How can I modify the probes to they can see goodie huts and inhabited planets and move into them without triggering them. If I set NO CAPTURE to 1 it didn't seem to make a difference. How can I set it so it can move into the square but not trigger the "hut"?
Code:
<UnitInfo>
<Class>UNITCLASS_PROBE</Class>
<Type>UNIT_PROBE</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>UNITCLASS_PROBE</Capture>
<Combat>UNITCOMBAT_PROBE</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_PROBE</Description>
<Civilopedia>TXT_KEY_UNIT_PROBE_PEDIA</Civilopedia>
<Strategy/>
<Help/>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>1</bNoBadGoodies>
<bOnlyDefensive>1</bOnlyDefensive>
<bNoCapture>1</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>0</bMilitaryHappiness>
<bMilitarySupport>0</bMilitarySupport>
<bMilitaryProduction>0</bMilitaryProduction>
<bPillage>0</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>