raystuttgart
Civ4Col Modder
Inspired by the "Privateers" event of the Original Colonization, I will implement a similar DLL-Diplo-Event.
(It is basically just a small flavour event without big impact in the game.)
How it will work / trigger:
When you have Ships with Hidden Nationality in the "Water Cultural Area" or adjacent to a Ship of another Nation (that you are at peace with) at end turn,
there is a chance that that other Nation will contact you.
The other Players Leader will accuse you of being behind recent pirate attacks and that he was told so by his King`s spies in Port Royal.
He will then demand - almost like in Original Colonization - that you withdraw all of your Privateers (back to Port Royal).
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It will generally be trigged by Ships with "Hidden Nationality".
(The only exception will be the "Smuggling Ship" - which will not trigger it.)
And it will also withdraw all Ships with "Hidden Nationality" currently on the Map.
(Except "Smuggling Ships" again - which will not withdraw.)
------------------------------
Your options:
A) Deny that your colony supports any Privateers.
(Lie, but thy will not believe you.)
--> Attitude of the other Nation towards you will get worse
--> Attitude of the other Nation`s King towards you will get worse.
--> They will also acquire a Corvette (with 50% gold discount) to defend their own ships (if they have the gold)
B) Declare that this was just a misunderstanding and withdraw the ships to Port Royal
(Be honest and show good will.)
--> All your Pirates and Privateers will withdraw to Port Royal.
--> Attitude increase with the other Nation
--> Attitude increase with the other Nation`s King
C) Directly declare War at the other Player
(Be honest and attack directly.)
--> Well yes, you will declare war.
Comment: This will of course also indirectly worsen Attitudes by the War declaration.
--------------------------------
Balancing:
To prevent this to trigger every single time your Privateers attack other Ships (that you are not at war with), there will be:
1) A timer of e.g. 50 turns (so it may not occur for that time)
2) Random Chance of e.g. 25% (if the situation matches)
3) Of course also the min-turn for being allowed to attack must have passed
i.e. You should see this DLL-Diplo-Event trigger maybe only once or twice a game.
--------------------------------
Comment on AI:
This will be a Human only feature.
AI could not make such decisions reasonably.
--------------------------------
Well, it is just a small flavour DLL-Diplo-Event.
But it should be pretty easy to program.
(It is basically just a small flavour event without big impact in the game.)
How it will work / trigger:
When you have Ships with Hidden Nationality in the "Water Cultural Area" or adjacent to a Ship of another Nation (that you are at peace with) at end turn,
there is a chance that that other Nation will contact you.
The other Players Leader will accuse you of being behind recent pirate attacks and that he was told so by his King`s spies in Port Royal.
He will then demand - almost like in Original Colonization - that you withdraw all of your Privateers (back to Port Royal).
------------------------------
It will generally be trigged by Ships with "Hidden Nationality".
(The only exception will be the "Smuggling Ship" - which will not trigger it.)
And it will also withdraw all Ships with "Hidden Nationality" currently on the Map.
(Except "Smuggling Ships" again - which will not withdraw.)
------------------------------
Your options:
A) Deny that your colony supports any Privateers.
(Lie, but thy will not believe you.)
--> Attitude of the other Nation towards you will get worse
--> Attitude of the other Nation`s King towards you will get worse.
--> They will also acquire a Corvette (with 50% gold discount) to defend their own ships (if they have the gold)
B) Declare that this was just a misunderstanding and withdraw the ships to Port Royal
(Be honest and show good will.)
--> All your Pirates and Privateers will withdraw to Port Royal.
--> Attitude increase with the other Nation
--> Attitude increase with the other Nation`s King
C) Directly declare War at the other Player
(Be honest and attack directly.)
--> Well yes, you will declare war.
Comment: This will of course also indirectly worsen Attitudes by the War declaration.
--------------------------------
Balancing:
To prevent this to trigger every single time your Privateers attack other Ships (that you are not at war with), there will be:
1) A timer of e.g. 50 turns (so it may not occur for that time)
2) Random Chance of e.g. 25% (if the situation matches)
3) Of course also the min-turn for being allowed to attack must have passed
i.e. You should see this DLL-Diplo-Event trigger maybe only once or twice a game.
--------------------------------
Comment on AI:
This will be a Human only feature.
AI could not make such decisions reasonably.
--------------------------------
Well, it is just a small flavour DLL-Diplo-Event.

But it should be pretty easy to program.

Last edited: