Prince of Bollywood - First Game

ShaqFu

Requires Nanotechnology
Joined
Mar 30, 2010
Messages
474
Location
UNATCO HQ
I'm making this thread a bit early, to engender discussion and get my thoughts on paper.

When I looked through the Steam achievements, one in particular jumped out at me:

Bollywood
As Gandhi, win a cultural victory with 3 or fewer cities in your empire

I've always preferred smaller populous civs to huge underdeveloped ones, so the opportunity to win a game with a 3-city empire is appealing. It also goes hand-in-hand with the Indian UA of high population cities, with the SP/city cost increase, and the Indian UB providing culture. On top of all that, I recall reading somewhere that Jon Shafer usually plays with 3 cities, and if it's good enough for him.... :D

Prince difficulty, since it's my first game, and I'd rather not jump right into King.

The five SP trees I'll likely fill are:
Tradition
Freedom
Piety
Patronage
Honor/Commerce


The first three are obvious - Tradition boosts capital growth, Freedom helps culture (via straight bonuses, GPs, and specialists), and Piety gives Golden Ages and culture. Patronage is there since I'll need a few city-state allies due to small size, if only to prevent other civs from going for diplomatic victories. The last one is open, depending how the game plays out; if I'm in danger, I'll use Honor, and if I need gold, Commerce.

Tech-wise, I'll stick to the top path of the tree and try for a Writing->Great Library->Civil Service slingshot, depending how gutsy I feel and how many river cities I have. Ultimately, my goal is to more or less beeline Archaeology for Museums and The Louvre, for the two Great Artists, and go from there. I shouldn't have too many tech issues due to high population.

Production: Growth, then Culture, and GP count on the side. I'll start with Granaries/Waterwheels, then move on to Temples and whatnot. I'm hoping to have each city running a full cadre of culture specialists by the end of the game.
 
A small empire of 3-4 cities is apparently ideal for cultural since the +30% cost to SPs per city gets to be too much beyond that.
 
This is great. I will enjoy your story. But IIRC you can only allied with one city state at the same time.
I think it is good a idea to use some scouts as a sentry against barbarians, so new barbarian camps cannot respawn.
 
This is great. I will enjoy your story. But IIRC you can only allied with one city state at the same time.
I think it is good a idea to use some scouts as a sentry against barbarians, so new barbarian camps cannot respawn.

Actually, you got that the other way around. City-state can only have one ally at a time. Thus, a major civilization can be allied to several city-states.
 
The pottery->calendar beeline opens up Stonehenge and its 8:culture:. After that I'd think I'd want to grab the Great Wall, preferably, by rushing it with the GE that Stonehenge generates. Theoretically, if the AI is trying to win you'll need to prepare for the endgame dogpile, and the GW is important for that. Also, note the only 2 other wonders besides Stonehenge that provide more than 1:culture: are Himeji castle and the Kremlin, both focusing on defense. Also, with telegraph, Cristo Redentor is available (1 free social policy) and military base +12 also becomes conveniently available with telegraph. I agree with your choice of policies to pursue except honor is preferred to commerce, principally for oligarchy.
 
Looking at the costs of Wonders, it looks like Wonder-spamming might be a better idea than I thought. Compare the costs of military units to Wonders in Civ4:

Swordsman: 40
The Oracle: 150

To Civ5:

Swordsman: 80
The Oracle: 150

This seems to be a roughly approximate pattern for the game, with some bigger Wonders costing more (The Louvre is 3.5 Riflemen). Thus, I can push for Wonders without getting overwhelmed by the drop in military production, and since I'll have smaller borders, I don't need a huge army to defend it. The main wonders I'll go for are:

Stonehenge
The Great Library
The Oracle
The Hagia Sophia
Sistine Chapel
The Porcelain Tower
The Louvre
Statue of Liberty
Cristo Redentor
Sydney Opera House (if the game's not over yet...)

Some others are more luxuries than must-haves (Hanging Gardens, Forbidden Palace, Himeji Castle), but if I can, I'll go for them. The Statue of Liberty isn't really a culture wonder, but +1 hammer/Specialist will be a huge boost. For National Wonders, I'll put The Hermitage in my city with the most raw culture and National Epic in a Wonder/Specialist-heavy city.
 
Nice shaqfu I wish you good luck and say subscirbe. I will probably do this achievement soon as well. So it basically is a 3CC Cultural win?
 
Sounds exciting! I plan to tackle Gandhi as soon as I get the game. Are the Civ 5 achievements already on Steam then!?

EDIT: Ha, just found them on here. Sorry! :mischief:
 
Session One: 4000-975 BCE

I'll admit to this not truly being my first game. I fired up one turn on a random map this morning to see if my old graphics card (integrated GeForce 9300....) could handle it. It did, albeit at ultra-low settings. Anyway, on to Turn 0 (with a nicer card)!


Nothing amazing here, but certainly welcome. Rivers are always nice, for the early growth boost via Civil Service and Waterwheels. That reef-looking hex are pearls (gold bonus), and right to the south of my screen is marble (gold/production). Lots of grassland, forests for early production, and a luxury resource - I'm happy!

I explore a bit with my Warrior, and a little to the southwest, my first City-State.

Some more exploration, and...

Gaining population from ruins - that's a new one!

And more (supplemented with a Scout)

Caesar
Napoleon

I forgot to mention that my first Social Policy was opening Tradition (Lord title). Looks like Napoleon went for Liberty (Consul); sounds like someone's using their UA well!

So far, nothing out of the ordinary. I build a Worker and start Farming those river grasslands. I found what appears to be a peninsula with double Fish and double Cattle, so I research Animal Husbandry (and find Horse), put together a Settler, and start heading to the north. By the time the Settler finished, I had researched Writing, so I go for the Great Library, in hopes of a slingshot.

Eleven turns (and one mishap) later, this scenario came up, which brilliantly illustrates 1UPT combat.

You'll notice I have a wounded Warrior hiding in forests, fresh Warriors next to them, and a Barbarian Camp that rudely stole a Settler. If I could attack with both at once in one turn, it'd be trivial to overpower the healthy Brute and get my Settler back, but there's only one hex to attack from. I devise a plan: swing in with the wounded Warrior, drop to 1 HP, and have him stand on the hex. If the Brute kills him, I can finish him off with my fresh unit, then take the Camp. If he doesn't go for the bait, I'll swap in my 10 HP Warrior and still get my Settler back. The result?

Those Barbarians sure know how to pick cities. :D I settled here to make a chokepoint (what I thought was a peninsula was an isthmus) and pick up the Spice.

Spot the huge, huge, huge mistake in this picture. Yep, I built the Library too fast, and instead of grabbing Civil Service, have to settle for Calendar. For the sake of comparison, Calendar would've taken 10 turns, and Civil Service 40 (and started a new era). Sigh.

Well, it's not all bad (thanks, Aristocracy!)

The Oracle takes 12 turns to build, so some quick math tells me that now's an awesome time to build it. 2 SPs in 2 turns is well worth the effort, and I haven't been picking culture up as quickly as I'd hoped to so far.

As it stands, though, I'm hemmed in. Askia took the other side of the isthmus and Napoleon has me to the south and west. I'm not fully sure where to plant my 3rd city - or if I should show Tyre what it truly means to be Militaristic, by way of 4 Horsemen.

On a closing note:

Population growth, indeed. :goodjob:
 
Top Bottom