Prehistoric Era [BNW] Help Wanted

beewyka819

Warlord
Joined
Jan 2, 2014
Messages
102
Location
Winthrop, Massachusetts
Hello Civ community! There is a mod that I've come to love called "The Prehistoric Era [BNW]" by CarlosCodex (http://forums.civfanatics.com/showthread.php?t=517912), after talking to him on the forum page. He stated that he was re-committing himself to the project. Before he stopped working on it for awhile (Life got in the way) he said he had a 66% functional version for the next update. Just to tell you, that's a lot, considering that the update he's currently working on is most likely the update that he said he's adding the nomadic system (I think I recall him saying that this is THAT update). A nomadic system would be huge and a literal game changer. But he also said that he's in need of help. Currently Gilgamesch of Community Call to Power modpack has offered to give him some tips and teach him some tricks. CarlosCodex was currently too busy to make this thread so I decided to lend a helping hand and make it myself, 'cause I'm a nice guy :). Please let me know if I missed anything!
~beewyka819

This is the exact post that he made (help slots in quote)

My sincerest apologies. To be honest, this unfinished project plagues my mind every few days. I'll wake up at 3 or 4am thinking about it and get up and work on it for a couple hours. I hate unfinished projects.

As you've seen I've had to slow down for a while. But now, as I've stabilized a few things. I have a plan to get this out. It's ridiculous that it has taken so long.

I do wish I had just a little help.

The reality is ... I've been busy. I co-founded and launched a startup not too long ago. I also recently joined one of the top largest companies in the world as a lead software architect in the CTO's office. It's a big commitment. And, I am also working on a non-profit organization that I hope will save many lives in the future. It's in the legal stages right now.

I love modding. I love community projects (I have a few on GitHub). And, I love Civ. I know what it's like to have developers drop out without a word. And even though it is unpaid work, there should always be a sense of some responsibility towards the community by either finishing your work, getting it to a stable point with proper documentation so that anyone could take over, or performing a proper hand-off. This is all just my opinion.

So, having said all that, I am re-committing to this project. I hope that some of you will help. I will list the things I need. If I don't ask, I won't get.

I have started such a daunting task to get so much out at once that I have created a monster. I should know better. I would never do this--design or recommend or architect--in a professional setting.

It's so ridiculous that I had started such an outrageous timeline for the mod. Let me give you an example of my insanity:

Code:
TRIASSIC
JURASSIC
CRETACEOUS
PALEOGENE (*F = Friendlier Name)
  PALEOCENE (*F)
  EOCENE (*F)
  OLIGOCENE (*F)
NEOGENE (*F)
  MIOCENE (*F)
  PLIOCENE (*F)
LOWER_PALEOLITHIC
MIDDLE_PALEOLITHIC
UPPER_PALEOLITHIC
  Transition: EPIPALEOLITHIC (*F)
MESOLITHIC
NEOLITHIC
COPPER_AGE
BRONZE_AGE
CLASSICAL
DARK
* SCHIZM *
FEUDAL
CALIPHATE (religion) ABASSID
DYNASTY
NOMADIC
MEDIEVAL
  CRUSADES
RENAISSANCE
? REFORMATION
DISCOVERY
  EXPLORATION
COLONIAL
= IMPERIAL
= ENLIGHTENMENT
? THOUGHT
INDUSTRIAL
----------- * POSSIBLE SPLIT TO _______ 
? IMPERIAL
WORLD TREATY / TREATISE
FLIGHT
EMANCIPATION / 
ATOMIC
WAR / EXPANSION /  
CORPORATE
DIGITAL
INFORMATION
DIPLOMACY
RESEARCH
GLOBALIZATION
BIO & ENVIRONMENTALISM
ROBOTICS
* SINGULARITY EVENT
GENETIC / BIOENGINEERING
MECHANICA
NANO
COLLAPSE
NOOTROPIC [humans take back]
QUANTUM
DYSTOPIA
               * RIFT *
SUBTERRA           | EXTRA_TERRA

TRANS-HUMAN        | PROPE-GALACTUS
UNBINDING (ENRGY)  | RECOLONIZATION
  RECLUDAM (latin)
  LIBERUM (latin)
TRIFECTA           | DISENTANGLEMENT
EMBRYONIC          | GALACTIC
           * FIRST CONTACT *
PRIMOGENITOR       | ?
PROVENANCE         | ?
COALESCENCE        | ASCENSION

             COADUNATION
                 ...
                 ...
                 ... 

- coadunate - united by growth

I had/have this grand vision of starting from the JURASSIC (or even before--the first lifeforms) period and taking man very, very far (and hopefully integrating into the upcoming release). My "vision" was to take it even further. Man would get to the "SINGULARITY" point in which things started to get screwy. Eventually (NOOTROPIC) they take back what is theirs from the "machines". But a DYSTOPIA develops and the GREAT RIFT happens:the separation of basic ideals--physiology, even. Some, because of the dying earth, move underground to find their ancestral beginnings, and to learn and be re-born. Others leave. They take to the stars and re-conolize--begin again. They both eventually reach FIRST CONTACT, the former with the "first lifeforms" (surprise spoiler) and the latter with the first "alien" intelligence. Over time they both learn from the paths and COALESCE or ASCEND. Then the COADUNATION happens and they reunite, different beings with the same origins.

I have notes and outlines for a continuation of this timeline, but I haven't created the in-game techs, bonuses, etc. So, I won't list them. And maybe I'll keep that as a secret for next year. Let's just say, that I am taking some current real-world physics theories and making them truth. Even at the COADUNATION "man" has still not explorer

I haven't finished. And yes, I've created all the listed techs and some (15) of the units. Man, did I get off-track.

So, I've taken a step back. I've forked my code from an earlier stage and I've committed to release a stable version--one that a "few" of you can test for me. Some things will be unfinished and have no impact on the game (a building that does nothing). Some will be fully functional. The zero-impact items would be: buildings, two improvements, and 2-3 resources. I will replace my early resource, SOCIETY, with GOLD. There as no gold, but at least I can get this released.

With your (the community's) feedback on the semi- or fully-functional items, I will finish and stabilize this next less-ambitious version.


WHAT I NEED
  1. artist: iconography
  2. artist: 3d (or teach me a few things that I can't seem to get from the tutorials--some specific unit re-skins, re-mesh, etc.)
  3. artist: scene
  4. audio: voice
  5. environment
  6. artist: 3d buildings and improvements and resources -- both re-defines and new
  7. lua coder: I have very well defined modules and features that I need
  8. lua coder: events: two events I need help with
  9. xml: reviewer
  10. xml: buildings
  11. xml: finish unit progression and power line
  12. game: test individual pieces (before even releasing the 'test' version)
  13. game: gameplay and mechanics: suggestions, review, test, or edits
  14. game: balance testing
  15. xml: wonders: define what they do -- I have about 20+ with a few that needed defining. They are not too powerful.
  16. tech tree: one small glitch left where one tech is "disconnected"
  17. code: a place to store either an invisible city or something to that effect.
  18. xml: improvement: debug
 
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