Problem with kuriates

keeks

Chieftain
Joined
Oct 16, 2007
Messages
3
I'm playing FhH 2 0.25 and when i play kuriates all my cities are normal. The sprawling trait has no effect. what's the problem here? eh:confused:
 
If you read the bug thread, it says that the Sprawling trait is waiting for Shadow before it works.
 
It involved more coding than any other feature of FfH, so Kael wanted to make sure everything else was working before he implemented it. He's also hoping to think of a simpler way to code it before it is reintroduced.
 
ok, thanks for the answer. Seems like i'm becoming blind for not seeing that in there. just one more thing bugging me, what is this "shadow" ?
 
The next big step in FFH. FFH was such a huge project the team had to split it in 4 phases.
Light was the first, it introduced the basic game mechanics, spells, most civs, religions ...
Fire is the current phase, it introduced armaggedon Counter, Infernals and Mercurian civs, and a few other changes.
Shadow is the next phase. It will introduce Svartalfar and Sydar civs, quests (equipment??), probably spying ...
Ice will come last, it will introduce the Illian civ, and scenarios (something like Age of Ice, i read somewhere the team have 18 more scenarios to produce) ...
 
It involved more coding than any other feature of FfH, so Kael wanted to make sure everything else was working before he implemented it. He's also hoping to think of a simpler way to code it before it is reintroduced.
Wouldn't it make sense then to remove the city/settlement feature from them also until sprawling gets fixed?
 
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