Looks fantastic, Bird. Complicated, but if anyone can pull it off it's you. I particularly like what seems to be the philosophy behind the rules: "My goal is to get you to think like a leader and not like a game player." Did that come out of your discussion with Symphy a while back? However, I am somewhat sceptical that such a philosophy can be applied to 100 year turns. The butterfly effect becomes insuperable on such a scale, and renders planning virtually impossible except in the very broadest of ways. Judging from the rules, I don't think you want to us to write BT orders, but maybe I am mistaken.
EDIT: I was also under the impression that we were starting a bit later than the early Copper Age. Did that change?
I started things in the early copper age so that I can judge the speed to increase tech. When we start, nations may be more advanced than shown here. This is a preview so you all can ask questions and give me time to fix problems before we actually begin. Cradle maps may change too as I finalize placements.
As for the first turn orders, no they will not be BT orders. My plan is for you to write orders for 3-6 rulers that span a total of 100 years. Each will be structured similar to post 4 but without any changes in stats over the 100 years. I will then break the turn into meaningful segments and write updates for each. This is really a test for me and how to do meaningful updates.
(Just kidding, Bird)
