 7-6-08: Chaos and Civility II is in the planning stages! Read more on Page 6 of this thread. Update 8-23-07: All 18 spots are now spoken for--anyone else who is interested are still welcome to register and sit as alternates though. Thank you for your interest in this game! Discussions on this game will probably shift to the dedicated forums now, so if you are one of the "Chosen 18" be sure to subscribe to each board by clicking the "notify" button in the upper-right of each. Update 8-22-07: The Chaos and Civility forum is www.chaosciv.com and the thread to post in is http://www.chaosciv.com/index.php/topic,2.new.html . Good luck! Update 8-21-07: Tomorrow I will be announcing the link to the new forums for Chaos and Civility. The link will be posted in this thread, on Wednesday, August 22 at noon MT (GMT-7). Update 8-19-07: a new forum is going to be set up this week, dedicated to this game. The first 17 players to sign up for an account and post at the new forums will be designated a spot in the game. Please stay tuned for an announcement with the forum link. My idea for this game is to be one that isn't necessarily just about warfare (although there is no getting around conflict, of course). This game would be aimed at more mature players who want to engage in a little bit of roleplaying, political intrigue, and exploring how Civ IV can be used as a basis for a long-term strategic roleplaying game of sorts. And when I say "long-term" I mean a year or maybe longer! I am looking at launching this probably sometime in early September or so (to give everyone a little time to learn BtS and to get those patches once they arrive--there are critical bugs needing smashing). A few highlights: EDIT: Options in GREEN have been more or less decided upon. EDIT: Options in RED are still undecided; please post your preferences. Start date for this game will probably end up being the first or second week of September 2007, unless many major bugs are still left unpatched even at that time. This will be hosted on a dedicated laptop "game server" nothing fancy, but it will be available 24/7, on battery backup and with a reliable broadband connection. This game will be meant to be a long-term commitment; this game may well last over a year, depending on how aggressive players are and how many factions form to counter-balance those aggressive players. I am dedicated to seeing this game through to the end; it will NOT end right when you are starting to get your empire built up! Well, not unless I get hit by a bus or trampled by a camel. Yes, that means even if I get killed off in the midst of the game, I will still continue hosting it (although I hope that doesn't happen!). I will set up separate forums for this game so each nation can have their own sub-forum (embassy) where they may post "news" and publicly announce treaties and pacts if they so wish. I'm planning to write SimCity-style newspapers coming from my country. CivStats.com will be used, to aid in the notifications and review of global points stats (trying to keep everything fair; you will know everything that I as the game host will know). 18 players total, all human. Huge map, Hemispheres, 3 continents with islands, Varied shape, medium sea level, temperate climate, cylindrical wrap. Players can mix and match leaders/civs, and multiple picks of the same leader are allowed. Note: a patch is needed for the pitboss, as this option is currently broken, however. Epic game speed (so units won't become obsolete before you have a chance to use them!) "No tech brokering" will be enabled -- thus, you can trade only techs you've researched. All victory conditions will be allowed, although hopefully this will not result in someone pulling off too early of a victory. The goal is to keep this game going, not to rush through it. Turns will be 20hours long, simultaneous. Advanced Start, in Ancient Era Advanced Start: 1500 points? Or should it be more/less? No predesignated teams, although you can of course form alliances if you wish. Early rushing will be discouraged--but not illegal--for the first millennium or so, to allow newer players a chance at survival against ultra-early rushing. You won't be kicked from the game if you do rush, although please understand that beating up newbies is not the intent of this particular game. Vassal States allowed; goody huts off (unbalances a MP game); Barbarians enabled (not raging though); city flipping allowed; city razing allowed; cylindrical map wrap; AI takeover allowed (in case a player quits, we can invite another human to take over). Game specs are subject to discussion, so I am just proposing these as a starting point. I am asking people to post here if they are interested in joining such a game. Since I don't have any set start date, I realize it's hard for someone to commit to this so far in advance, but I'm basically just wanting to get a feel for whether or not there are actually people interested in committing to a long-term game with a bit of roleplaying thrown in. I would also be interested in your input; what would you like to see added to a game such as what I am describing, to make it more fun and unique?