A lot of people don't like certain aspects of the civ switching. (Unrealistic, Rome cannot into space, Real world culture getting erased in the game, etc.)
One thing is, a couple of those could probably be dealt with by allowing the Human player to preserve things like names and gaphics, and to have even the AI preserve some aspects of previous civs
So proposal
1. Custom Naming
Human Players can give their Civ & Leader a custom name on the Start of a new Age/Start of game*
Human Players can always give their cities a custom name*
2. Default stored Identity (what the AI uses)
The Default name of an Empire: Primary Civ Default Name (next most recent Civ Default name, Age before that civ default name)
eg Buganda (Songhai, Egypt)
When the Banner/Flag of an Empire would display the Primary Civ Banner in a large form, the banners of the other Civs of the empire are displayed next to it in a small form
eg Buganda flag is dominant, but often small Egypt/Songhai flags are next to it
City Graphics: The graphics of some the non-gameplay buildings will be from previous civs in the empires history ~1/4 from each of the non current civs.
eg the Bugandan city 'houses' will have ~1/2 Modern Bugandan Architecture, 1/4 Exploration Songhai Architecture, 1/4 Antiquity Egyptian architecture
3. "Primary Identity" choice
Each Civ Change the Human Player is prompted to choose whether to change or keep the "Primary Identity/Name" of the empire... so if Egypt chooses songhai
The player can go
Egypt->Songhai(Egypt) with Songhai flag dominant and Songhai city name list[what the AI will do]
OR
Egypt->Egypt (Songhai) with Egypt flag dominant and Egypt city name list (a way for a player to say I'm Egypt, but the culture is different than it was a few centuries ago... new Uniques, but Egypt can into space)
Then the Egypt(Songhai) player can go to Egypt (Buganda, Songhai) or Buganda (Songhai, Egypt)
and the Songhai(Egypt) player can go to Songhai (Buganda, Egypt) or Buganda (Songhai, Egypt)
*May be disabled in MP public games
This way no civ really disappears and (if its a Human player civ) may just enter a new chapter
(and If you want to play America in 4000 BC you can customize your name, until you get to Modern)
Thoughts, ways you would do it differently?
...........................................................................Edited after further thought
OK... new Idea.
When the Civ switches, you get a Narrative Choice
"What do you want you Civ & City Names to be?"
-New Option (you will use the new city name list and trigger more narrative events)
-Keep Option (you will keep using the old city name list and get a +1 happiness/City bonus towards your next celebration)
Whichever you select, it brings up a place where you can change the Civ name..default in that spot is based on what you chose
[Here is where you can then type a change to your civ name]
NEXT... if you chose the New Option, for every City on era change you get a narrative event
-Keep City name (+1 happiness to the next celebration)
-Change City name (+2?3 culture towards one of your Unique Civics)
FINALLY... any time you make a Town (whether founded or Conquered) into a City, it has the option of changing its name from your list
-Keep Name (+1 happiness to the next Celebration)
-Change Name (+2?3 culture towards one of your Unique Civics.. or the current Civic you are working on if all Unique Civics are fully researched)
Then get the ability for the player to edit the city names if they really want (at least on founding)
One thing is, a couple of those could probably be dealt with by allowing the Human player to preserve things like names and gaphics, and to have even the AI preserve some aspects of previous civs
So proposal
1. Custom Naming
Human Players can give their Civ & Leader a custom name on the Start of a new Age/Start of game*
Human Players can always give their cities a custom name*
2. Default stored Identity (what the AI uses)
The Default name of an Empire: Primary Civ Default Name (next most recent Civ Default name, Age before that civ default name)
eg Buganda (Songhai, Egypt)
When the Banner/Flag of an Empire would display the Primary Civ Banner in a large form, the banners of the other Civs of the empire are displayed next to it in a small form
eg Buganda flag is dominant, but often small Egypt/Songhai flags are next to it
City Graphics: The graphics of some the non-gameplay buildings will be from previous civs in the empires history ~1/4 from each of the non current civs.
eg the Bugandan city 'houses' will have ~1/2 Modern Bugandan Architecture, 1/4 Exploration Songhai Architecture, 1/4 Antiquity Egyptian architecture
3. "Primary Identity" choice
Each Civ Change the Human Player is prompted to choose whether to change or keep the "Primary Identity/Name" of the empire... so if Egypt chooses songhai
The player can go
Egypt->Songhai(Egypt) with Songhai flag dominant and Songhai city name list[what the AI will do]
OR
Egypt->Egypt (Songhai) with Egypt flag dominant and Egypt city name list (a way for a player to say I'm Egypt, but the culture is different than it was a few centuries ago... new Uniques, but Egypt can into space)
Then the Egypt(Songhai) player can go to Egypt (Buganda, Songhai) or Buganda (Songhai, Egypt)
and the Songhai(Egypt) player can go to Songhai (Buganda, Egypt) or Buganda (Songhai, Egypt)
*May be disabled in MP public games
This way no civ really disappears and (if its a Human player civ) may just enter a new chapter
(and If you want to play America in 4000 BC you can customize your name, until you get to Modern)
Thoughts, ways you would do it differently?
...........................................................................Edited after further thought
OK... new Idea.
When the Civ switches, you get a Narrative Choice
"What do you want you Civ & City Names to be?"
-New Option (you will use the new city name list and trigger more narrative events)
-Keep Option (you will keep using the old city name list and get a +1 happiness/City bonus towards your next celebration)
Whichever you select, it brings up a place where you can change the Civ name..default in that spot is based on what you chose
[Here is where you can then type a change to your civ name]
NEXT... if you chose the New Option, for every City on era change you get a narrative event
-Keep City name (+1 happiness to the next celebration)
-Change City name (+2?3 culture towards one of your Unique Civics)
FINALLY... any time you make a Town (whether founded or Conquered) into a City, it has the option of changing its name from your list
-Keep Name (+1 happiness to the next Celebration)
-Change Name (+2?3 culture towards one of your Unique Civics.. or the current Civic you are working on if all Unique Civics are fully researched)
Then get the ability for the player to edit the city names if they really want (at least on founding)
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That's why Civ5 and a brief patch cycle of Civ6 where the AI hates you for winning always made me angry.