Probes that see but not touch

Tirane

Chieftain
Joined
Jan 26, 2011
Messages
16
Location
Davis, CA
How can I modify the probes to they can see goodie huts and inhabited planets and move into them without triggering them. If I set NO CAPTURE to 1 it didn't seem to make a difference. How can I set it so it can move into the square but not trigger the "hut"?
Code:
<UnitInfo>
			<Class>UNITCLASS_PROBE</Class>
			<Type>UNIT_PROBE</Type>
			<UniqueNames/>
			<Special>NONE</Special>
			<Capture>UNITCLASS_PROBE</Capture>
			<Combat>UNITCOMBAT_PROBE</Combat>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
			<Invisible>NONE</Invisible>
			<SeeInvisible>NONE</SeeInvisible>
			<Description>TXT_KEY_UNIT_PROBE</Description>
			<Civilopedia>TXT_KEY_UNIT_PROBE_PEDIA</Civilopedia>
			<Strategy/>
			<Help/>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<bAnimal>0</bAnimal>
			<bFood>0</bFood>
			<bNoBadGoodies>1</bNoBadGoodies>
			<bOnlyDefensive>1</bOnlyDefensive>
			<bNoCapture>1</bNoCapture>
			<bQuickCombat>0</bQuickCombat>
			<bRivalTerritory>0</bRivalTerritory>
			<bMilitaryHappiness>0</bMilitaryHappiness>
			<bMilitarySupport>0</bMilitarySupport>
			<bMilitaryProduction>0</bMilitaryProduction>
			<bPillage>0</bPillage>
			<bSpy>0</bSpy>
			<bSabotage>0</bSabotage>
 
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