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Preview NoP NES: The Great Game

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The Cow
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NoP NES: The Great Game

Setting

The world, 1880 C.E., the scramble for Africa begins, while across the world ancient civilizations are slowing becoming incorporated into new empires. In Asia, the French are setting their sites on Indo-China, while Britain and Russia battle it out in the Great Game, the competition for influence in central Asia. In Europe, the Alliance between the freshly unified German state and the old Hapsburg Empire threaten Russian interests in the Baltic, where the Ottoman Empire tries to hold it's grasp on it's remaining lands. France lost the Alsace-Lorraine in the Franco-Prussian war to Germany. Italy also unified itself, and is eager to find a place for itself in the alliances of Europe. In South America the War of the Pacific is raging, while the USA just finished “reconstruction”, and currently is an economic powerhouse. The second industrial revolution is underway throughout the Western Hemisphere and Europe, while small nations in the East and Africa need to modernize or be dominated.

Introduction

I am sure many of you are familiar of my former attempts at NESes. However I realized that the NESes which I almost only join (historical NESes from 1700-1950s), happen to be the ones I never make. So, to remedy that, here is an NES from one of my favorite times of history. I WILL try and be far more prompt with the updates, and should be better able to do so this year than former years, particularly cause I love writing stories, and this era has plenty. So, pretty much, as long as I get orders from most of the major players (UK, France, Germany, Russia, USA (might change as time goes on)) I WILL update. Also do to my affection to this time period and familiarity with it, I WILL spur on events if there is any slum (USS Maine, anyone?), however lets hope that their will be no need.

Spoiler rules, work in progress... :

Stats

Rules/Orders/Intro
Pretty self explanatory to experienced players, some minor changes from the das-like standard rules. Most notably is I love projects with nice explanations. I discourage people from simply having orders like: “put all my money into improving infrastructure”. I prefer people to at least explain specifically what you plan to do, obviously though any orders are better than no orders.

As you might notice these are fairly anorexic in size, simply because pretty much everyone is familiar with them, so I do not see a need to go into much depth. They are mostly based off the ones found here (http://forums.civfanatics.com/showthread.php?t=244271).

Stats: Template

Country Name
Government: Leaders
Economy: (Base Economy/Eco centers/from colonies/total(Banked))
Technology
Army (mobilizable):
Navy:
Military Upkeep:
Area:
Population:
Infrastructure:
Education:
Living Standards:
Confidence:
Projects:
Brief Summary:

Government

Different governments will have non-stat effects, including events and the like. I do not feel a perticular need to go into too much depth.
Example: Monarchy, Constitutional Monarchy, Republic, Despotism, Facsist

Leaders

Who is in charge of the nation, in cases like the UK, where there is both a Monarch and Prime Minister, a slash will separate them and titles will be used to indicate which is which. I am afraid that for some of them I am unable to find online or in books who the leader is, and the space will be left blank (I appreciate it if anyone could help fill them in...).

Economy

Base Economy: What you get from the land...

Economy Centers: These are where there is large amounts of trade or industry, which indicated higher economic potential. Although they can be created via projects, there needs to be a good reason behind them. Also if there is any massive shifts in political situations which would encourage trade or industry in a city, they can be created. Also military attacks or other random events could destroy them.

Colonies/Other things: These are additional economic benefits to your nation, normally from colonies. More on this in the next sections.

Total: Summation of above

Banked: This is the amount you have in your national coffers. Also it could reflect bonuses you get for particular things in your orders or random events.

Technology

What sort of technological level your nation is at on a whole. It primarily effects your military effectiveness, but also effects all other stats. Only through random events or projects can they be advanced.

pre-industrial revolution, first industrial revolution, second industrial revolution

Army

Invade, defend, and perhaps other options I haven't considered. For simplicities sake there are only Infantry, Irregular and Cavalry divisions. However you can create some sort of new elite units via some other way (projects, stories). Costs show below,

One Eco: 3 Infantry Division
One Eco: 1 Cavalry Division:

Mobilization

For your treasure's sake you can put your troops into a reservist unit at any time. However it will take some time to mobilize them, so they will not take part in any sort of attack unless remobilized (takes one turn), but will defend the mainland to lesser effectiveness than active troops.

Military upkeep

No equation is used to determine this, and it depends on troop and ship deployments. For example, Germany has more divisions than Britain, but since British troops are deployed around the world, they have higher upkeep costs.

Area

Size of your nation/empire. Effects cost to improve infrastructure. Scale of 0-6

Population

Population in your nation/empire. Effects cost to improve education and living standards. Scale of 1-6

Infrastructure

Infrastructure will impact your economy slightly, as well as effectiveness of your military. Costs 2*area to increase by 1. Scale of 1-6

Education

Education will impact your economy slightly, as well as likelihood of age advancements. Costs 2*population to increase by 1. Scale of 1-6

Living Standards

Living Standards will impact your economy slightly, as well as have some effect on confidence. Costs 2*population to increase by 1. Scale of 1-6

Confidence

How well your people like you. Cannot be increased directly, but how in character your actions are and how well your people like you. An Ottoman Sultan announcing a conversion to Christianity, for instance, will surely decrease this.

