Pre-NWolfNES II

Tribe Name- Blood Mount Tribe
Origin of Members- Grimjaw Tribe, soldiers attracted to Ulfgar’s reputation
Leader Name- Ulfgar Iron-Hand
Profession- Worg Rider
Leader/Tribe Background- Ulfgar is the eldest son of the Chief of the Grimjaw Tribe. Roughly six years ago the Empire ambushed the tribe’s main village and Ulfgar’s father was slain. Ulfgar flew into a rage and ripped many of the enemies to shreds before the village rallied. The Empire retreated and Ulfgar led a division of worgs after the fleeing opponents and slaughtered them all. Unfortunately, Ulfgar was unable to restrain himself in his berserk state and maimed his cousin. Ulfgar’s claim to the position of chief was given to his younger brother as punishment for injuring his cousin. In the years following, Ulfgar has trained extensively to harness his berserk state in combat as well as honed his leadership skills as the village commander. Possibly as a result of his controlling his berserk state, Ulfgar has become somewhat unpredictable in regards to mood. Once in a fit of rage he drove metal spikes into the bones of his left hand, which could not be removed (thus his name). He uses these spikes in close combat to deflect blades and deliver deadly punches.
Strengths- Experienced Commander, Berserkergang
Weaknesses- Violent Mood Swings

Start Location: The desert peninsula in the southeast with a little bit of green on it.
 
Tribe Name- Blood Mount Tribe
Origin of Members- Grimjaw Tribe, soldiers attracted to Ulfgar’s reputation
Leader Name- Ulfgar Iron-Hand
Profession- Worg Rider
Leader/Tribe Background- Ulfgar is the eldest son of the Chief of the Grimjaw Tribe. Roughly six years ago the Empire ambushed the tribe’s main village and Ulfgar’s father was slain. Ulfgar flew into a rage and ripped many of the enemies to shreds before the village rallied. The Empire retreated and Ulfgar led a division of worgs after the fleeing opponents and slaughtered them all. Unfortunately, Ulfgar was unable to restrain himself in his berserk state and maimed his cousin. Ulfgar’s claim to the position of chief was given to his younger brother as punishment for injuring his cousin. In the years following, Ulfgar has trained extensively to harness his berserk state in combat as well as honed his leadership skills as the village commander. Possibly as a result of his controlling his berserk state, Ulfgar has become somewhat unpredictable in regards to mood. Once in a fit of rage he drove metal spikes into the bones of his left hand, which could not be removed (thus his name). He uses these spikes in close combat to deflect blades and deliver deadly punches.
Strengths- Experienced Commander, Berserkergang
Weaknesses- Violent Mood Swings

Start Location: The desert peninsula in the southeast with a little bit of green on it.

Sounds good. You'll have to fight a lot more than others - then again, you probably have a huge source of mithril near you. But you need proper villages system before being able to mine it - so it takes a few turns.
 
Jack

Profession: Shaman

Tribe: Blå-Hamnanäggning- a remnant of the unified attempt by the Goblin Federation and the Orcish Horde to reach the isles, these orcs and goblins remain united, forming a sort of union based on the common goal (to defend against the human empire) and shared knowledge (shamanism).
Background: Jack is relatively young, but gifted as a shaman. His family has a long history of working with Federation goblins and so when the Horde and Federation put together plans to send a joint orcish/goblin mission to ‘Mor to find Mithral, one based on strong shamanic skill and cooperation, he was chosen as a natural candidate (though some had some doubts due to his rather unintimidating demeaner).

Jack himself is a smiling, usually happy man with a thick layer of muscle gone to fat. Sparkling smiling eyes peer out from a long thick beard he likes to tuck into his robes and he smells of shamanic herbs and strange rites. Amongst many orcs and goblins, he lacks the physically imposing strength and muscle that often makes orcs listen to their leaders and there are some amongst the tribe would rather take their orders from a warrior and allow the shamans to worry purely about ‘shamany’ things. Sometimes Jack feels that way too.

Strengths Shamanic Eye, Friends in the Goblin Federation

Weaknesses Lacks intimidating demeanor.

Starting spot:
 
Jack

Profession: Shaman

Tribe: Blå-Hamnanäggning- a remnant of the unified attempt by the Goblin Federation and the Orcish Horde to reach the isles, these orcs and goblins remain united, forming a sort of union based on the common goal (to defend against the human empire) and shared knowledge (shamanism).
Background: Jack is relatively young, but gifted as a shaman. His family has a long history of working with Federation goblins and so when the Horde and Federation put together plans to send a joint orcish/goblin mission to ‘Mor to find Mithral, one based on strong shamanic skill and cooperation, he was chosen as a natural candidate (though some had some doubts due to his rather unintimidating demeaner).

Jack himself is a smiling, usually happy man with a thick layer of muscle gone to fat. Sparkling smiling eyes peer out from a long thick beard he likes to tuck into his robes and he smells of shamanic herbs and strange rites. Amongst many orcs and goblins, he lacks the physically imposing strength and muscle that often makes orcs listen to their leaders and there are some amongst the tribe would rather take their orders from a warrior and allow the shamans to worry purely about ‘shamany’ things. Sometimes Jack feels that way too.

Strengths Shamanic Eye, Friends in the Goblin Federation

Weaknesses Lacks intimidating demeanor.

Starting spot:

Good :)

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I'm in the final stages of building up economy and prices and making short list of all rules I have (so you won't have to read through everything). Thanks to everyone for support! I expect to launch official thread by Monday or at latest, Tuesday.
 
:w00t:

Can't wait!
 
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