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[Col] Prime resource positions demystified

Discussion in 'Other Sid Meier Games' started by Pifou42, Oct 7, 2018.

  1. Pifou42

    Pifou42 Chieftain

    Joined:
    Aug 26, 2018
    Messages:
    6
    Location:
    France
    I got it \o/

    ---

    So, having been back into colonization recently, I tried to find a way to have an idea, whether cutting a forest would be likely to get a special resource or not.

    With a quick glance at the map, I noticed that "the cell right under one special resource on a forest often holds a special resource if woods are cut-off."
    Well, that was quite useful already, and gave me some insights to know which forests I should sacrifice, but it remained very incomplete, since I didn't have the full pattern.


    But Microprose gave us two wonderful tools : a map editor and a debug mode, so I decided to have some fun, and crafted a map designed to bring to the light potential resource patterns.


    And I found two very precise interesting facts :
    1st : The difference between resource on forest and other tiles is a simple shift 4 squares to the left.
    This grants a really easy way to spot some special resources at a simple glance.
    Here's a picture merging the prime resources before and after woods are removed : every prime sugar is 4 squares left to a prime timber.
    Pretty cool already.





    But there's even better !
    Since special resources seemed to more or less follow some repeated patterns, I tried to check for some shapes which would appear more frequently than other... and in fact, while pretty big, the pattern is completely predictable and regular !
    i.e. the placement is translated differently for every map, but once you identified one part, you may determine all resources spots. For the whole map.
    Here it is :




    That was a funny thing to investigate :)
     
    Tristan_C likes this.
  2. Hans Lemurson

    Hans Lemurson Prince

    Joined:
    Jan 2, 2006
    Messages:
    471
    Location:
    Silicon Valley
    Very interesting. Does the pattern hold for all terrain categories? Broadleaf/Praire, Conifer/Grass, Rainforest/Swamp, etc.
    Do Furs and Game in forests count as "prime resources" like the Prime Timber?
    Does it apply to fish too (and are oceans forested or unforested)?
     
  3. tuga2112

    tuga2112 Warlord

    Joined:
    Dec 10, 2007
    Messages:
    111
    Thanks for the images. this will help a lot with deciding where to put towns in game. ^^
     

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