Right, and where are the Europeans? Do they have a city on the Japans or are they on a nearby island? The point is that without events, they can't just appear out of nowhere on a ship. [Using Events you would do as follows (Civ2ish format): @IF RANDOMTURN parameters=x(turn)/x(turn) @THEN CREATEUNIT unit=Explorer owner=Dutch @AND (new; so that two units do not randomly appear in two different spots) CREATEUNIT unit=Caravel owner=Dutch randomlocation=xx,xx/xx,xx/xx,xx/ect. @ENDIF The Clan lucky enough to make contact with the Dutch first can negotiate with them for the Gunpowder advance. [For this to work, a civ (i.e. it units) should be able to exist without having a single city on the map. This would require a very slight program alteration.] ______________ Historical Note: The Gunpowder advance should actually be "Firearms." The use of gunpowder in cannon-like weapons was already known to the Japanese. Did you know that the Japanese developed the tactic of firing muskets in vollies 20 years before the tactic was first used in Europe? ______________ The reason why I knock the proposed C3C scenarios is because given enough time Civ players who are into scenario-design will be able to top anything offered in any expansion (as long as the new scenarios themselves aren't hard-coded). Such scenarios would then be made available on the net (through Civfanatics, for instance). So players who just want to play and not design would not be dependent on only the "official" scenarios. What people like me want is to have more play/design options, better AI and a faster game play. Developer-designed scenarios are just filler for a lack of the real goods. Yes, and that leads to the question: why did Firaxis use such a high-grade graphics program for a turn-based, non-3D game? But as nothing can change that now, I'd be willing to fork out the bucks for an included graphics editor. I'm not willing to do so for other far less expensive --for the developer-- additions that should have been included into PTW (or Civ3 for that matter) and weren't.