predesad
Emperor
This is my goodbye to civ3 game (with the exception of a couple lingering PBEMs) since I am planning to go back to school in January & will no longer have an opportunity to play civ. I have never attmepted a demigod game & prefer 3-4 players who have also never won at Demigod. Once I get enough signups I will generate the game with everything random, no restarts, what we get is what we take. Once the roster is filled, the playing order will be randomized also. (I just have this thing about randomness.)
Although it is nearly October, I need this game to finish before January, that might not be possible so all players should realize up front that if the game does not finish by January & if I do indeed get to back to school at that time, I will have to drop.
basic rules:
-reputation is golden, do not trash our rep, an exception being at the very endgame where it no longer matters, if it's a choice between winning the game & keeping rep in tact, win the game
-a relaxed 24 hour "got it", 48 hour "play it" I say relaxed because I have always been hesitant to skip players and also since the roster is inexperienced at this level there may be times when a player chooses to stop in midsession to get some advice / input form other players.
-each turn session should be between 5 - 15 turns, instead of a strict 10 turns, each player has a little leeway in case they have a specific goal they are trying to accomplish, i.e. researching a certain tech, completing a complicated prebuild sequence for a wonder which might require a lot of micromanagement, finishing a war or an objective of a war. it is usually more efficient for one player to take a couple extra turns to accomplish a certain task than to try to explain what is going on to the next player.
-if / when a player makes a mistake, feel free to point it out, although sometimes mistakes are really just different views of strategy, and conversely accept criticism from the other players and lurkers without being offended
Roster:
1: predesad
2: (reserved)
3: nerovats
4: wooby
5: mastertyguy
Although it is nearly October, I need this game to finish before January, that might not be possible so all players should realize up front that if the game does not finish by January & if I do indeed get to back to school at that time, I will have to drop.
basic rules:
-reputation is golden, do not trash our rep, an exception being at the very endgame where it no longer matters, if it's a choice between winning the game & keeping rep in tact, win the game
-a relaxed 24 hour "got it", 48 hour "play it" I say relaxed because I have always been hesitant to skip players and also since the roster is inexperienced at this level there may be times when a player chooses to stop in midsession to get some advice / input form other players.
-each turn session should be between 5 - 15 turns, instead of a strict 10 turns, each player has a little leeway in case they have a specific goal they are trying to accomplish, i.e. researching a certain tech, completing a complicated prebuild sequence for a wonder which might require a lot of micromanagement, finishing a war or an objective of a war. it is usually more efficient for one player to take a couple extra turns to accomplish a certain task than to try to explain what is going on to the next player.
-if / when a player makes a mistake, feel free to point it out, although sometimes mistakes are really just different views of strategy, and conversely accept criticism from the other players and lurkers without being offended
Roster:
1: predesad
2: (reserved)
3: nerovats
4: wooby
5: mastertyguy