Preview: WNES6: After Collapse

Warman17

NES Grandpa
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Aug 26, 2002
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WNES6: After Collapse

Story:

The world is under a world government and peace has taken the world at last. Well not exactly. Twenty years ago this world government collapsed. A terrorist organization known only as “Liberation: Earth” released a powerful virus into the internet. Within days nearly the entire network was down. It would be back up within a week, but it was just a test. A month later an even more powerful virus was launched into the United Earth Federation’s government network and soon worked it’s way past firewall after firewall. Within an hour the entire lower level network controlling local government facilities was down. Within six hours the second level network controlling the provinces was down. Within 12 hours the third level of lower echelon military computers was down. By hour 18 it seemed to stop, but then it’s programming mutated uncontrollably. It even more quickly destroyed the fourth level controlling the world government files and capabilities followed by the fifth level network of the upper military. Within 24 hours the United Earth Federation had been crippled. Then the unthinkable happened, the satellite network was hit and it came crashing down. Communication capabilities halted and was destroyed. The world descended into anarchy.

Over the last twenty years nations have risen to try and fill the void created by the fall of the world government. Will yours be able to make it all the way?

Military:

For each economy point you can purchase three of these:

-50,000 Infantry
-250 MBT
-50 Artillery
-15 Ships
-10 Subs
-1 Carrier
-100 Helicopters
-75 Fighters
-50 Interceptors
-30 Bombers
-X UU

You may create 1 UU for your nation.

Training and Mobilization:
It will cost you 2 economy levels to increase the training of either your army, navy, or air force. 50,000 elite will be able to hold their own against 300,000 farmers. It goes Army/Navy/Air Force

Farmers -> Conscript -> Regulars -> Veteran -> Crack -> Elite

You can mobilize your military which will decrease your training by two, but double the amount of military produced per economy point. So instead of training 150,000 infantry, you can train 300,000.

Satellites and Nukes:

Once you research Satellites you will be able to send up 5 satellites per economy point. Once your nation has 30 satellites you will possess a GPS system. This will increase the training of all your military by 1 level. Once two nations have 30 satellites, a communication network will set up and both nations will receive +1 economy. The same will continue for every nation that follows.

Once you research nuclear research you can build one nuclear bomb per economy point. It is delivered via ICBM, bomber, train, van, you name it we got it.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy. To grow economy, you mustn’t spend on anything else.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

Depression (-1)-Bankrupt (-1)-Recession (-1)-Poor (+0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+3)-Richest (+4)-Economic Powerhouse (+4)-Monopoly (+5)

Nationalistic Loyalty:

After living under a world government for about 20 years, an entire generation doesn’t know much of individual nations and many of the older generations don’t care much for it. Even the newest generation born right before and after the collapse can be had to press into a nationalistic fervor. It will be your job to increase nationalistic loyalty or risk losing your population. Self-loyalty means that the majority of people only trust and follow themselves, compared to great nationalistic loyalty in which most people will blindly follow the will of their nation. Much like culture in other NESes.

Self-Loyalty -> Communal-Loyalty -> Town-Loyalty -> Region-Loyalty -> Little National-Loyalty -> Moderate National-Loyalty -> Much National-Loyalty -> Great National-Loyalty

Educational Capabilities:

Much of the technology and learning of the past has been lost. A nation will need to raise it’s educational capabilities to that to successfully learn the secrets of the past. Once reached the maximum, you can begin researching a technology. Once you do so however, your capabilities go down by 2.

None -> Pre-School -> Kindergarten -> Elementary School -> Jr. High School -> High School -> Pre-Graduate -> Post-Graduate

Confidence:

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Complaining to the Mod

If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid.
Other then that, of course, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Projects:

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns.

Technologies:

Once you reach Post-Graduate you may spend 1 economy to gain access to one of these technologies.

Stealth Ships: Ships more effective.

Stealth Bombers: Bombers more effective

Satellites: You gain the ability to build satellites.

Land Warrior System: Infantry more effective.

Nuclear Weaponry: Allows you to build Nukes. (Costs 3 economy levels)

On-Point Delivery: Artillery more Effective.

Hover Tanks: MBT are more effective

Agile Torpedoes: Subs more effective

Laser Radar: Carriers more effective

Silent Rotary: Helicopters more effective.

Hyper-Sonic Engines: interceptors more effective

New Aluminum Alloy: Fighters more effective

Once all are researched by a single nation, I’ll go onto next age.
 
