Pre-KhanNES: The Clash of Ideas

Grandkhan

Telvanni Master Wizard
Joined
Nov 24, 2011
Messages
2,668
Location
Inside a mushroom
The year is 1950. The world stands on the brink. From the ashes of the First Great War, new nations arose and fell. Only to rise and fall in the second. Now, ideologies of immense power brim with hundreds of followers. Nations drag other nations in their sway, and the streets drum with the footsteps of many, many ideas. The hearts and minds of men and nations may be easy to command, but are they easy to keep?

The world is on the brink, and now the Clash of Ideas begins.

With that blurb over, welcome to the Pre-thread for my first NES, KhanNES: The clash of ideas. In this NES, you will play as ideologically based countries, eager to drag nations into their sway. You will not only be doing the regular NES things, but there is an extra dimension; you must also try to influence nations into your sphere. Every nation in your sphere will grant you bonuses, but some may hurt you as well. In typical cold war fashion, you will intervene in their wars, prop up their nations, or try to maintain economic dominance over them. Who knows... the choice is yours.

The other thing is that all the ideologies in this game are player created. To start with, there are a set number of playable geographical polities. These are (and are the coloured in countries on the map); the USA, Gran Colombia, Brazil, Argentina, the United Kingdom, France, Germany, Italy, Hungary, the Union of Mali, Nigeria, Egypt, South Africa, the East African Federation, Iran, Russia, China, India, Japan, Indonesia, and Australasia.

Your instructions; pick a geographical polity, and come up with an ideology for it. The ideologies are entirely invented by you. I want you guys to get creative with it. For example, For example, the ideologies at work during our history could have been interpreted (by this definition of ideology);
Liberal Democracy (Eg; the USA)
Conservative or Managed Democracy (eg. Imperial Germany)
Soviet Socialism (Eg; the USSR)
Maoism (fairly obvious)
Fascism or Corporatism (eg. Mussolini's Italy)
National Socialism
Integralism (Brazilian non-racist pseudofascism)
Peronism (Argentinian anti-imperialist corporatism)
Arab Nationalism (Eg: Nasser's Egypt, the original Baath parties)
Democratic Socialism (Eg: Sweden)
Theocracy
Absolutism
and many, many more.

I encourage players to be more creative with their ideologies. Be realistic, but be creative. There is no reason you must stick to ideologies that existed in our timeline. I foresee a militarist technocratic state-planned dictatorship clashing with liberal imperial socialists while a market-based ultramilitant theocracy looks on with delight, for the sake of example. Alternatively you could just copy a historical ideology, eg: just go 'communism'.

So, if you want to join in this NES, please do the following. Give me;
Geographical Polity:
Name of Country:
Ideology:
Here is where you outline your ideology - what it is, what it stands for, its brief history, and so on.
Current Leader:
Brief History:

After I get enough of these, I'll write a history and stats. From there, the NES will begin!

Come up with some creative stuff to make the world KhanNES vibrant.

RULES

Example Stats
Nation/Player: USA/Grandkhan
Capital: Washington
Ideology/Rulers: Liberal Democracy/Republican Party
Stability: 7
Economy: 0 (+22)
Influence Points: 4 (+8)
Army: 34 Infantry brigades, 4 artillery brigades, 6 tank brigades
Army Quality: 6
Navy: 30 destroyers, 3 battleships, 1 carrier, 3 submarines
Navy Quality: 5
Air Force: 6 Jet fighters squadrons, 3 jet bomber squadrons, 1 stealth bomber squadron
Air Force Quality: 3
Nuclear Arsenal: 2 Strat Bomber squadrons
DEFCON Level: 4
Projects: National Rail Network (12/20)

Nation/Player: Fairly obvious

Capital: See above

Ideology/Rulers: The first part is the ideology that your nation claims to profess [see above], the second is the ruling party of your nation. Democracies will have elections once every set number of years, tell me how many if you are a democratic state.

Stability: How stable your nation is politically. Runs from 0 to 10, 10 being the most stable. Nations with low stability will find themselves being prone to riots, revolts, or even possible civil wars.

Economy: the first number is your bank. The second in brackets is your yearly income in Economy Points, or EP. This is how many EPs you have to spend. You can go into debt, but only up to twice your Yearly income and you will gain interest. If you do not pay back your debt, you may find yourself in big, big trouble stability and economy-wise.

Influence: The first number is your Influence Bank. The second number is your yearly Influence Points Income. Influence Points are what you must use to spread your ideology. Influence can be used in a number of ways.

1) To gain influence over a country. Gaining influence over a country means that it is now beholden to you and your ideology. For every country under your influence you gain 1IP per turn and 1EP per turn. You gain influence by spending your IP on influencing a neutral or opposing Lesser Nation. You must at least 1IP on doing this if you want to do so. You will have more chance of success the more IP you spend. Be warned - if another MP has a large amount of influence in a country, you will have a very hard time wresting it away from them.

If you wish to try to influence a country, you must tell me in your orders how. There are many ways to do this, limited only by your imagination, and how you influence a country may be relevant to the bonuses you gain. Methods of gaining influence include, but are not limited to;
Funding a military coup
Influencing an election
Influencing a parliamentary coup - think what happened in Australia in 2010, only funded by an outside country
Investing enough into a country's economy that you are its dominant trading partner - may backfire on you, may not/
Granting it developmental aid in return for political favours
Signing an economically advantageous (or disadvantageous, it may be) trade agreement
Funding their militaries.
Funding a rebellion - if you succeed, you may have a new satellite. If you fail, then perhaps there will be a civil war or an ongoing insurgency which you may want to intervene in. Who knows?

2) IPs can be spent on shoring up your own influence in a country, granting it more of your influence and making it harder to take from you. For example,

3) IPs can be spent on destroying influence in a rival territory. Rather than wresting it away from them, every IP spent in this manner removes 1IP from their influence over a territory. This makes it easier for you (or an enemy) to take it.

Note that you may lose your Influence over a nation if certain things happen. For example, if a Lesser Nation falls in a civil war and the rebels conquer it, then you will lose influence and it will either be up for grabs, or the rebels will take control of it.

Army: Lists how many units of various types you have. Currently, the only army units you can have are infantry, artillery, and armour.

Spoiler Army Unit Prices :

Infantry: regular foot sloggers. 1EP for 5 brigades.
Artillery: specialised artillery divisions. 1EP for 2 brigades
Armour: All types of armoured vehicles. Tanks, armoured cars, etc. 1EP for 1 brigades.


Army Quality: How good your army is. Measured on a scale of 1-10, 10 being the best. Is kind of important. Takes into account morale, etc.

Navy: Lists how many ships you have. Divided between Carriers, destroyers, cruisers, subs, and battleships.

Spoiler Navy Unit Prices :

Destroyers: fast, manoeuvrable escort vessels. The mainstay of a fleet. 1EP for 4 destroyers.
Cruisers: bigger than a destroyer, smaller than a battleship. In this day and age, one of the deciders in naval combat. 1EP for 1.
Submarines: Underwater submersible ships. Good for convoy raiding and blockades. 1EP for 3.
Battleships: Queens of the Sea. Immense ships packing ridiculous firepower. 3EP for 1.
Carriers: Provide crucial air support in fleet combat. A must for any blue water navy. 5EP for 1 - if you have a carrier, it is a big deal.


Navy Quality: Like army quality, but for ships.

Air Force: In this day and age, the crucial decider in combat is your air force. Air superiority can swing a battle your way. This bit lists all the military aircraft you have. Some other categories may be added later.

Spoiler Aircraft :

Fighter squadron: Useful for interdiction, strafing, etc. 1EP for 3.
Bomber squadron: Bombers. Yeah. 1EP for 1.
Jet Fighter squadron: Like fighters, but faster and better. 2EP for 1.
Jet Bomber squadron: Like bombers, but faster and better. 4EP for 1.
Other types of aircraft, eg. stealth bombers, supersonics, etc, will be added as technology reaches these levels


Nuclear Arsenal: Lists how many nuclear weapon squadrons you have. Nukes are a big deal - only a few countries have them at the start, though more can get them in the method outlined in technology below. To start with, only a few nations have a few strategic bomber squadrons (which carry nuclear weapons), and stratbombers are the only nuclear delivery systems available, though more will be available with technology.

Spoiler Nuclear weapon costs :
Strategic Bomber Squadron: For now, the mainstay of nuclear delivery systems. incredibly expensive, and currently only available to a few nations. 7EP for 1.


DEFCON Level: Shows how close you are to nuclear armageddon. You can only use nuclear weapons at DEFCON 1.
Spoiler DEFCON levels :
DEFCON 5: Represents peacetime
DEFCON 4: Represents cold war threat of war type thing. Everyone will probably be hovering around DEFCON 4 for most of the NES.
DEFCON 3: Represents minor skirmishing
DEFCON 2: Represents Major warfare
DEFCON 1: Will only be reached when a major war between MPs reaches its peak and looks un winnable in the future. Then, and only then, will nuclear weapons be allowed to be used.


Projects: Projects are large scale spending programs in your nation. They can bring greater stability, more influence, or more income to your nation. A project could be a national power network, a hospital improvement project, the construction of a bunker defence system, launching a satellite or a visit to the moon, or a 5 year industrialisation plan. Its only limited to your imagination.
The first number is the amount of EP invested in the project, the second is the amount required in total to complete it.

Technology: This NES has no distinct tech tree. However, technology will still advance. What will happen is that either a researcher will make a breakthrough in some technology, which will be revealed in the stats, and from then on anybody can invest some EP into it per turn until the technology bears fruit. The first few people to invest in a technology will see certain bonuses, but after a few people have completed it it will naturally disseminate among the world, so use your tech advantages fast.

Alternatively, your military industrial complex can also research technologies. From there, you may invest in these technologies secretly until they bear fruit. From there, other nations may also put research into it, until enough have done so that the technology finally goes public. Who has first dibs on these techs is random, but some ideologies and some projects may make being an innovator more likely.

Stories: Stories are not necessary, but I like them and strongly encourage them.

Orders: Please PM me any orders titled KhanNES: [Nationname] [Turn No.]. Orders should be formatted;
STATS
INFLUENCE SPENDING
ECONOMY SPENDING
DOMESTIC ORDERS
MILITARY ORDERS [if any]

Updates and Grievances: I'll update when I can. Possibly frequently. Possibly not. I'll try weekly, but don't count on it. I do this for free, so they'll come when I have time.

If there's a problem with anything that isn't a simple stats error, please PM me or contact me via #nes. I don't have AIM, alas.

Countries Taken
Germany (Lord of Elves)
France (Zeletdude)
China (Krzowwh)
 

Attachments

  • KhanMap0.png
    KhanMap0.png
    468.1 KB · Views: 220
Geographical Polity: Germany
Name of Country: German Empire
Ideology: "Germanism" or integralism, otherwise a form of nationalism with a strong dedication to a semi-mythical ideal of the German nation. Belief in the profound and fundamental goodness, even superiority, of the German people, whereby German global power and influence is a fundamental force for good in the world.
Current Leader: Theodor Heuss/Emperor Wilhelm III
Brief History: Following its victory in the First(?) Great War, the German Empire maintained a policy of international interventionism with the intention of maintaining a "Pax Germanica" whereby Germany would use its considerable economic and military resources to guide global affairs in a manner that would ultimately be beneficial for the German economy, Germany's allies, and the German nation. This moderation inside foreign policy benefited Germany following the breakup of the Austro-Hungarian Empire, where German diplomats negotiated the Prague Declarations, setting the basis for the Balkans as they exist today. Peaceable relations were maintained with all the former Austro-Hungarian states, and Germany carefully maneuvered itself such that it could discourage conflict inside and outside of Europe. A succession of similarly-moderation minded governments (in terms of foreign policy) followed, and peaceful decolonization was successful in Africa, where the German Empire maintains friendly and economically-beneficial relations with its former colonial territories. Contemporary Germany is one of the world's more stable nations, between the extremes of fascism and communism, with respected institutions of democracy and monarchy. Maintenance of a strong military, with bases throughout the former colonies, ensures Germany's global influence in the tumultuous times of the post-imperial era.
 
Actually you know what? I think I'll try France, something new for me!

Geographical Polity: France
Name of Country: The Republic of France
Ideology: French Democracy (Democracy with a mixture of French Nationalism/Revanchism following defeat in WW1 and 2, unlimited terms for President, and extensive Presidential Powers. ).
Current Leader: President Édouard Laurent
Brief History:

Following its defeat in WW1 at the hands of the Germans, France was forced to turn over several of its African, and Asian colonies to its long time German enemies.
In the decade following the Versailles Peace treaty France favored isolationism, and continued to fall further and further behind the behemoth Germany, both economically, and militarily. Almost 12 (1930) years after the First Great War ended Édouard Laurent won the French Presidential Election calling for increased military spending and government control in the economy of France which was suffering under massive unemployment and inflation. Within a few months of election Laurent removed many of the checks and balances which dramatically weakened the Democracy and made the French Nation a Dictatorship in all but name. Following an extensive military buildup during the 30's France and Germany once again clashed when the newly revived Nation of France called for Germany's retreat from the former French departments of Alsace-Lorraine or war would occur. Germany of course laughed in their face and the Second Great War began. French troops given heighten morale soon pushed through Alsace-Lorraine and through Belgium into the Rhineland. (Opposite of the Schlieffen plan). The French Army reached the key German cities of Cologne, Sarrebruck, Strassbourg and Metz. But the French had overextended and they became bogged down and a bloody fight began between German and French armies in the German Rhineland and Alsace-Lorraine. After a near year of stalemate and thousands upon thousands civilians and soldiers alike killed, The German Army was able to break through the French lines and began to advance into Belgium and French Lorraine. Seeing the situation was not good, mutinies and revolts were occurring throughout the country, President Laurent asked for peace. The peace included the handing over of all French colonies to Germany (besides Algeria, Tunisia, Morocco and New Caledonia). France was able to maintain territorial integrity in Europe and North Africa, but that would not matter. Later that year as large parts of the French garrison in North Africa was withdrawn all three colonies revolted. Following a long drawn out war they were given independence, although France was able to control Northern Algeria and Southern Algeria formed with the Union of Mali to the south. Although Tunisia and Morocco had been given independence, French influence in these countries remained high.
 
