Fasten your seat belts everyone.
I am mostly done with everything that needs to be done before release. Here's a rough timeline of events:
1. Finishing the remaining civilopedia entries (descriptions for civics) - complete
2. Finishing technology cost balancing. One technology costs are final, I will remove the era based modifiers and apply their effect directly to all techs of that era, while smoothing the tech cost curve. - complete
3. Creating a release candidate. This is mostly a formality on github, but essentially presents a final state of the mod that will not be changed unless necessary (a bug is being reported etc.) - complete: here is the installer and the installer including modules
4. Making all modules compatible with the new version. Both Soundtrack and the VD module require some work here. - complete
5. Address some issues with Varietas Delectat: reducing the length of file and folder names to avoid problems with Windows path limitations in combination with the Steam installation.
6. Add Varietas Delectat unit art for new units. I don't know how far I can get there. Varietas Delectat relies on additional unit art created for units existing in the base game. Obviously art creators did not anticipate the new units this mod creates. But I will try to do my best to not make that too apparent. Edit: I will also try to add unique art for civs that currently share that of others, including Polynesia, Tibet, Tamils, Indonesia, Thailand.
7. Final release on github, compilation and upload of the install tool for 1.15.
I don't know how long steps 4-6 are going to take, but I want to have at least a two week period between steps 3 and 7 to have a chance of finding and addressing more remaining bugs and issues. Maybe I will already compile an install tool for 1.15 without all modules at step 3, to broaden the base of people able to playtest.
Whenever you run across smaller issues with the mod that could be addressed in this process, please report them here.
Note: please understand that I deliberately did not attach dates to this timeline. I cannot estimate how long some of these steps will still take, so I can't make any promises. There's no more substantive answer I can give to questions about the release date, so there's really no point in asking. I will post continuing updates on where on the timeline we currently are.
I am mostly done with everything that needs to be done before release. Here's a rough timeline of events:
1. Finishing the remaining civilopedia entries (descriptions for civics) - complete
2. Finishing technology cost balancing. One technology costs are final, I will remove the era based modifiers and apply their effect directly to all techs of that era, while smoothing the tech cost curve. - complete
3. Creating a release candidate. This is mostly a formality on github, but essentially presents a final state of the mod that will not be changed unless necessary (a bug is being reported etc.) - complete: here is the installer and the installer including modules
4. Making all modules compatible with the new version. Both Soundtrack and the VD module require some work here. - complete
5. Address some issues with Varietas Delectat: reducing the length of file and folder names to avoid problems with Windows path limitations in combination with the Steam installation.
6. Add Varietas Delectat unit art for new units. I don't know how far I can get there. Varietas Delectat relies on additional unit art created for units existing in the base game. Obviously art creators did not anticipate the new units this mod creates. But I will try to do my best to not make that too apparent. Edit: I will also try to add unique art for civs that currently share that of others, including Polynesia, Tibet, Tamils, Indonesia, Thailand.
7. Final release on github, compilation and upload of the install tool for 1.15.
I don't know how long steps 4-6 are going to take, but I want to have at least a two week period between steps 3 and 7 to have a chance of finding and addressing more remaining bugs and issues. Maybe I will already compile an install tool for 1.15 without all modules at step 3, to broaden the base of people able to playtest.
Whenever you run across smaller issues with the mod that could be addressed in this process, please report them here.
Note: please understand that I deliberately did not attach dates to this timeline. I cannot estimate how long some of these steps will still take, so I can't make any promises. There's no more substantive answer I can give to questions about the release date, so there's really no point in asking. I will post continuing updates on where on the timeline we currently are.
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