I'm trying to convert units from Koei's Warrior Series, using The Coyote's Bone Weight Copy (and nifswaping it later). I just hated the interface in Blender, so instead I've edited the mesh (to match the base unit) on 3ds Max 10... Spoiler : The problem is, when I export the mesh to blender (to do BWC), the mesh doesn't match up right, even if I move the meshes around. Spoiler : The models I tried with did work in-game, with slightly weird animations in nifscope, although unnoticible while playing. Spoiler : However, leaderheads just get really weird. Does anyone have an idea on why Blender or Max or something else does that?