Prediscussion: The Old Empires C3C

Sarevok

Civ3 Scenario Creator
Joined
Dec 27, 2002
Messages
8,407
Location
Sacramento, CA
Since it will be coming out soon, I want to know people's ideas on what they want in my coming conquests make of The Old Empires. The scenario now is what it was supposed to be when i transfer in to conquests. As for now, go into the thread of The Old Empires and go ahead and Download V 1.3, which needs changes, especially in resources, but they still can be used as a good example.

Quite simply, im asking what new things i should add specifically for conquests. Many may be aware of my idea of specific weapons, but personally that will take too long and id rather do it for a much later version anyway.

I will put up a preview shortly after i recieve some comments. There will be a few locked alliances in the game probably:

Britain
France
Belgium
Canada

Germany
Austria
Ottoman Turkey

Byzantium
Mongolia

Arabia
Egypt

the rest will be neutral. i would have made ww1 alliances untill i realized that the locked alliance was permanent and not a potential diplomacy settor.

Thanks for any help!
 
Please do use 100x100 Map with not too of cities because i have only 512 MO of Ram on Win XP :(

Many of good mod, i can't play :cry:
 
the map is actually already made, sry. this is a prediscussion for the conquests version.

The Civs are:
Britain
France
Germany
Austria
Spain
Portugal
Byzantine Empire
Ottoman Turkey
Egypt
Arabia
Zululand
Mongolia
China
Belguim
Norse empire
Russia
USA
Canada
Empire of Japan

It is a possibility that i will add:
Australia and New Zealand (ANZAC)
Mexican Empire
Netherlands

more can come via suggestions.
 
The map starts at June 1914. The rulers are the rulers of the country at the time unless i dont know who they were. I typically repalced them with the nearest known leader. Communist factions will not be included at this time.
 
... THIS IS NOT A MOD. This is a scenario.

its meant to last form ww1 until present with a unique story and it is indeed a what-if. Im looking for suggestions about the map.
 
a mod is the creation of graphics or units to alter the appearence of the game, or to add new things to it. A scenario is a specific map that one creates with special conditions and specific civs to reflect on either a historical or an altered historical event. THIS is a scenario.
 
Well, scenarios may include new units, buildings, etc. A mod is a scenario with major changes to the game and a major addition of units, other things, etc. So basically a mod alters the game and a scenario is playable without altering the game.. well not too much anyhow.
 
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