Gwaja
King
No.... not really.
It is nowhere near the atrociousness and brutality of the first one. Not even close. But this has its own charms, I assure you.
Please DO NOT open the following spoilers UNLESS you have no interest in a blind playthrough. The spoiler contains the general setup of the map and what to expect. It simply gives away too much information for a blind playthrough. You have been warned!
I apologize in advance that, in order to open this save, BAT mod is required. It is a great mod imo though, and I recommend that everyone install this "as a mod" so it can be loaded or unloaded at will. If enough requests are made to convert into a WB save, either I or anyone else who may be more capable, can upload that for convenience, I suppose.
Difficulty: Deity
AI: 7, instead of the normal 6
Map Type: Continents
Map Size: Normal
Speed: Normal
Chosen Leader: Random --> Frederick
The Start: At least the capital site is quite good. It will be a great capital. But that is all the positive I can say about the surrounding areas.
It is nowhere near the atrociousness and brutality of the first one. Not even close. But this has its own charms, I assure you.
Please DO NOT open the following spoilers UNLESS you have no interest in a blind playthrough. The spoiler contains the general setup of the map and what to expect. It simply gives away too much information for a blind playthrough. You have been warned!
Spoiler :
First, you are Frederick. Your uniques come really late in the game, so they are completely a non factor at the beginning. Your starting techs are hunting and mining, which, in most situation, isn't considered that great of a combo. Your traits do not give you any militaristic advantages, and they are more of mid-game traits rather than early traits.
You are semi-isolated with... well you will find out very soon. He will have access to that one resource that leads to one of the highly rated military unit in the game. His immediate surroundings are surely better than yours. He is imperialistic, so he will expand much faster. He is an aggressive warmonger. Being semi-isolated with such AI means tech trading situation is not optimal and you will sooner or later have to think war, offensive OR defensive.
Meanwhile, you are only stuck with ONE strategic resource nearby, and you are literally far away from metal. You do have space to expand peacefully, in the direction away from your neighbor, but the land will not be kind. You will have time to expand though, and expansion may be necessary if only to ensure that you are not cut off from strategic resources that will grant you access to better military units.
One extra AI has been added to this map. In one way or another, they will be capable of reaching and being aware of the others amongst that group that do not start on your continent. Having played this map and having the foreknowledge of the map, it may be said that 2 of the AI may have been given too much land to expand peacefully. This factor was not doctored. One of the AI really got screwed with bad start.... unusually bad for a map generation that I had nothing to do with.
One of my personal major weakness in my Civ 4 games is semi isolation where my neighbor has better land and is quick to push towards me, while having aggressive tendencies towards the human player. This map served me quite well, so I am sure it will be the same for many who attempt this map.
You are semi-isolated with... well you will find out very soon. He will have access to that one resource that leads to one of the highly rated military unit in the game. His immediate surroundings are surely better than yours. He is imperialistic, so he will expand much faster. He is an aggressive warmonger. Being semi-isolated with such AI means tech trading situation is not optimal and you will sooner or later have to think war, offensive OR defensive.
Meanwhile, you are only stuck with ONE strategic resource nearby, and you are literally far away from metal. You do have space to expand peacefully, in the direction away from your neighbor, but the land will not be kind. You will have time to expand though, and expansion may be necessary if only to ensure that you are not cut off from strategic resources that will grant you access to better military units.
One extra AI has been added to this map. In one way or another, they will be capable of reaching and being aware of the others amongst that group that do not start on your continent. Having played this map and having the foreknowledge of the map, it may be said that 2 of the AI may have been given too much land to expand peacefully. This factor was not doctored. One of the AI really got screwed with bad start.... unusually bad for a map generation that I had nothing to do with.
One of my personal major weakness in my Civ 4 games is semi isolation where my neighbor has better land and is quick to push towards me, while having aggressive tendencies towards the human player. This map served me quite well, so I am sure it will be the same for many who attempt this map.
I apologize in advance that, in order to open this save, BAT mod is required. It is a great mod imo though, and I recommend that everyone install this "as a mod" so it can be loaded or unloaded at will. If enough requests are made to convert into a WB save, either I or anyone else who may be more capable, can upload that for convenience, I suppose.
Difficulty: Deity
AI: 7, instead of the normal 6
Map Type: Continents
Map Size: Normal
Speed: Normal
Chosen Leader: Random --> Frederick
The Start: At least the capital site is quite good. It will be a great capital. But that is all the positive I can say about the surrounding areas.