Tentative stats for Germany and France, which may or may not be changed at some point.

Spoiler German Empire :

German Empire/Lord of Elves
Capital: Berlin
Ideology/Rulers: Germanist/Theodor Heuss and Kaiser Wilhelm
Stability: 7
Economy: 0 (+23)
Influence Points: 0 (+3)
Army: 35 Infantry brigades, 8 artillery brigades, 3 tank brigades
Army Quality: 7
Navy: 12 destroyers, 5 cruisers, 6 submarines, 4 battleships, 1 aircraft carrier
Navy Quality: 5
Air Force: 3 jet bomber squadrons, 5 jet fighter squadrons
Air Force Quality: 5
Nuclear Arsenal: 1 Strat Bomber
DEFCON Level: 5


Spoiler Republic of France :
Republic of France/Zeletdude
Capital: Paris
Ideology/Rulers: French Democracy/Eduoard Laurent
Stability: 6
Economy: 0 (+20)
Influence Points: 0 (+3)
Army: 28 infantry brigades, 9 artillery brigades, 4 tank brigades
Army Quality: 6
Navy: 10 destroyers, 4 cruisers, 6 submarines, 3 battleships
Navy Quality: 4
Air Force: 2 jet bomber squadrons, 3 jet fighter squadrons
Air Force Quality: 5
Nuclear Arsenal: 0
DEFCON Level: 5
 
I would lobby that as nuclear weapons have only just become available, conventional armies are probably still pretty large, and therefore power-states like Germany and France ought to have larger armies than they have now. But that depends on how "large" a brigade is.

EDIT: Especially given current unit prices, the armies probably ought to be larger than they are.
 
A brigade is about 6000 men, which is Australian brigade size.

Also, you've just come out of the Second Great War, and I'd imagine the first thing everybody does would be decommission a part of their army to recover costs. (Hence the low fleet size.) The ideological war is just starting, the real cold war MAD thing constant threat thing hasn't really kicked in yet.

That said, I may rethink army sizes and how I handle them.

Re: Fleets, it may help to note that the fleets I've already posted are for a land based power (Germany) and for a country that just lost a war (France) so they're going to be smaller and weaker than average. Japan's, Britain's, and the USA's are going to be bigger, of course.
 
Geographical Polity: China
Name of Country: Chinese Social Republic
Ideology: Taiism (Chinese Nationalist Quasi-Fascism)
Current Leader: Tai Li
Brief History: Though nominally on the Allied side, China remained neutral during the First World War, using its time to modernize itself based upon Prussian and British military standards. Several military uprisings began across the country, but they were subsequently put down by the central KMT army, having secretly developed heavily-armored tanks during the war, reuniting the country by 1920. During the Second Sino-Japanese War, China, with their implementation of diesel engines, was able to defeat Japan in 1930 with the help of the United States, forcing Japan to release all claims on Manchuria and declaration of Korea as an independent nation, though effectively under Chinese control. As Joseon was a name symbolic of Japanese oppression and Daehan was symbolic of corrupt monarchies, the name Republic of Goryeo was decided as the official name. However, as fear of Russian attack emerged, coupled with the fear of growing communism, China began to lean towards fascism, renaming itself to the Chinese Social Republic. However, Chiang Kai-shek believed that while anti-communism and nationalism were beneficial towards the Chinese people, that the use of fascism to implement these beliefs was extreme and would result in the downfall of the government. Chiang Kai-shek died in a plane accident in 1934, succeeded by Tai Li, the head of the National Unification Sqaudron, which was a formalized organization of the Blue Shirts Society. During the Second World War, China lost to the Russians, and was forced to release Mongolia and Tibet and cede Tannu Uriankhai to Russia. However, China remains strong and is one of the great powers today, having strong ties with the anti-communist republican nations in the world, and is slowly trying to rebuild relations with Japan and Russia.

