Megaman_zx
Dark Lord of the Sith
Sorry, no picture.
I was thinking of doing an intrigue based nes. There would be three nations, an islands nation, an imperial nation and a barbaric hillsman nation. Each with its own pantheon. The players would have no direct control over the nations, but would control a single deity, or maybe twin deities. For example, the imperials would worship the sky god more than the other nations, so he would be off limits, but the rest of the pantheon would be made up of players and me. Then, if someone was the sea deity, they would be in competition, not only with their fellow imperial gods for worship, but also with the islander's and barbarian's sea deities for control of the sea.
I have no way of making a good map, so unless someone would like to provide one, it will have to be imagined, and I still don't know if i want the gods to be more physical or to act like organizations.
There are two main paths I want to take this.
path 1.
There is magic and the gods act as extremely powerful mages. There is still the organizational aspect of temples and worshippers, but this would add more action, because there may be powerful, mortal mages challenging you, or errant priests, as well as physical combat with opposing deities over sacred artifacts.
path 2. The stories would be about high priests or acolytes (or anyone else associated with the temple) but the gods would be abstract and there would be very few instances of magic, or miracles. This would put more focus on the organizations.
this is obviously a pre nes still, but if you could help me decide which path to take, or supply a map, I can easily make a character sheet and we can get started. If we decided to do path two it might take longer to come up with a more complex economy. But it wouldn't be too much of a problem.
I was thinking of doing an intrigue based nes. There would be three nations, an islands nation, an imperial nation and a barbaric hillsman nation. Each with its own pantheon. The players would have no direct control over the nations, but would control a single deity, or maybe twin deities. For example, the imperials would worship the sky god more than the other nations, so he would be off limits, but the rest of the pantheon would be made up of players and me. Then, if someone was the sea deity, they would be in competition, not only with their fellow imperial gods for worship, but also with the islander's and barbarian's sea deities for control of the sea.
I have no way of making a good map, so unless someone would like to provide one, it will have to be imagined, and I still don't know if i want the gods to be more physical or to act like organizations.
There are two main paths I want to take this.
path 1.
There is magic and the gods act as extremely powerful mages. There is still the organizational aspect of temples and worshippers, but this would add more action, because there may be powerful, mortal mages challenging you, or errant priests, as well as physical combat with opposing deities over sacred artifacts.
path 2. The stories would be about high priests or acolytes (or anyone else associated with the temple) but the gods would be abstract and there would be very few instances of magic, or miracles. This would put more focus on the organizations.
this is obviously a pre nes still, but if you could help me decide which path to take, or supply a map, I can easily make a character sheet and we can get started. If we decided to do path two it might take longer to come up with a more complex economy. But it wouldn't be too much of a problem.