Civil War (0) – Adoring (6)

Projects

Projects are anything else you wish to improve (fortifications, new naval units, etc.), or a massive project to increase many stats at once. Their cost will be determined by their proposed effects, as well as how well you describe them (simply saying “improve life expectancy to 6” leaves much to be decided to local leaders who always love larger houses). PM me your suggestions, and I will analyze them and respond with a cost. Costs will use the “turn” units. To improve a project by N turns, you must invest 2(N)-1 ecos. See chart below:

1 turn – 1 eco
2 turns – 3 ecos
3 turns – 5 ecos
4 turns – 7 ecos
10 turns – 19 ecos

The reason for this you are, in a sense, rush completing the project. Doing so takes more monetary contributions.

Colonies/Other Foreign Things of Importance

Many nations around this time are empires, some of those have colonies or other areas somehow or other indebted to the mother nation (protectorates). In addition, countries have other sources of income (Suez canal).

Colony Template:

Name : Type : Base Income/Eco centers : Confidence : Army (Militia)

Type

Either really Colony or Protectorate.

Economy

Already described

Confidence

Confidence in colonies is very important as rebellions are common. Your policies in the colonies must reflect what the people their want if you wish to keep this high.

Military

This is the military your nation has stationed in the colony, it is NOT included in your Army Stats above.

Milita

Most colonies have some sort of native force in the region employed by the Empire. Generally this a good thing, as it lessens the strain on your military upkeep. However it can be a liability (Sepoy rebellion).

Brief Summary

I try to make this relatively through of your conditions. They will describe briefly your foreign relationships and the problems your nations face as well as your recent history. It is highly encouraged that you research your nation a little (at least read the wikipedia article...).

Anything else feel free to contact me a variety of ways:

Post in the thread
PM
IM (AOL: mc1093alpha)
Email (n1person@gmail.com)


The name, as referenced in the opening, is a reference to the competition between Russia and Britain for central Asia. This sort of conflict typifies the conflicts going on across the world at the time.
 
Stats so far

Spoiler stats... :

Emirate of Afghanistan
*British Occupied* Monarchy: Emir Abdur Rahman Khan
Economy: (2/0/0/2(0))
Technology/Era: Pre-Industrial Revolution
Army (mobilizable): 1 irregular division, various disorganized tribes
Navy: none
Military Upkeep: none
Area: 4
Population: 2
Infrastructure: nearly none (1)
Education: illiterate (1)
Living Standards: very low (1)
Confidence: relatively low (2)
Projects:
Brief Summary: Afghanistan is stuck in the middle of the Great Game, the competition between Russia and Britain for power and influence in central Asia, and most likely will not survive for another year. A riot in Kabul killed the British envoy, and then the British moved in and took Kabul in the Second Anglo-Afghan War. Currently many scattered rebels continue to attack British forces, but they are mostly disorganized. Although British Prime Minister Benjamin Disraeli wishes to continue the Great Game and gain more influence, it is clear that any sort of colonization of Afghanistan would be fool hearty and internal affairs are still mostly dealt by the Emir.

Principality of Andorra
Monarchy:
Economy: (1/0/0/1(0))
Technology: Second Industrial Revolution
Army (mobilizable): none (1 infantry division)
Navy: none
Military Upkeep: none
Area: 0
Population: 1
Infrastructure: 5
Education: 5
Living Standards: 4
Confidence: very high (4)
Projects: none
Brief Summary: Andorra is an unimportant micro nation between France and Spain. With low population and nearly no economy or military it is unlikely to take up a major role in world event anytime soon.

Ankole: see Uganda

Empire of Annam
Monarchy: Tu Doc
Economy: (3/0/0/3(0))
Technology: First Industrial Revolution
Army: 5 infantry Division, 2 Cavalry Divisions, various irregulars.
Navy:
Military Upkeep: 1
Area: 2
Population 3
Infrastructure: 3
Education: 3
Living Standards: 2
Confidence: relatively high (4)
Projects: none
Brief Summary: Annam, like many other small countries, doesn't seem to have too promising of a fate. The southern part of the nation, Cochin China, was taken by a joint French and Spanish force, and is currently administered by France. The reasoning for this attack and subsequent colonization was poor treatment of the small minority Christian population and missionaries. In the peace treaty, all Annam's ports are open to French trade.

