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Pro strategy tip for playing Assyria

Discussion in 'Civ5 - Strategy & Tips' started by Laurwin, Jan 9, 2014.

  1. Laurwin

    Laurwin Prince

    Joined:
    Jul 5, 2008
    Messages:
    444
    1. Build siege tower Unique unit (or units)

    2. capture cities

    3. ????

    4. profit


    5. Upgrade the siege tower unique unit into artillery

    6. enjoy +200% effectiveness vs cities ARTILLERY (kept from siege tower)

    7. capture cities

    8. ????

    9. profit even more... :D
     
  2. Fluffyburrito

    Fluffyburrito Chieftain

    Joined:
    Jan 9, 2014
    Messages:
    8
    In my understanding you don't keep that passive unless it's a promotion.
     
  3. Resipsa

    Resipsa King

    Joined:
    Jul 20, 2012
    Messages:
    998
    Well on some units unique passives last on others they don't for example Maori warriors passive transfers with both unit line promos and the spear promotion from ancient ruins.
     
  4. Fluffyburrito

    Fluffyburrito Chieftain

    Joined:
    Jan 9, 2014
    Messages:
    8
    That's because it's a free promotion.

    After a quick google search siege towers work the same way. They will keep the cover 1 promotion they get for free but that's it.
     
  5. anthropophage

    anthropophage Warlord

    Joined:
    Apr 29, 2013
    Messages:
    212
    Artillery get 200% effectiveness against cities as a default.
     
  6. Cromagnus

    Cromagnus Deity

    Joined:
    Sep 11, 2012
    Messages:
    2,272
    If you leave one siege tower unpromoted, you can give your artillery that benefit, but it's not worth it. Siege towers will be immediately targeted and die that late in the game even if you have wounded meatshields nearby. And artillery typically have +250% already, so another +50% is a drop in the bucket.

    However, Siege Towers definitely boost CBs, XBs, and melee units up to a point. If I recall, they start getting one-shotted around t125-135. But before that, they make your CB rush/XB rush go super well. And you can still use them to deal death blows. I usually retire them to a support role when I get Machinery.
     
  7. Laurwin

    Laurwin Prince

    Joined:
    Jul 5, 2008
    Messages:
    444
    aahh dude! I thought I had a good strat going on but IT SEEMS MY ARTY SIMPLY WORKD BETTER BECAUSE WEAKER CITIES. Not becuz of promotion.:dunno:
     
  8. Zabadanov

    Zabadanov Chieftain

    Joined:
    Dec 30, 2013
    Messages:
    9
    Always wage war, from the moment you produce first siege tower, take only capitals, everything else raze and sell buildings, later resettle, Assyria is non stop action!
     
  9. Civsassin

    Civsassin Immortal

    Joined:
    Nov 13, 2007
    Messages:
    831
    Location:
    Virginia Beach
    After getting writing, grab the few techs that you need to improve your lands, and b-line techs for composite bows and siege towers. You can usually get a settler or two out too. Prepare to go to war by turn 70-90.
     
  10. Zabadanov

    Zabadanov Chieftain

    Joined:
    Dec 30, 2013
    Messages:
    9
    I play in such a way right now, huge map, continent, diety, marathon, 4 city tradition, + capitals, all puppets for now, happiness sake, plenty beakers, plenty free tech, strong army, happiness is not an issue because you keep only capitals, only flaw of this tactic is kinda low infrastructure and no religion.
     
  11. iconocast

    iconocast Prince

    Joined:
    Mar 27, 2012
    Messages:
    375
    i wouldnt mind some discussion on how to get a cultural Vic with Assyria thru aggression as im thinking there royal libs could help with this, or is it better to have one large capital that is producing ur tourism?
     

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