AtlantisAuthor
Chieftain
- Joined
- May 12, 2016
- Messages
- 92
I have a major concern with China in Civ VI: the design of the Great Wall. In Civ V it followed the borders of the outermost hexes of your empire, which allowed improvements to still be made upon those hexes. But with each section of the Great Wall in Civ VI literally functioning as a tile improvement, that could prove VERY limiting for a China player. Sure it's a nice defense mechanism (at least until, presumably, Dynamite is discovered), but just consider the trade-off for a moment. For each hex your wall occupies, that's another hex of farmland, resources, districts, and so on that you'll be denying your cities. Even with a single city of say, 12 hexes, you're potentially placing SIXTEEN hexes' worth of wall around it. You could literally build and create districts for another entire city with that.
Not only this, but from the images I've seen of the Great Wall in-game, the hexes it's placed in appear to be absolutely NAKED otherwise. I didn't see it going through any forested terrain or especially the undulating hills which give the real thing such an iconic visual aesthetic. Just empty green hexes, which makes especially given Civ VI's art direction makes it look like a bland eyesore. To me at least, the current design for China's Great Wall amounts to an immense waste of space and resources that could be far better utilized.
Just an observation (and again, one I'm concerned about in terms of practicality). I hope that Firaxis will take this into consideration if you guys haven't already realized this. And if it's a deliberate design intention, I frankly think it's a mistake and that it won't go over well in practice.
Not only this, but from the images I've seen of the Great Wall in-game, the hexes it's placed in appear to be absolutely NAKED otherwise. I didn't see it going through any forested terrain or especially the undulating hills which give the real thing such an iconic visual aesthetic. Just empty green hexes, which makes especially given Civ VI's art direction makes it look like a bland eyesore. To me at least, the current design for China's Great Wall amounts to an immense waste of space and resources that could be far better utilized.
Just an observation (and again, one I'm concerned about in terms of practicality). I hope that Firaxis will take this into consideration if you guys haven't already realized this. And if it's a deliberate design intention, I frankly think it's a mistake and that it won't go over well in practice.