Preview Thread - IsrNES4: Novus Ordo Seclorum

On the map, the city I assume is Axum is a different shade of green from all of the other Cultural Centers. Was this intentional?
 
@Cuivienen- Originally the color demanded a diferent shade of green for it to show up. When I made it part of Himyar, I forgot to change the color. So accidental. Thank you for pointing that out!
 
I would change it to be more along the lines of the NES VIb one, yes, because that can better represent a commercialized power, because, say with your current system to get Golden Age the Netherlands, you would have to give them so many eco centers, but if you change you don't.
 
I would be open to that change, but just dont change the three city thing. That must remain the same, it only adds to the maps aesthetically pleasing-ness. ;)
 
The bright blue can be kind of jarring at times, though. If a better color could be found, I would support its use.
 
Azale said:
I would be open to that change, but just dont change the three city thing. That must remain the same, it only adds to the maps aesthetically pleasing-ness. ;)

Agreed.

Though the increased cost of army construction thing will not penalize players for having the large armies, only maintaining them. I think you should implement some form of upkeep or something to encourage players to demilitarize during peace times (not that there are any when we take the reigns :p).
 
Oh, I am definately keeping the 3 city system, that was the thing that made the original (IsrNES2) unique. I am talking mainly about having different eco point values for each level. I will think about how to encourage de-militarization in peace time and militarization in war time. Any suggestions on that? Any other rule suggestions?
 
I like the idea of increasing eco point values based on levels...the encouraging of demilitarization, not so much.
 
Yeah I pretty much agree with Azale on the "not so much" to demilitarization. People back in the day didn't have peace protests. They did what they were told or they got killed. If the empire won, hey, great. If it lost horribly and repeatedly, then you'd "protest," AKA revolt.

No offense, but pacifism, in any form, has no place in the ancient world, in my estimation, except in the "we've been fighting for ages and are tired of conflict" sense.
 
Well, after consideration, I have decided not to move forward with the suggestion by Josef. While it would be more realsitic to have nations developing large, rather untrained, armies for wartime which are then disbanded after war leaving behind the smaller number of professional soldiers, I can not implement this in a realistic way. Since for this to be implemented realistically a size stat would be necessary, and I do not have the subjective skill to implement size stats in consideration of the vast amount of difference in population over time, implementation would be unrealistic. In conclusion, after rambling on without reason for a significant paragraph, I am not ging to implement Josef's suggestion.

EDIT: Still looking for suggestions.
 
Israelite9191 said:
Well, after consideration, I have decided not to move forward with the suggestion by Josef. While it would be more realsitic to have nations developing large, rather untrained, armies for wartime which are then disbanded after war leaving behind the smaller number of professional soldiers, I can not implement this in a realistic way. Since for this to be implemented realistically a size stat would be necessary, and I do not have the subjective skill to implement size stats in consideration of the vast amount of difference in population over time, implementation would be unrealistic. In conclusion, after rambling on without reason for a significant paragraph, I am not ging to implement Josef's suggestion.

EDIT: Still looking for suggestions.

I actually meant it more in the ITNES thread where the discussion of a more modern NES and its economy are being debated, but it applied here as well :p
 
Aram Damascus
Capital: Damascus
Ruler/Player: King Haza’el/
Government: Monarchy
Religion: Elism 40%, Judaism 30%, Ba’alism 15%, Hellenic Polytheism 10%, Other 5%
Economy: Growth, +8
Dependencies: None
Infantry (Training): 25 thousands (Normal), 15 thousands (Good)
Cavalry (Training): 10 thousands (Barely Tolerable)
Navy (Training): 30 ships (Better), 15 ships (Good)
Mercenaries (Training)(Duration of Employment): 10 thousands Arabic Camelry (Very Good)(5 turns) 10 Punic Triremes (Preofessional)(5 turns)
Military/Civilian Leadership: Tolerable/Competent
Education: Average
Age: Imperial Age
Culture: Descended from Darmasheq, Aram Damascus is primarily Aramaean with heavy influences from the Israelites and slightly lower from the Hellenes, Egyptians, Punics, and various Mesopotamian nations.
Confidence: Respecting
Infrastructure: Good
Projects: None
Nation Background: Following the collapse of the Moesian Empire, Aram Damascus filled the power vacuum in Syria. Overtime Aram Damascus successfully brought the collapsed Israelite and Phoenician (except for Sidon, Byblos, and Cyprus) kingdoms under its control. Soon after, both Judaism and Ba’alism began to gain wild popularity in the kingdom. However, during the reign of Hadadezer the prophet Bar’el spread the new religion of Elism, a blend of Jewish, Ba’alist, traditional Canaanite, and traditional Aramaean elements. Elism quickly became the dominant faith of the Aramaeans and many of their subjects gaining a plurality in Aram Damascus. Now, under the zealously religious rule of Haza’el, Aram Damascus is at a crossroads. They are one of the greatest powers in the world, but they are also surrounded by the others of the greatest powers in the world. They now have the choice to either propel themselves forward into a new Golden Age, or stagnate as so many other empires have.

I claim this! Confirmed!
 
Sorry to tell you Carmen, but it has already been taken by Azale. I am going to go update the player listing in the stats now so this confusion won't happen again. For now use the list of reserved nations.
 
Fine. This one then. :D Confirmed.

Kingdom of Kizzuwatna
Capital: Kummanni
Ruler/Player: King Paddatishu I/
Government: Monarchy
Religion: Hittite Polytheism 70%, Ba’alism 15%, Hellenic Polytheism 10%, Other 5%
Economy: Stability, +2
Dependencies: None
Infantry (Training): 20 thousands (Tolerable)
Cavalry (Training): 25 thousands (Normal)
Navy (Training): 20 ships (Barely Tolerable)
Mercenaries (Training)(Duration of Employment): None
Military/Civilian Leadership: Competent/Tolerable
Education: Average
Age: Imperial Age
Culture: Inheritors of the Hittite legacy, they have a militaristic, nomadic root but have in large part adapted to their coastal, Mediterranean existence. Kizzuwatna has absorbed major influences from the Punics and Hellenes, as well as lesser ones from the Egyptians, Israelites, and Aramaeans.
Confidence: Tolerating
Infrastructure: Tolerable
Projects: None
Nation Background: After the collapse of the Neo-Hittite Empire at the hands of its neighbours, the remaining Hittite aristocracy fled south to the formerly Luwian region of Kizzuwatna. Here they created a new kingdom. Successfully resisting the efforts of the Phoenicians to conquer and colonize the region, Kizzuwatna managed to hold out until the collapse of the Phoenician Empire. They have subsequently grown slightly and entered the political region as a third-tier power. Surrounded by more powerful neighbours, it is often said that it is only by the Grace of the G-ds that Kizzuwatna still exists. Inhabiting a strategic position, Kizzuwatna has great potential, but it could be excruciatingly hard to utilize that potential given the geo-politics.
 
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