Preview: The Hundred Worlds

dldnjstjr

The Shrubber
Joined
Aug 4, 2006
Messages
1,681
DJNES: The Hundred Worlds

I'm still working on DLNES with Lightfang, but I wanted to do my own NES in spare time. Don't worry, it won't be neglected.

Introduction:
On April 12, 1961, a Russian Air Force officer, Yuri Alekseyevich Gagarin, became the first man to be in space, marking the first step towards starflight. Then, throughout the following century nations rose and fell, wars began and peace restored, but one thing remained unrelenting nonetheless: technology. In 2172, an American physicist named Nathaniel Kennan discovered the means to travel the vast expanse of the universe at the speed close to that of light, marking the first year of Space Age. In short time, humankind began to build hundreds upon hundreds of spaceships and started to colonize the known universe. However, it was rare for human explorers to find habitable planets within their reach. In order to travel beyond the edge of their potential, another method of travel had to be found. In 127 S.A., about hundred years after the first starflight, George Echels, a German physicist figured out a way to travel faster than light. By breaking the very fabrics of the universe, using an artificial wormhole, humanity was able to reduce the distance between the stars, enabling the colonization of worlds beyond the previous light-speed travel. In a matter of two decades, humans colonized hundred worlds throughout the galaxy, and Interstellar Congress was formed.

Stats:
Name/Player:
System:
Government:
Capital:
Dissent:
Economy:
Military:
Military Quality:
Background:

Military:
Military stats will be kept secret to other players for extra twist in the game. You can't just attack another planet without serious considerations.

Ground Forces:
Each ground units will be organized into regiments of 1000 men.
Infantry: Basic ground force with rifles. 1 EP
Marine: More experienced than infantry. Skilled in ship-to-ship combat. 2 EP
Engineer: Can be used to fix up ships. More you have of these units the performance of ships will be increased. Also can be used to take over ships. More of auxilliary units to indirectly influence combats, etc. 3 EP

Space Forces:
Battleship: These ships demonstrate their mighty firepower and serve as a symbol of power throughout the galaxy. 10 EP
Carrier: Transports gunships across the galaxy. Each one can be filled with 150 gunships. Bombers are labled Carrier(B), and Fighters, Carrier(F). 8 EP
Cruiser: Heavy combat ships weaker than battleships. 7 EP
Destroyer: Average combat ships for skirmishes in space. 5 EP
Frigate: Slightly weaker than destroyers but have much faster speed. Useful for escorting heavier ships. 4 EP

Defense Installations:
Stationary installations orbiting the planet to provide fire support to the defending fleet.
Gun Cannons: Conventional defense system. 5 EP
Ion Cannons: Uses ion technology to blast holes in ships. Has much higher range and firepower than gun cannons. 6 EP
Guardian Cannon: Gigantic cannon that accelerates shells with super conductor magnets. Works much like gauss gun. Most powerful gun there is. Blows holes in strongest of armors. 10 EP

Research:
There are no set list of research, but you can draft your own ideas and send them in. You can create new units, weapons, etc. The research will be listed once it is approve with EP costs.

Economy:
Basically how much money you have to spend. You can raise it by spending your EP. So if your EP per turn is 20, then pay 40 to raise it to 21. But can also be raised by good orders, stories, trade, etc.

Orders:
You know how to turn in orders, but list them in each categories to make my life easier. More detailed the better.

Updates:
Each updates will be 1 year. If you send ships to another system, then it will take extra turn for them to get there.

Stories:
Are greatly encouraged. Enough said.


Anyone interested? Of course, it's still under construction so suggestions are encouraged.
 
It would be interesting, although I would want to know a little more about how the political system, trade, etc. works. So, here are a few questions:

1) What is the Interstellar Congress? Is it like the UN or a government unto itself?

2) Are the artificial wormholes stationary or created momentarily by a ship when it makes the jump between systems?
 
Explain things more and let's see how it goes. What's an S.A.? How does everything work? etc.
 
Engineers are so expensive because they are more of "luxury units". They'll make a difference, for sure, but obviously only if you can afford one. And in RL it takes more money to train regiment of engineers than marines.

Interstellar Congress is like Legistlative branch of United States except in galactic level. The setting we're in is within Milky Way galaxy. Obviously, Earth is the main headquarter. They make the laws and stuff. Think of planets like states. Yes, government of entire galaxy. Like Corusant from Star Wars.

Wormholes are created artificially when ships make a jump and then disappear.