OOC: Hoping I'm not the only fascist player nation.
 
@Krzowwh, well, so far you are, but Germany would still be anti-communist and France is sort of ultra-revanchist, so even if they aren't you've got something similar. :p

@Everyone; on further thinking, LoE is right and the brigade numbers of armies are too small. On thinking about it, it would make casualties too unweildly and you'd lose more soldiers than you should, relatively. So now, all brigades are 3000 men as per the American standard and all army sizes have been doubled. Fleet sizes will stay the same, pending review. Airforce sizes will stay the same though.
 
Geographical Polity: America
Name of Country: United States of America (USA)
Ideology: Democratic Republic, as put in place by the United States Constitution in 1789.
Current Leader: Harry Truman
Brief History: The United States generally stayed out of the two Great Wars, only clashing with Japan for a brief amount of time in 1941 and 1942, after which a white peace was signed. However, tensions became strained between the US and Russia, due to many causes, the two major causes being government and the nuclear arms race.
 
I would like to reserve Russia.

Geographical Polity:Russia
Name of Country:Union of Socialist Soviet Republics
Ideology:Communist.
Current Leader:Nikolai Bukharin
Brief History:The First Great War unleashed the horrors of a Brutal Civil War, where Brother fought Brother, women and children would strave, their supper stolen by bandits. Whites, Reds, Greens, Blacks, different Ideologies fought one another for Control of Russia, or at least a part. In the End however, it was the Reds who would become the Victors, and their prize was Russia, a devastated, burning and starving Russia, but Russia nonetheless. Under Lenin and the Bolshevists, Russia would transform into The Union of Soviet Socialist Republics, the First, and for a time Only Communist State in the World. However, Lenin would not truly see the Fruits of his labor and the sacrifices of his comrades, as an Assassin's bullet entered his skull, ending the Titan among Men life, and ushering a short but Brutal power struggle....

One that saw Nikolai Bukharin the Victor.

Under his guiding Hand the backwards Russia that the world once knew was transformed into a First-Rate Industrial Power, one ready to spread the revolution across the globe, factories were constructed, farming collectives created, the Red Army modernize. However, the USSR laid mostly quiet during the Second Great War, making a deal with the Germans trading land for peace, one that the USSR was happy for as the Red Army fought against the Chinese Social Republic, in the end The Soviets would emerge mostly triumph, their goal of spreading the Revolution to China for the most part failed, but they freed the peoples of Mongolia, Tibet, and Tannu Uriankhai from Chinese tyranny, which for Bukharin was enough, for now at least.

As the world once again is pushed closer and closer to war, what role will the Vanguard of Communism play, shall they oversee a glourious Red Tide sweep the planet, as Lenin and Marx once talked about? Or shall they fall in nothingness, their Communist Nation a thing only remembered in History....

OOC:Can we into space?
 
@Krzowwh, well, so far you are, but Germany would still be anti-communist and France is sort of ultra-revanchist, so even if they aren't you've got something similar. :p

@Everyone; on further thinking, LoE is right and the brigade numbers of armies are too small. On thinking about it, it would make casualties too unweildly and you'd lose more soldiers than you should, relatively. So now, all brigades are 3000 men as per the American standard and all army sizes have been doubled. Fleet sizes will stay the same, pending review. Airforce sizes will stay the same though.

Indeed, I am definitely not a Democracy, just in name... One Party State, ultra nationalistic and revanchist. Close to Fascism :p
 
I'd like to take the Oceanic Federation (Australia+New Zealand).

Geographical Polity: Australia, New Zealand
Name of Country: Oceanic Federation
Ideology: Democratic Socialist Commonwealth
Current Leader: Robert Menzies
History: The defeat in the First Great War nearly broke the back of the British Empire, as the deaths of many thousands of young soldiers for nothing was felt as a catastrophe. In the 20s, Australia declared its semi-independence from the United Kingdom, becoming an independent nation but maintaining King George VI as the king.
 
Claiming Gran Colombia

Geographical Polity: Gran Colombia
Name of Country: Republic of Gran Colombia
Ideology: Fascism
Current Leader: Simon Bolivar IV
History: With the whole world distracted by the Great Wars, the dictators of Colombia, the Bolivar family, managed to conquer Venezuela and Ecuador and instill a fascist government which now is set to assert its influence over all of Central America.
 
Egypt. Will add more soon.
 
Back
Top Bottom