Argentinian Republic
Republic:
Economy: (3/1/0/4(0))
Technology: Second Industrial Revolution
Army (mobilizable): 2 infantry Division, 4 Cavalry Divisions ( 4 infantry Division, 2 Cavalry Divisions)
Navy:
Military Upkeep: 1
Area: 3
Population 3
Infrastructure: 2
Education: 3
Living Standards: 3
Confidence: relatively high (4)
Projects: none
Brief Summary: Argentinian is a relatively industrious and peaceful country. Although the War of the Pacific is raging on it's border, it has little reason currently to involve itself. It is far more interested in Patagonia in the south, as well as recovering from the recent war with Paraguay, the War of the Triple Alliance.

Aro Confederacy
Decentralized Confederacy:
Economy: (2/0/0/2(0))
Technology: Pre-industrial revolution
Army: thousands of irregular tribal warriors
Navy: many small canoe-like ships, mostly for trading
Military Upkeep: none
Area: 1
Population 2
Infrastructure: 2
Education: 1
Living Standards: 1
Confidence: relatively high(4)
Projects: none
Brief Summary: The Aro Confederacy is a nation of many small Aro tribes around Eastern Nigeria. Mostly based on the slave trade, their prospects in the increasingly colonized and industrialized world are not so good.

Ashanti Confederacy
Decentralized Confederacy:
Economy: (1/0/0/1(0))
Technology: Pre-industrial revolution
Army: thousands of irregular tribal warriors
Navy: none
Military Upkeep: none
Area: 1
Population 2
Infrastructure: 2
Education: 1
Living Standards: 1
Confidence: relatively low (2)
Projects: none
Brief Summary: The Ashanti Confederacy is located right above the British colony in the gold coast, a very vulnerable position. Although they formerly had a large empire across Ghana, they have been declining since well before European Colonization of the area.

Austro-Hungarian Empire/ Hapsburg Empire
Monarchy:
Economy: (6/5/0/11(0))
Technology: Second Industrial Revolution
Army (mobilizable): 40 infantry divisions, 25 calvary divisions (30 infantry divisions)
Navy:
Military Upkeep: 4
Area: 4
Population 4
Infrastructure: 3
Education: 4
Living Standards: 3
Confidence: relatively high (4)
Projects: none
Brief Summary: The Hapsburg Empire has almost never been so strong both economically and politically. Recently entering in with an alliance with Germany, they form a powerful political block, dominating Central Europe. Also they were able to successfully lead a campaign in the Congress of Berlin to reduce Russian gains in the Balkans, creating a mostly independent Romania. Still Russia is a very dominating force in the region, and the Hapsburg wish to lessen Russia's influence as much as possible, while Austro-Hungary sets it's ambitions to the south.


Those who want a list of nations, most of them are found here: http://en.wikipedia.org/wiki/List_of_sovereign_states_in_1879

Although I comibined the Ugandan and Malay Peninsula States and some other African nations for ease and balance.

Spoiler map :

Grey is occupied but unorganized
White is uninhabited
Red cities are Eco centers
White cities are Capitals

attachment.php



Reservations are open!

Canada- germanicus12
Germany- e350tb
Italy- bombshoo
Japan- JosefStalinator
Netherlands- The Loser
France- Abaddon
Russia- Azale
Futa Jalon- Head Serf
Bulgaria- Demetrias
USA- Insane Panda
UK- a_propagandist
Austria-Hungary- LuckyMoose
Spain- ThomAnder
Ottoman Empire- silver 2039
China- Justo

Problems:
Anyone have a good list of national militaries from this time/era? Or even the types of ships that I should include? Currently I am just roughing it from descriptions.
 
Usa! Bwahahaha! Usa!
 
UK, please.
 
I will take the Dominion of Canada.

Motto: Free yourselves from the British Yoke! :p
 
Ships should probably be as follows:

Torpedo Boats
Protected Cruisers (essentially light cruisers)
Armored Cruisers (essentially heavy cruisers) (However, Armored Cruisers did not come into service until the late 1880's)
Ironclad Frigates (steam powered ironclad battleships)
Battleships (this is about the time that the earliest Pre-Dreadnoughts were being created)

Most navies would probably be made up of torpedo boats, protected cruisers, and ironclad frigates, with a few nations having Pre-Dreadnoughts under construction.
 
The Netherlands please!
 
This going to survive past a few updates?
 
FRANCE.


xcl
 
You really should have held some control over the major powers (No offence Nk, but you WILL throw the US intyo random wars etc making the NES a bit silly) You always do :p
 
You really should have held some control over the major powers (No offence Nk, but you WILL throw the US intyo random wars etc making the NES a bit silly) You always do :p

Yeah... for the sake of the NES, someone experienced should take the major powers.
 
Nuke has improved dramatically guys, give him the benefit of the doubt at the very least.
 
Sir, I would like ALL the Russias please :mwaha:
 
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