Nations

ASIA:

Japan:
Capital: Tokyo
Government: Military Junta

Korea:
Capital: Seoul
Government: Intern Republic

People’s Republic of China:
Capital: Beijing
Government: One Party State(Communism)

Chinese Republic of Shanghai:
Capital: Shanghai
Government: Military Junta

Democratic Republic of China:
Capital: Hong Kong
Government: Federal Republic

Coalition of South East Asia:
Capital: Bangkok
Government: Military Junta

Singapore:
Capital: Singapore
Government: Military Dictatorship

The Philippines:
Capital: Manilla
Government: Military Junta

Indonesia:
Capital: Jakarta
Government: Confederated States

Republic of Australia:
Capital: Canberra
Government: Federal Republic

People’s Republic of Australia:
Capital: Melbourne
Government: One Party State(Communist)

Myanmar:
Capital: Yangon
Government: Military Dictatorship

Tamil Kingdom:
Capital: Colombo
Government: Kingdom

India:
Capital: New Delhi
Government: Federal Republic

Tibet:
Capital: Lhasa
Government: Theocracy

Mongolia:
Capital: Ulaanbaatar
Government: One Party State

MIDDLE EAST

Islamic States of Central Asia:
Capital: Islamabad
Government: Theocracy

Federation of Central Asia:
Capital: Tashkent
Government: Military Junta

Kazakhstan:
Capital: Astana
Government: One Party State

Iran:
Capital: Tehran
Government: Monarchy

Kurdistan:
Capital: Mosul
Government: Republic

Republic of Iraq:
Capital: Baghdad
Government: Military Dictatorship

Islamic Republic of Iraq:
Capital: Kuwait City
Government: Theocracy

Saudi Arabia:
Capital: Riyadh
Government: Monarchy

United Arab Emirates:
Capital: Abu Dhabi
Government: Intern Republic

Syria:
Capital: Damascus
Government: Military Dictatorship

Turkey:
Capital: Ankara
Government: Republic

Israel:
Capital: Jerusalem
Government: Republic

Egypt:
Capital: Cairo
Government: One Party State

Abyssinia:
Capital: Addis Ababa
Government: Intern Republic

AFRICA

Kenya:
Capital: Nairobi
Government: Military Dictatorship

South Africa:
Capital: Pretoria
Government: Republic

Congo:
Capital: Luanda
Government: Military Dictatorship

Nigeria:
Capital: Abuja
Government: One Party State

Ghana:
Capital: Lome
Government: Military Dictatorship

West African Confederation:
Capital: Monrovia
Government: Republic

Mauritania:
Capital: Nouakchott
Government: One Party State

EUROPE

Iberia:
Capital: Madrid
Government: Republic

Mediterranean Empire:
Capital: Rome
Government: One Party State

Slavic Union:
Capital: Bucharest
Government: One Party State

New Earth Federation:
Capital: Berlin
Government: One Party State

United Kingdom:
Capital: London
Government: Constitutional Monarchy

Baltic Federation:
Capital: Riga
Government: Republic

Russia:
Capital: Moscow
Government: Military Junta

Armenia:
Capital: Yerevan
Government: Military Dictatorship

AMERICAS

Canada:
Capital: Ottawa
Government: Republic

Eastern States of America:
Capital: Washington DC
Government: Federal Republic

Central States of America:
Capital: St Louis
Government: Republic

Pacific States of America:
Capital: San Francisco
Government: Republic

Mexico:
Capital: Mexico City
Government: One Party State

Greater Columbia:
Capital: Bogota
Government: One Party State

Guinea:
Capital: Georgetown
Government: Republic

Brazil:
Capital: Brasilia
Government: Republic

Argentina:
Capital: Buenos Ares
Government: One Party State

Southern Cross Alliance:
Capital: Asuncion
Government: Military Junta

Peru:
Capital: Lima
Government: Military Junta
 
Ello Mappo

after_collapse_21.gif
 
Med empire for me ;)
 
I havent played rome in freking forever :p

I lookforward to do in as yet undecided things with it
 
I'll take Japan.
 
After much deliberation...I have decided upon the nation of Iberia. Nice looking NES warman :D
 
Pacifis States of America!

Why? Because it includes my beloved Vancouver Island, and Canada is crap.
 
RealGoober said:
Pacifis States of America!

Why? Because it includes my beloved Vancouver Island, and Canada is crap.

Well large wilderness, small amount of central control and an insubordanate military. Which are you going to do first, solidify yourself or go out reuniting Canada ;)
 
Eastern States of America:
Capital: Washington DC
Government: Federal Republic
 
well choose something cooler and conquer him >_>
 
When is it starting Warman?

I want to play but I am leaving for a vacation tommorrow.
 
i got 56 nations to make stats for. not for a a week or two at best ;)
 
Cool, I'll take the UK.
 
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