Aside from graphics, the scenarios will not include anything that the original game can't have, and if it did that would mean that the scenario has hard-coded information in it thus preventing players from reproducing those effects --that would go against the Civ trend.
I read the article, the Japanese civs have to research gunpowder. Is this historically acurate? Not exaclty. Europeans introduced it. But how can you introduce something that isn't there from the beginning (like putting the Dutch on a nearby island, but that would be highly unrealistic)?
You need triggered events (Events scripting). Civ3 has no Events so that's why the "clans" have no choice but to research Gunpowder.
Why doesn't Civ3 have Events? God f*#!ing knows!
If you were to get Firaxis on the phone and ask for obvious additions to the game this might well be what it would sound like:
Player: How about including a graphics editing program with C3C?
Firaxis: No.
Player: How about Events?
Firaxis: No.
Player: How about...
Firaxis: No infinity.
Player: At least add in a Diplomacy Setting...
Firaxis: We could but...No.
Player: Why not?
Firaxis: Because we enjoy watching you suffer, HAHAHAHAHAHAH -burp- HAHAHAHAH!
As for the additions to the core game, Satellites reveal map! Wow, what a breakthrough --enough said.
Personally, what got me into Civ2 were the scenarios, not the regular game. But then Civ2 was not very strategic for a strategy game: the AI was stupid, combat way to simplified, diplomacy almost redundant, ect. So the scenarios were the way to go. You could take that pathetic excuse for a WW2 Europe scenario that shipped with the game and using Events, could turn it into a heavy-hitting war game (make Russian T-34s appear in the Urals every turn ad infintium, or Mossies in Britain and have the loss of key cities be devastating to the protagonist (Germans)...and so on. Yet the AI was so stupid that no matter how much thought you put into the scenario, certain things, like its inability to use Carriers properly, would just make certain scenarios (e.g.WW2
acific) unplayable --not to mention playing the regular game.
I bought Civ3 for a better regular game and assumed that, considering how popular Civ2 got in great part because of scenario design, that Civ3 scenarios would boggle the mind. They do. But not in a good way. Instead, Civ3 was and is slow, frequently not fun (which is quite a feat considering all the stuff they added in which should have made the game better) and lacking the proper tools with which to design good scenarios (not even Diplomacy Setting or Reveal Map for $h!t's sake). Now Conquests offers plenty of pre-made scenarios and some extra things that should have been there already! What is there that you know about C3C that I don't that will improve Civ3 to the point where it will be as flexible and playable as Civ2 was?
...And to top it all off the AI seems even stupider in some ways than in Civ2! What have Civilization players done to deserve this?
[SMAC was quite good though, even by today's standards. Maybe Firaxis should stick to what really works.]