Many have come to love the Privateer in BTS. I've often implemented the following strategy quite often to take advantage of this very nice unit.
The main thing about privateers is that you have to get them far before the AI to make good use of them. If you can build privateers, you can build frigates, and frigates own privateers. It should be noted that I usually play on Emperor, and usually can win. On higher levels, this is probably not viable because the AI will tech faster and the window of opportunity will be smaller or non-existant, and investing lots of hammers in privateers most likely a mistake, remembering that as soon as frigates show up, they will be hunted to the ends of the earth.
This is clearly a strat for an empire with 2 or more good production coastal cities. Smaller maps are good, because coastal cities are more common, and obviously any island type maps. In these type maps, I will often grab the colossus if feasible. In that case, there are 2 typical tech paths.
Path 1: On archipelago maps where everyone knows everyone. Early beeline to education for oxford. Then tech to chemistry. Take astronomy with liberalism, and you can build privateers. You next tech steel for drydocks, and pump out promoted privateers.
Path 2: On maps with civs divided by oceans. Early beeline to optics, opening tech trading with other hemisphere, then same as above.
Astronomy is delayed to be the last tech to open up the privateers when the colossus has been built. With the slow AI tech rate in BTS, I've found you can have from 50-100 turns of your packs of privateers ravaging the AIs. An additional benefit from this tech path is highly productive workshops relatively early in the game.
The main thing about privateers is that you have to get them far before the AI to make good use of them. If you can build privateers, you can build frigates, and frigates own privateers. It should be noted that I usually play on Emperor, and usually can win. On higher levels, this is probably not viable because the AI will tech faster and the window of opportunity will be smaller or non-existant, and investing lots of hammers in privateers most likely a mistake, remembering that as soon as frigates show up, they will be hunted to the ends of the earth.
This is clearly a strat for an empire with 2 or more good production coastal cities. Smaller maps are good, because coastal cities are more common, and obviously any island type maps. In these type maps, I will often grab the colossus if feasible. In that case, there are 2 typical tech paths.
Path 1: On archipelago maps where everyone knows everyone. Early beeline to education for oxford. Then tech to chemistry. Take astronomy with liberalism, and you can build privateers. You next tech steel for drydocks, and pump out promoted privateers.
Path 2: On maps with civs divided by oceans. Early beeline to optics, opening tech trading with other hemisphere, then same as above.
Astronomy is delayed to be the last tech to open up the privateers when the colossus has been built. With the slow AI tech rate in BTS, I've found you can have from 50-100 turns of your packs of privateers ravaging the AIs. An additional benefit from this tech path is highly productive workshops relatively early in the game.