We have philosophy, a new warrior in Unabomb and a new horseman in Horsebomb. There are Hurrian barbarians bear Horsebomb and Faris (vet horseman) was killed in the continuing battle of Banana Plains. Did a little micromanaging.
General questions:
G1) Construction seems to be the tech most team members think we should research. Should we set research at 90% and incur a 3 gpt
deficit (total cost 36 gold) to get construction in 12 turns or should we set it to 80% for a 4 gpt
surplus (gaining 56 gold) for construction in 14 turns?
G2) Should we shift any troops to the west?
The East:
E1) Should the new warrior in Unabomb stay put as an MP? Unabomb's production would be 4 spt instead of 3 spt.
E2) Should the new horseman in Horsebomb attack the Hurrian barbarian now or next turn?
Here's the picture:
The West:
W1) One more check on our wonder: Mausoleum in 3 turns: Oracle or Statue in 13; or Pyramids or Great Library in 23? (Of course we'd have to acquire literacy to build the Great Library.)
W2) Dynopolis needs another MP. Without it we cannot complete the horseman next turn without starving the city.
W3) Where should Shahram move?
Here's the picture:
The South:
S1) Improve tiles near Fort Incendiary or send workers up to Dynopolis?
S2) The Iroqi GS squad 4 is still at large in the eastern jungle. It is now a 2/5 elite unit. We have five different units that can attack: Kaven (4/4 vet horse), Hooman (2/3 reg horse), Kia (4/4 vet immortal), Artaxerxes (3/3 reg immortal or Babak (4/4 vet immortal). Which unit shall have to honor of destroying the first elite Iroqi unit? How should the remaining units, including Ardeshir (4/4 vet immortal who is due east of Mount Carbonperoxides) be moved?
Here's the picture: