Prestige gain needs rebalancing.

ggmoyang

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Basically 'passive' prestige gains are too big and you can't really 'play as you want' as developers claimed. Instead, you must grow cities to maximize passive prestige gains.

In my example (see screenshot), I'm getting 115 prestige every turn, which is base of 92 excluding golden age bonus. For comparison, triumphs in this age grants about 300 prestige - they need big investment but it's only worth about 3 turns of passive prestige gains.
And the biggest prestige gain comes from production and technology. How do you increase them? By growing a city and building a lot of crafting improvements. And there's nothing special here - you should be doing that it in every game.
Of my 10399 prestige, 3030 was from more 'active' source - namely waging war, building triumphs and making masterpiece. Which means prestige from passive gain was like 7k, which is more than double of active gain.


BTW I'm saying big cities are strong because I'm getting +28 prestige from technology and +40 from production, these are my biggest prestige sources. And my big capital is the main source of both science and production.
244 science is coming from Warszawa, out of 552 total science. Same goes with production - I didn't check total production number as it's too much hassle, but the capital city's base production is 140 while second largest city's base production is 56. Also, the capital has 22 production buildings out of empire total of 61.
 

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Quite a lot needs balancing imho. To grab a random example: specialists can barely do anything in a random farm but a 150% crafting bonus in a workshop? Heck yeah!
 
Quite a lot needs balancing imho. To grab a random example: specialists can barely do anything in a random farm but a 150% crafting bonus in a workshop? Heck yeah!
That 150% is quite misleading as percentage bonus do not apply to bonus production from additional resources. It's quite small bonus before your city gets bigger.
 
That 150% is quite misleading as percentage bonus do not apply to bonus production from additional resources. It's quite small bonus before your city gets bigger.
Even if it only applies to base production that's still having 1 crafted item every 2 turns to more than one per turn. A random farm I try made the food go up 0.1 food per turn. :|
 
I don't think it's a problem that most of your prestige comes from simply playing the game well. It's the same with score victories in Civ, which is what this basically is.

Even if it only applies to base production that's still having 1 crafted item every 2 turns to more than one per turn. A random farm I try made the food go up 0.1 food per turn. :|
No, that's not the case at all. You're just reading the numbers wrong. A typical craft needs like 500 production, and your city in the early game has maybe 15 production. Meanwhile you often get 50 or 100 production per turn from each item you slot in the crafting. The 150% bonus to production from a specialist only gives you 22.5 extra production, which is not much for a craft. The items you use to rush crafting production account for almost all of the actual production.
 
I don't think it's a problem that most of your prestige comes from simply playing the game well. It's the same with score victories in Civ, which is what this basically is.


No, that's not the case at all. You're just reading the numbers wrong. A typical craft needs like 500 production, and your city in the early game has maybe 15 production. Meanwhile you often get 50 or 100 production per turn from each item you slot in the crafting. The 150% bonus to production from a specialist only gives you 22.5 extra production, which is not much for a craft. The items you use to rush crafting production account for almost all of the actual production.
Welp these numbers are indeed complicated
 
I don't think it's a problem that most of your prestige comes from simply playing the game well. It's the same with score victories in Civ, which is what this basically is.
Problem is you only have score victory in ARA and the only good way to get that score is having a big city.
Welp these numbers are indeed complicated
By the same reason, Efficient trait isn't as good as it looks like.
 
Problem is you only have score victory in ARA and the only good way to get that score is having a big city.

By the same reason, Efficient trait isn't as good as it looks like.

I believe you can achieve a military victory, as well?
 
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