This is not, unfortunately, the fresh start I had been planning. It would not be ready anyway for a long time so I will do this on while that one is is better development. It will probably open up in the second half of this year anyway. On to this NES. I have the setting, but I am asking the players, yes you, on the ruleset and stat type. For one simple reason, playability. I would like to keep this from complex rules, but rules and stats that give the players the information they need with all or as much of all of their nations as it can. Now the setting is from an Alternate history revolving around Napoleon, as you can see from the map it makes sense what happened there. The year is 1905 and the technology is very close to OTL. I will not take reserves until the stats and rules are decided on. I thought about modifying TWTUD ruleset a bit to give more information and such as it seems to have all the right stuff. I would like to ask you what things you would want changed about that type of ruleset and what things should be added. Setting as Written by Dis:The year is 1905; a century of cold war between Britain and Napoleonic France has left a complex and troubling world with the great game in full swing in the middle east and china, flashpoints around the world about to go critical, and radical and nationalist movements stalking through the minds of the Europeans. So far the British naval might has upheld the Status Quo, but with the completion of HMS Goliath the British realize they have built a battleship that renders all prior models obsolete…and suddenly he British naval lead doesn’t look so large after all. Spoiler Map 1905 : You can post.