Hi!
If this thread already exists I apologize, I could not find mention of this issue.
I'm teaching myself how to export other games models into Civ4 by turning them into .OBJ, then putting them through the Blender 3.6 converter, and then into .NIF.
Over the past several months I've managed to get far enough that my animated models are able to run around the map, fight and otherwise act normally.
With one major exception, the unit targeting.
No matter what I try, the unit models always have a clickable radius ten or twenty times bigger then the model itself, and what's worse, the issue seems to come and go, just when I think I'v solved it, a player will complain of its return.
I'm pretty discouraged.
Could someone kindly tell me what property in Nifskope governs unit selection radius, what could be causing it, or even just how to disable unit targeting for the model altogether (as the little unit flag already has a selectable hitbox)
Il do my best to answer any questions.
If this thread already exists I apologize, I could not find mention of this issue.
I'm teaching myself how to export other games models into Civ4 by turning them into .OBJ, then putting them through the Blender 3.6 converter, and then into .NIF.
Over the past several months I've managed to get far enough that my animated models are able to run around the map, fight and otherwise act normally.
With one major exception, the unit targeting.
No matter what I try, the unit models always have a clickable radius ten or twenty times bigger then the model itself, and what's worse, the issue seems to come and go, just when I think I'v solved it, a player will complain of its return.
I'm pretty discouraged.
Could someone kindly tell me what property in Nifskope governs unit selection radius, what could be causing it, or even just how to disable unit targeting for the model altogether (as the little unit flag already has a selectable hitbox)
Il do my best to answer any questions.