Here is the current map:
Galaxy.jpg

Travel within the system is done within the turn, traveling between systems take 1 extra turn, and so forth. So if you were to go from Sol to Sygni, it'll take about 2 turns for your fleet to get there.

S.A. stands for Space Age. Like A.D. and B.C. or C.E. or whatever.
 
One thing about space Nes's it that about the "3-D" factor. Maybe provide use with shortened tactical turns for huge (more than 100 ep invested/. worth of ships) battles. Something like 200 marines and 6000 Infantery fighting off 400 landing marines and 50 infatery and 50 support engineers???
1year feed back? nay! I think 9 month feedback in wars like that... hyper charged economy and stuff.
 
This NES seems very intriguing.

Ill join after the next person.
Name/Player:
System:
Government:
Capital:
Dissent:
Economy:
Military:
Military Quality:
Background:
 
Of course, we all know that traveling faster than the speed of light is physically impossible :rolleyes: unless you count wormholes and stuff.

But, this NES seems interesting. If it picks up steam, I'll join it.
 
Sorry, I have no interests in Space NESes, but good luck anyways.
 
I love the space NESes! I'd join this one.

Its great how the rules allow for a lot of flexibility, but there's just one thing I will consider: how is the galaxy populated?
Earth has (or will have) 6 to 10 billion people. How many have moved to the stars? Lets say a colony ship or even 100 take up to 100,000 people. How many will be able to settle on a new planet? In 100 or 200 years how many kids will they have?
Earth can have up to 100,000,000 men under arms, how could that compare to 1000 men raised at a time at some colony?
Same thing for ship production and economy, just how big is it in individual planets?
I'd raise the limits of troops to armies or divisions (1 produced at a time) and ship production and population as well. In general I'd design the "galactical" infrstructure to a greater degree maybe introducing more of a background story to make all player colonies a bit more equal.
 
Make intergalactic space settling would make this interesting.
 
Interesting... Maybe I'll join.

Probably not though. Too little spare time.
 
I love the space NESes! I'd join this one.

Its great how the rules allow for a lot of flexibility, but there's just one thing I will consider: how is the galaxy populated?
Earth has (or will have) 6 to 10 billion people. How many have moved to the stars? Lets say a colony ship or even 100 take up to 100,000 people. How many will be able to settle on a new planet? In 100 or 200 years how many kids will they have?
Earth can have up to 100,000,000 men under arms, how could that compare to 1000 men raised at a time at some colony?
Same thing for ship production and economy, just how big is it in individual planets?
I'd raise the limits of troops to armies or divisions (1 produced at a time) and ship production and population as well. In general I'd design the "galactical" infrstructure to a greater degree maybe introducing more of a background story to make all player colonies a bit more equal.


I think the Mod means about 150 S.A. and the Colonies are at max 30 or so years old. 200 years now the earth will , if sustainablity is certain, about 20 Billion and about 3 Billion of adventurours and I think 100 thousand or so specialists will leave by 130 S.A (3 years after worm holes). By 150 S.A. I estimate 21.35 Billion Humans and about 6.35- 16.35 on other planets. With about 4.00-9.50 on settled planets and about 2.35-9.35 on reletivey new colonies.

So 3 clostest Systems will Have 1-3 Billion people in them and farther away and satalite gallixies will have a total of 2-10 Billion. So this game at billions can sustain 5 main and 15 Minor factions...
 
I think the Mod means about 150 S.A. and the Colonies are at max 30 or so years old. 200 years now the earth will , if sustainablity is certain, about 20 Billion and about 3 Billion of adventurours and I think 100 thousand or so specialists will leave by 130 S.A (3 years after worm holes). By 150 S.A. I estimate 21.35 Billion Humans and about 6.35- 16.35 on other planets. With about 4.00-9.50 on settled planets and about 2.35-9.35 on reletivey new colonies.

So 3 clostest Systems will Have 1-3 Billion people in them and farther away and satalite gallixies will have a total of 2-10 Billion. So this game at billions can sustain 5 main and 15 Minor factions...

That makes a lot more sense! In that case only the army numbers need to change.


When will this start, maestro?
 
As soon as I get the rules straightened out. Probably coming weekend (Feb 22-24). I need more players though.
 
Besides, it makes the NES more fun if its just one galaxy, at least for now.

I second this, and it will also push me into joining this. I do not like intergalactic wars.

I was in Niklas NES which is a bigger scale of this and it was tough to wage war.

If you do limit it to one Galaxy it allows the opportunity to expand, explore, and even colonize other galazies at a later date.
 
Very true.

What will we be using as a map? MOO style, divided into quadrants? or star clutters?
 
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